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Critique my Rogue Build?
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<blockquote data-quote="ourchair" data-source="post: 6040931" data-attributes="member: 85362"><p>Another one of those kind of threads. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I'm about to play in my first Pathfinder game, which in essence is really my first 3.X Edition game outside of a few sessions in a 3E Dragonlance game.</p><p></p><p>Anyway, chargen is supposed to be at the table itself, but I've decided I want to work out most of the details ahead of time and just plug in the stats after they're rolled there.</p><p></p><p>I've chosen to play a Human Rogue, even if I want to be obnoxious and built something like a Kitsune Gunslinger (however suboptimal it may or may not be). I'm entering the party at level 6.</p><p></p><p>Anyway, if anyone can provide any advice on this build that'd be great:</p><p></p><p>FEATS</p><p>Human Bonus: Two-Weapon Fighting.</p><p>Level 1: Weapon Finesse</p><p>Level 3: Shadow Strike (Advanced Player’s Guide)</p><p>Level 5: Disorienting Maneuver (Ultimate Combat)</p><p></p><p>ROGUE TALENTS</p><p>Level 2: Weapon Training: Daggers </p><p>Level 4: Befuddling Strike (Advanced Player’s Guide)</p><p>Level 6: Offensive Defense (Advanced Player’s Guide)</p><p></p><p>While I'm certainly on the Two Weapon track and definitely hoping to make INT and CON my secondaries, I'll admit that the biggest point of indecision for me is what combination of combat abilities I'd like to go for and whether or not I'm going to make throwing knives a thing.</p><p></p><p>The fact that the Rogue Talent tree allows me to grab feats is really making this trickier than it would be with a class that had a more straightforward progression scheme. </p><p></p><p>Other feats I had considered:</p><p></p><p>Dodge</p><p>Defensive Combat Training</p><p>Two-Weapon Feint</p><p>Combat Expertise</p><p>Combat Reflexes</p><p></p><p>Also wondering whether it's worth it to dip into Fighter to get the BAB to qualify for things like Improved Two-Weapon Fighting earlier than usual and whether the Slow Reactions talent would be worth it.</p></blockquote><p></p>
[QUOTE="ourchair, post: 6040931, member: 85362"] Another one of those kind of threads. :P I'm about to play in my first Pathfinder game, which in essence is really my first 3.X Edition game outside of a few sessions in a 3E Dragonlance game. Anyway, chargen is supposed to be at the table itself, but I've decided I want to work out most of the details ahead of time and just plug in the stats after they're rolled there. I've chosen to play a Human Rogue, even if I want to be obnoxious and built something like a Kitsune Gunslinger (however suboptimal it may or may not be). I'm entering the party at level 6. Anyway, if anyone can provide any advice on this build that'd be great: FEATS Human Bonus: Two-Weapon Fighting. Level 1: Weapon Finesse Level 3: Shadow Strike (Advanced Player’s Guide) Level 5: Disorienting Maneuver (Ultimate Combat) ROGUE TALENTS Level 2: Weapon Training: Daggers Level 4: Befuddling Strike (Advanced Player’s Guide) Level 6: Offensive Defense (Advanced Player’s Guide) While I'm certainly on the Two Weapon track and definitely hoping to make INT and CON my secondaries, I'll admit that the biggest point of indecision for me is what combination of combat abilities I'd like to go for and whether or not I'm going to make throwing knives a thing. The fact that the Rogue Talent tree allows me to grab feats is really making this trickier than it would be with a class that had a more straightforward progression scheme. Other feats I had considered: Dodge Defensive Combat Training Two-Weapon Feint Combat Expertise Combat Reflexes Also wondering whether it's worth it to dip into Fighter to get the BAB to qualify for things like Improved Two-Weapon Fighting earlier than usual and whether the Slow Reactions talent would be worth it. [/QUOTE]
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