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Critique my House Rules
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<blockquote data-quote="DarrenGMiller" data-source="post: 2696007" data-attributes="member: 23174"><p>I am going to post some house rules derived from various sources, published and unpublished, that I plan on using in a <em>Van Helsing</em> style early Renaissance setting game that I am working on. If you are familiar with any of the rules, please let me know what you think. If you are familiar with more than one of them, let me know how you think they will work together.</p><p></p><p>Here goes:</p><p></p><p>V. House Rules</p><p>The following are non-standard rules that will be used in the campaign:</p><p></p><p>A. Action Points – Eberron Campaign Setting, p. 45</p><p>B. Class Defense Bonus – Unearthed Arcana, p. 109</p><p>C. Dread – Heroes of Horror, p. 59</p><p>D. Fear – Heroes of Horror, p. 61</p><p>E. Behavioral Alignment – Heroes of Horror, p. 76</p><p>F. Death and Resurrection – A PC must be within a temple dedicated to his/her own </p><p> deity or an area consecrated to the deity to be returned from the dead </p><p> (Location). Also, the “Coming Back Wrong” rules apply. Heroes of Horror, p. 79</p><p>G. Divine Favor – Representatives of good deities will receive a Divine Favor of the </p><p> DM’s choice each level. PC backgrounds and traits will be used to assist the DM in </p><p> choosing a Divine Favor tree at first level. The PC will become aware of the </p><p> nature of the gift when the talent manifests. (This is along the lines of the Heroic </p><p> Paths from the Midnight Campaign Setting)</p><p>H. Fear Immunity – Immunity to fear, such as that granted by the Paladin instead </p><p> grants a +10 bonus to all saves vs. Fear effects. (Idea from an ENWORLD thread)</p><p>I. Turning Undead – The Turn Undead ability will function basically as set forth in </p><p> Complete Divine, p. 87. When the ability is used, its area of effect is a 30’ cone. </p><p> Undead get a Will save for half damage (DC 10 + Cleric level + Cha modifier). </p><p> Turning Undead is a Standard Action that deals damage equal to 1d6/Cleric level.</p><p></p><p>Please let me know what you think. I want the PC's to be pretty souped up, as many of the creatures will have special circumstances under which they can be harmed. The PC's should be heroic in the vein of <em>Batman</em> or <em>Van Helsing</em>.</p><p></p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2696007, member: 23174"] I am going to post some house rules derived from various sources, published and unpublished, that I plan on using in a [I]Van Helsing[/I] style early Renaissance setting game that I am working on. If you are familiar with any of the rules, please let me know what you think. If you are familiar with more than one of them, let me know how you think they will work together. Here goes: V. House Rules The following are non-standard rules that will be used in the campaign: A. Action Points – Eberron Campaign Setting, p. 45 B. Class Defense Bonus – Unearthed Arcana, p. 109 C. Dread – Heroes of Horror, p. 59 D. Fear – Heroes of Horror, p. 61 E. Behavioral Alignment – Heroes of Horror, p. 76 F. Death and Resurrection – A PC must be within a temple dedicated to his/her own deity or an area consecrated to the deity to be returned from the dead (Location). Also, the “Coming Back Wrong” rules apply. Heroes of Horror, p. 79 G. Divine Favor – Representatives of good deities will receive a Divine Favor of the DM’s choice each level. PC backgrounds and traits will be used to assist the DM in choosing a Divine Favor tree at first level. The PC will become aware of the nature of the gift when the talent manifests. (This is along the lines of the Heroic Paths from the Midnight Campaign Setting) H. Fear Immunity – Immunity to fear, such as that granted by the Paladin instead grants a +10 bonus to all saves vs. Fear effects. (Idea from an ENWORLD thread) I. Turning Undead – The Turn Undead ability will function basically as set forth in Complete Divine, p. 87. When the ability is used, its area of effect is a 30’ cone. Undead get a Will save for half damage (DC 10 + Cleric level + Cha modifier). Turning Undead is a Standard Action that deals damage equal to 1d6/Cleric level. Please let me know what you think. I want the PC's to be pretty souped up, as many of the creatures will have special circumstances under which they can be harmed. The PC's should be heroic in the vein of [I]Batman[/I] or [I]Van Helsing[/I]. DM [/QUOTE]
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