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Critical Role Episode #26 - spoilers!
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<blockquote data-quote="5ekyu" data-source="post: 7465708" data-attributes="member: 6919838"><p>Ok maybe you presented the key to the the mis-understanding there - that bolded part.</p><p></p><p>In the example in case the player before choosing had basically a range of actions that produce probabilities of success between 9% and 75%. Their range was 0% to 75%.</p><p></p><p>By asking to take disadvantage, they asked to be allowed to select fromadditional options which produced success probabilities that were still between 0 and 75%. They could still choose "no dont take3 disad" and get 75% or they could choose the 50% or the various disad options at 44% and 25%. </p><p></p><p>So their range of options was still between 75% and 0 - they just had more items on the menu than before that are between 0 and 75%.</p><p></p><p>A character in the same circumstance wanting to add advantage is asking for a final range of something like 0 to 93% and that is asking for a change to the range of possible outcomes not just more options within the normal range of outcomes - probabilites speaking.</p><p></p><p>Again, if you character's strength lets you "insert verb from encumbrance" 250 lbs with no pentlay, you can voluntarily choose to carry less than that also with no penalty if you want to show "your character is weak in hot climates" due to a flaw. But you cannot just choose to carry more than 250lbs without penalty.</p><p></p><p>The constraint that you cannot do "more" than your character stats and rules indicate by choice is in the rules, not something invented by me. the idea of doing less voluntarily is there also.</p><p></p><p>if the character weants to change their range from 0-75% into 0-93% they can do so with inspiration, help, etc etc. its not free. </p><p></p><p>But players can do less for free all the time through the rules, so why get hung up on telling them "no you cannot do less "this way" when they have much more limiting choices they can do without your permission as GM? It makes no sense and thats the real difference.</p><p></p><p>if i have failed to explain this well enough for you, oh well. Doubt i can do any better.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7465708, member: 6919838"] Ok maybe you presented the key to the the mis-understanding there - that bolded part. In the example in case the player before choosing had basically a range of actions that produce probabilities of success between 9% and 75%. Their range was 0% to 75%. By asking to take disadvantage, they asked to be allowed to select fromadditional options which produced success probabilities that were still between 0 and 75%. They could still choose "no dont take3 disad" and get 75% or they could choose the 50% or the various disad options at 44% and 25%. So their range of options was still between 75% and 0 - they just had more items on the menu than before that are between 0 and 75%. A character in the same circumstance wanting to add advantage is asking for a final range of something like 0 to 93% and that is asking for a change to the range of possible outcomes not just more options within the normal range of outcomes - probabilites speaking. Again, if you character's strength lets you "insert verb from encumbrance" 250 lbs with no pentlay, you can voluntarily choose to carry less than that also with no penalty if you want to show "your character is weak in hot climates" due to a flaw. But you cannot just choose to carry more than 250lbs without penalty. The constraint that you cannot do "more" than your character stats and rules indicate by choice is in the rules, not something invented by me. the idea of doing less voluntarily is there also. if the character weants to change their range from 0-75% into 0-93% they can do so with inspiration, help, etc etc. its not free. But players can do less for free all the time through the rules, so why get hung up on telling them "no you cannot do less "this way" when they have much more limiting choices they can do without your permission as GM? It makes no sense and thats the real difference. if i have failed to explain this well enough for you, oh well. Doubt i can do any better. [/QUOTE]
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