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<blockquote data-quote="BOZ" data-source="post: 1239119" data-attributes="member: 1241"><p>i'm back, with a couple more for ya! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Dragon 88: Rust Monster</p><p></p><p>The bacteria [in a rust monster’s body] can survive, and continue to act through the antennae, for 6-105 days after the death of the host rust monster, depending on the availability of food. The bacteria can thrive on previously devoured metallic oxides in the stomach and bloodstream of the monster, any metallic weapons left lodged in the monster’s body, or newly introduced metal -but the bacteria will die when such supplies are exhausted. A rust monster antenna that was placed in a bowl of water with rust and a lot of metal could continue to thrive indefinitely, and perhaps could even be carried as a weapon for occasions of 5 days or less before the bacteria would need to have their food supply replenished.</p><p></p><p>Dragon 95: Cockatrice</p><p></p><p>The cockatrice’s petrification power does not “turn off” automatically when the creature falls asleep or is rendered unconscious, but a dead cockatrice does not retain the power — except for the uncontrollable “stoning” power of its tailfeathers, which remains in effect for 1-4 days after the creature’s demise. (Saving throws against petrification by the tailfeathers are made at +1 if the cockatrice is dead or the feathers have been separated from the creature.)</p><p>Some mages (see Elminster’s tale, above, and AD&D ® game module WG5, “Mordenkainen’s Fantastic Adventure”) have devised means of preserving the petrifying powers (and physical integrity) of cockatrice tailfeathers. One such method (from the notebooks of Arbane the Mighty) is reproduced here:</p><p>For the making of whips, hats, cloaks and the like adorned with cockatrice tailfeathers, the feathers must be magically preserved. To do this, take a cauldron, and into it pour equal parts of oil of etherealness, aqua regia, and human tears (at least half an ounce of each). Mix this liquid well with a glass or crystal rod, and heat it to boiling while stirring in at least 6000 gp worth of powdered agate and either six whole (live or dead) cerebral parasites or the blood (7 drops or more) of a slaad, a githyanki, or a nightmare.</p><p>Stir this mixture until the solid components are dissolved, and then immerse the cockatrice feathers in the liquid while it is boiling. (A mending spell must be used beforehand on the feathers if they are broken, bent, or crumpled.) Take the cauldron away from the heat immediately after putting the feathers into the liquid, and let the cauldron stand until the liquid evaporates.</p><p>The cockatrice feathers will then be intact, resilient, and flexible, and will remain so forever (unless damaged or destroyed), retaining the power to permanently petrify living creatures (save vs. petrification at +1) by touch.</p><p>Feathers preserved in this fashion can only affect other creatures by direct contact on the Prime Material Plane or on the plane occupied by the bearer of the feathers; they cannot simultaneously affect creatures on the Astral or Ethereal planes or any other plane except the one that the feathers are physically present on.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1239119, member: 1241"] i'm back, with a couple more for ya! :D Dragon 88: Rust Monster The bacteria [in a rust monster’s body] can survive, and continue to act through the antennae, for 6-105 days after the death of the host rust monster, depending on the availability of food. The bacteria can thrive on previously devoured metallic oxides in the stomach and bloodstream of the monster, any metallic weapons left lodged in the monster’s body, or newly introduced metal -but the bacteria will die when such supplies are exhausted. A rust monster antenna that was placed in a bowl of water with rust and a lot of metal could continue to thrive indefinitely, and perhaps could even be carried as a weapon for occasions of 5 days or less before the bacteria would need to have their food supply replenished. Dragon 95: Cockatrice The cockatrice’s petrification power does not “turn off” automatically when the creature falls asleep or is rendered unconscious, but a dead cockatrice does not retain the power — except for the uncontrollable “stoning” power of its tailfeathers, which remains in effect for 1-4 days after the creature’s demise. (Saving throws against petrification by the tailfeathers are made at +1 if the cockatrice is dead or the feathers have been separated from the creature.) Some mages (see Elminster’s tale, above, and AD&D ® game module WG5, “Mordenkainen’s Fantastic Adventure”) have devised means of preserving the petrifying powers (and physical integrity) of cockatrice tailfeathers. One such method (from the notebooks of Arbane the Mighty) is reproduced here: For the making of whips, hats, cloaks and the like adorned with cockatrice tailfeathers, the feathers must be magically preserved. To do this, take a cauldron, and into it pour equal parts of oil of etherealness, aqua regia, and human tears (at least half an ounce of each). Mix this liquid well with a glass or crystal rod, and heat it to boiling while stirring in at least 6000 gp worth of powdered agate and either six whole (live or dead) cerebral parasites or the blood (7 drops or more) of a slaad, a githyanki, or a nightmare. Stir this mixture until the solid components are dissolved, and then immerse the cockatrice feathers in the liquid while it is boiling. (A mending spell must be used beforehand on the feathers if they are broken, bent, or crumpled.) Take the cauldron away from the heat immediately after putting the feathers into the liquid, and let the cauldron stand until the liquid evaporates. The cockatrice feathers will then be intact, resilient, and flexible, and will remain so forever (unless damaged or destroyed), retaining the power to permanently petrify living creatures (save vs. petrification at +1) by touch. Feathers preserved in this fashion can only affect other creatures by direct contact on the Prime Material Plane or on the plane occupied by the bearer of the feathers; they cannot simultaneously affect creatures on the Astral or Ethereal planes or any other plane except the one that the feathers are physically present on. [/QUOTE]
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