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Criticals and double dice
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<blockquote data-quote="CapnZapp" data-source="post: 7403837" data-attributes="member: 12731"><p>I want to find the definite rules reference for the rule that you double the damage dice of a critical, but not any other damage caused by the attack.</p><p></p><p>I am not contesting the actual fact. Sneak dice doubles, poison does not. That's not in question.</p><p></p><p>But what rule says it is so? What reference, errata or Sage Advice states clearly that there are kinds of damage that does not double on a crit?</p><p></p><p>Kindly,</p><p>Zapp</p><p></p><p>PS. I've scoured the net but no luck. </p><p></p><p>There's this:</p><p><a href="https://rpg.stackexchange.com/questions/110580/double-extra-damage-from-the-save-for-half-damage-part-of-a-critical-hit" target="_blank">https://rpg.stackexchange.com/questions/110580/double-extra-damage-from-the-save-for-half-damage-part-of-a-critical-hit</a></p><p></p><p>that addresses exactly this issue. However, it's marked as a "duplicate" of other, not as exact, queries. </p><p></p><p>Also, this:</p><p><a href="https://rpg.stackexchange.com/questions/78295/what-are-the-statistical-implications-of-doubling-damage-on-crit-instead-of-doub" target="_blank">https://rpg.stackexchange.com/questions/78295/what-are-the-statistical-implications-of-doubling-damage-on-crit-instead-of-doub</a></p><p></p><p>It drives me crazy that they only discuss the issue as if people doubling the damage only double the dice sum. To me, before you can even begin to discuss the subtleties (=variance is bad for player characters) you need to adress the basic fact you can't just roll for damage and then double that - criticals do not double ability modifiers, magical bonus and the like - they only double the dice!</p><p></p><p>Also, this:</p><p></p><p><a href="https://www.reddit.com/r/DnD5e/comments/4d4q84/arrow_of_slaying_and_critical_hits/" target="_blank">https://www.reddit.com/r/DnD5e/comments/4d4q84/arrow_of_slaying_and_critical_hits/</a></p><p></p><p>It irks me to no end how quickly Reddit posts get locked. This is the only forum post I have found that discusses my exact query, and I can't even respond to the very unsatisfactory reply!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7403837, member: 12731"] I want to find the definite rules reference for the rule that you double the damage dice of a critical, but not any other damage caused by the attack. I am not contesting the actual fact. Sneak dice doubles, poison does not. That's not in question. But what rule says it is so? What reference, errata or Sage Advice states clearly that there are kinds of damage that does not double on a crit? Kindly, Zapp PS. I've scoured the net but no luck. There's this: [url]https://rpg.stackexchange.com/questions/110580/double-extra-damage-from-the-save-for-half-damage-part-of-a-critical-hit[/url] that addresses exactly this issue. However, it's marked as a "duplicate" of other, not as exact, queries. Also, this: [url]https://rpg.stackexchange.com/questions/78295/what-are-the-statistical-implications-of-doubling-damage-on-crit-instead-of-doub[/url] It drives me crazy that they only discuss the issue as if people doubling the damage only double the dice sum. To me, before you can even begin to discuss the subtleties (=variance is bad for player characters) you need to adress the basic fact you can't just roll for damage and then double that - criticals do not double ability modifiers, magical bonus and the like - they only double the dice! Also, this: [url]https://www.reddit.com/r/DnD5e/comments/4d4q84/arrow_of_slaying_and_critical_hits/[/url] It irks me to no end how quickly Reddit posts get locked. This is the only forum post I have found that discusses my exact query, and I can't even respond to the very unsatisfactory reply! [/QUOTE]
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