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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="5ekyu" data-source="post: 7465670" data-attributes="member: 6919838"><p>Bawylie </p><p></p><p>There is one pice of your response that i will highlight as it shows a key difference</p><p></p><p>"I might skip a die roll and give a quick “your half-hearted, terrified assault is effortlessly knocked aside by the enemy as they bear down on you. What do you do?” In which case I’m giving them the portrayal of fear-via-feeble attack as a freebie and then giving them an action they can take “for realsies""</p><p></p><p>This is imo a key place, we part company and which if i were at your table we would have a post-game discusdion over if i had my way.</p><p></p><p>If in,my games a player expresses an interest in playing out a flaw with specific actual implications (ie they want an actual penalty) its not as a GM in my book my place to just throw that intent out with a fluff bit and put normal resolution as the outcome "for realsies."</p><p></p><p>If that was what you meant by that passage, then thst seems to me to be a case of GM not trying to resolve the players intent but to put thier own intent over the players choices. </p><p></p><p>That gets back to driving the players to avoid the GM-stsging as much as posdible with simpler choices.</p><p></p><p>If that was not what you meant, then thats fine but for me what the player intends their character to do is always "for realsies" and I as GM take that very seriously at my table as i asdume you do as well.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465670, member: 6919838"] Bawylie There is one pice of your response that i will highlight as it shows a key difference "I might skip a die roll and give a quick “your half-hearted, terrified assault is effortlessly knocked aside by the enemy as they bear down on you. What do you do?” In which case I’m giving them the portrayal of fear-via-feeble attack as a freebie and then giving them an action they can take “for realsies"" This is imo a key place, we part company and which if i were at your table we would have a post-game discusdion over if i had my way. If in,my games a player expresses an interest in playing out a flaw with specific actual implications (ie they want an actual penalty) its not as a GM in my book my place to just throw that intent out with a fluff bit and put normal resolution as the outcome "for realsies." If that was what you meant by that passage, then thst seems to me to be a case of GM not trying to resolve the players intent but to put thier own intent over the players choices. That gets back to driving the players to avoid the GM-stsging as much as posdible with simpler choices. If that was not what you meant, then thats fine but for me what the player intends their character to do is always "for realsies" and I as GM take that very seriously at my table as i asdume you do as well. [/QUOTE]
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Critical Role Episode #26 - spoilers!
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