Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role Episode #26 - spoilers!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7465676" data-attributes="member: 6776133"><p>Maybe lost in the example but I’m not advocating that players must choose to act from a limited menu. They can choose to do anything they want to do, and if I have questions, it’s so that I can faithfully apply the rules to execute their action as best as I can. Facilitate. </p><p></p><p>My player base includes a large mix of people (from kids to grognards), who have all sorts of expectations or traditions they bring with them to the table. I ask them, in the interest of expediency, and to maximize actual play time, to leave the rules to me and just focus on playing the character/the scenario. They agree, and that agreement enables an enjoyably paced game that moves through a lot of content. Of course there are other ways to pace a game, etc., I’m just talking about my tables.</p><p></p><p>But that agreement also sort of inoculates against weird situations like what happened in CR. I’m not saying it prevents character deaths, but it does ensure that all decisions and rulings are in good faith, and any deaths come as a result of a series of unfolding, preventable, events instead of quirks. That’s important to me because when a character dies, the player should not feel cheated or gypped. </p><p></p><p>I might have a very different perspective if I had a large audience though. Who can say. Probably they shouldn’t feel cheated either. That warrants some more thinking.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7465676, member: 6776133"] Maybe lost in the example but I’m not advocating that players must choose to act from a limited menu. They can choose to do anything they want to do, and if I have questions, it’s so that I can faithfully apply the rules to execute their action as best as I can. Facilitate. My player base includes a large mix of people (from kids to grognards), who have all sorts of expectations or traditions they bring with them to the table. I ask them, in the interest of expediency, and to maximize actual play time, to leave the rules to me and just focus on playing the character/the scenario. They agree, and that agreement enables an enjoyably paced game that moves through a lot of content. Of course there are other ways to pace a game, etc., I’m just talking about my tables. But that agreement also sort of inoculates against weird situations like what happened in CR. I’m not saying it prevents character deaths, but it does ensure that all decisions and rulings are in good faith, and any deaths come as a result of a series of unfolding, preventable, events instead of quirks. That’s important to me because when a character dies, the player should not feel cheated or gypped. I might have a very different perspective if I had a large audience though. Who can say. Probably they shouldn’t feel cheated either. That warrants some more thinking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Role Episode #26 - spoilers!
Top