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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="5ekyu" data-source="post: 7465632" data-attributes="member: 6919838"><p>No. </p><p></p><p>Can a player decide "my character is less accurate than normal due to abcd"? </p><p></p><p>Answer - yes because that puts his expected results (which includes the odds) within the range of outcomes he can normally produce.</p><p></p><p>Can a player decide their character is more accurate than normal due to abcd? No - because that puts his expected results (including the odds) outside the range of what he can normally do.</p><p></p><p>Put another way, if we define getting a hit as success and the character needs an 11 or higher on the die.</p><p></p><p>He can already choose to:</p><p>1 get no success at all (no action)</p><p>2 get a 50/50 chance of success ( take one attack)</p><p>3 get about 75% chance of success (take two attacks) </p><p></p><p>So then letting him do one with disad (about 25% chance) or two with disad (about 44% iirc) keeps his chances of success within 0 to 75. He has more options but they are all within that 0 to 75% chance of success he started with.</p><p></p><p>Same circumstance allowing him to just decide to take advantage gives him a free take advantage on two swings alternative and so his odds of success become about 93%. That gives him odds outside his previous range.</p><p></p><p>See the difference? </p><p></p><p>Now that said, the key thing is inspiration awarded for playing his flaw in a detrimental way would allow him to spend that inspiration later to get better odds so, there is a trade off. </p><p></p><p>But it does not in anyway automatically follow that allowing a player to voluntarily take a deficit means they can voluntarily take an advantage. </p><p></p><p>The former is giving you more options for how to not spend all 10 dollars you already have on lunch while the latter is you choosing to order a 15 dollar lunch.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465632, member: 6919838"] No. Can a player decide "my character is less accurate than normal due to abcd"? Answer - yes because that puts his expected results (which includes the odds) within the range of outcomes he can normally produce. Can a player decide their character is more accurate than normal due to abcd? No - because that puts his expected results (including the odds) outside the range of what he can normally do. Put another way, if we define getting a hit as success and the character needs an 11 or higher on the die. He can already choose to: 1 get no success at all (no action) 2 get a 50/50 chance of success ( take one attack) 3 get about 75% chance of success (take two attacks) So then letting him do one with disad (about 25% chance) or two with disad (about 44% iirc) keeps his chances of success within 0 to 75. He has more options but they are all within that 0 to 75% chance of success he started with. Same circumstance allowing him to just decide to take advantage gives him a free take advantage on two swings alternative and so his odds of success become about 93%. That gives him odds outside his previous range. See the difference? Now that said, the key thing is inspiration awarded for playing his flaw in a detrimental way would allow him to spend that inspiration later to get better odds so, there is a trade off. But it does not in anyway automatically follow that allowing a player to voluntarily take a deficit means they can voluntarily take an advantage. The former is giving you more options for how to not spend all 10 dollars you already have on lunch while the latter is you choosing to order a 15 dollar lunch. [/QUOTE]
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