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Critical Role's 'Daggerheart' Open Playtest Starts In March
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<blockquote data-quote="SteveC" data-source="post: 9298010" data-attributes="member: 9053"><p>So I'm thinking about this "it will be optimal for one character to take all the actions in combat" and I'm not seeing it. I've written up a few characters and with all of them I asked the question "what does this character do in combat?" I know that combat and action scenes are going to be a big part of the game, so I want to know what I'm going to do in them. If I don't have a good answer for this that means "no, I won't do anything, you just go again" is my best answer, that's not the character I'm going to play.</p><p></p><p>If you look at the classes, they all have something to do in combat. I'd say it's a fault in a game where a character has little or nothing to do in something the game makes important. And I'm not seeing that here.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9298010, member: 9053"] So I'm thinking about this "it will be optimal for one character to take all the actions in combat" and I'm not seeing it. I've written up a few characters and with all of them I asked the question "what does this character do in combat?" I know that combat and action scenes are going to be a big part of the game, so I want to know what I'm going to do in them. If I don't have a good answer for this that means "no, I won't do anything, you just go again" is my best answer, that's not the character I'm going to play. If you look at the classes, they all have something to do in combat. I'd say it's a fault in a game where a character has little or nothing to do in something the game makes important. And I'm not seeing that here. [/QUOTE]
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Critical Role's 'Daggerheart' Open Playtest Starts In March
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