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<blockquote data-quote="Feathercircle" data-source="post: 1666934" data-attributes="member: 11266"><p>I've got a few new ones thanks to the local Half Price Books having a cache of ancient issues of Dragon... and in the meantime, I'm also turning that big list you attatched, BOZ, into an Excel spreadsheet. Manipulatable data, here we come!</p><p></p><p>Dragon 197 has some Athasian stuff, with an inexplicably high amount of uses for the common erdlu. Here's a slightly abbreviated version:</p><p></p><p><em>Kank Shell </em> (Wiz 5, Alteration) V,S,M Time: 1 round Area: one creature </p><p>This is a defensive spell developed by mages of the elven kank-hearding tribes, enabling the recipient to go without armor in the terrific heat of Athas until he actually needs it. When the spell is cast, the beneficiary's body or torso is transformed into the chitinous carapace of a kank, giving him the protection of plate mail. This armor lasts until successfully dispelled or the wearer takes cumulative damage totalling over 8 hp+ 1 hp/caster level. It has no effective weight or encumbrance, and does not affect spellcasting. The material component for this spell is a fist-sized shard of kank shell.</p><p></p><p><em>Erdlu Egg</em> (Wiz 5, Enchantment) V,S,M Time: 2 turns Area<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />ne egg</p><p>This spell causes an old erdlu egg filled with sand (the material components) to become a fresh erdlu egg, with contents fit to eat.... Elven nomads developed this spell as a means of creating an emergency food supply. Once the created food is eaten, the shell dissapears, so a new shell is required for each casting. Thus, possesion of this spell effectively doubles the number of erdlu eggs any tribe has.</p><p></p><p><em>Erdlu Hide</em> (Wiz 3, Alteration) V,S,M Time:1 turn Area:1 creature</p><p>The mages of elven nomad tribes developed this spell to provide an unarmored mage with effective armor when he needs it the most. This spell causes the recipient's skin to become as tough as the scale-feathered hide of an erdlu, giving him the equivalent of scale mail. This armor adds no weight or encumbrance to the wearer, lasting until successfully dispelled or until the wearer sustains cumulative damage greater than 8 hp+ 1 hp/caster level. A protected mage may still cast spells. The material components for this spell are a pair of the scaly feathers of an erdlu.</p><p><em></em></p><p><em>Giant Fur</em> (Wiz 1, Alteration) V,S,M Time:1 round Area:1 creature</p><p>This spell causes the recipient's body hair to grow thickly in a matter of seconds, covering him with a layer of matted hair that provides armor protection equivalent to that of padded armor. Any member of a mammalian race, intelligent or not, may benefit from this spell, even if he keeps his hair shaved off like a dwarf or a mul (thri-kreen and other nonmammalian beings are not effected by this spell). This armor does not hinder movement or prohibit spellcasting- it's the recipient's own body hair, after all- and the hair shrinks back into his body at the spells end. The spell lasts until successfully dispelled or until the wearer takes cumulative damage totalling greater than 8 hp + 1 hp/caster level. The material component for this spell is a strand of giant hair.</p><p></p><p><em>Erdlu Claw</em> (Wiz 1, Alteration) V,S,M Time:1 round Area: 1 creature</p><p>When this spell is cast on a humanoid being, its fingernails grow into talons, precisely like the claws of an erdlu bird. Once in this state, they do damage as hand razors. The spell was developed by elven mages (preservers, of course) who belonged to nomad tribes, and it has since been adopted by all magic-using races who are both humanoid and do not already have clawed hands. The claws do no damage to creatures that can only be struck by magic weapons. In general, this spell is memorized by a mage as a weapon of last resort, if an enemy actually closes for melee.... The material component is a single erdu claw.</p></blockquote><p></p>
[QUOTE="Feathercircle, post: 1666934, member: 11266"] I've got a few new ones thanks to the local Half Price Books having a cache of ancient issues of Dragon... and in the meantime, I'm also turning that big list you attatched, BOZ, into an Excel spreadsheet. Manipulatable data, here we come! Dragon 197 has some Athasian stuff, with an inexplicably high amount of uses for the common erdlu. Here's a slightly abbreviated version: [I]Kank Shell [/I] (Wiz 5, Alteration) V,S,M Time: 1 round Area: one creature This is a defensive spell developed by mages of the elven kank-hearding tribes, enabling the recipient to go without armor in the terrific heat of Athas until he actually needs it. When the spell is cast, the beneficiary's body or torso is transformed into the chitinous carapace of a kank, giving him the protection of plate mail. This armor lasts until successfully dispelled or the wearer takes cumulative damage totalling over 8 hp+ 1 hp/caster level. It has no effective weight or encumbrance, and does not affect spellcasting. The material component for this spell is a fist-sized shard of kank shell. [I]Erdlu Egg[/I] (Wiz 5, Enchantment) V,S,M Time: 2 turns Area:one egg This spell causes an old erdlu egg filled with sand (the material components) to become a fresh erdlu egg, with contents fit to eat.... Elven nomads developed this spell as a means of creating an emergency food supply. Once the created food is eaten, the shell dissapears, so a new shell is required for each casting. Thus, possesion of this spell effectively doubles the number of erdlu eggs any tribe has. [I]Erdlu Hide[/I] (Wiz 3, Alteration) V,S,M Time:1 turn Area:1 creature The mages of elven nomad tribes developed this spell to provide an unarmored mage with effective armor when he needs it the most. This spell causes the recipient's skin to become as tough as the scale-feathered hide of an erdlu, giving him the equivalent of scale mail. This armor adds no weight or encumbrance to the wearer, lasting until successfully dispelled or until the wearer sustains cumulative damage greater than 8 hp+ 1 hp/caster level. A protected mage may still cast spells. The material components for this spell are a pair of the scaly feathers of an erdlu. [I] Giant Fur[/I] (Wiz 1, Alteration) V,S,M Time:1 round Area:1 creature This spell causes the recipient's body hair to grow thickly in a matter of seconds, covering him with a layer of matted hair that provides armor protection equivalent to that of padded armor. Any member of a mammalian race, intelligent or not, may benefit from this spell, even if he keeps his hair shaved off like a dwarf or a mul (thri-kreen and other nonmammalian beings are not effected by this spell). This armor does not hinder movement or prohibit spellcasting- it's the recipient's own body hair, after all- and the hair shrinks back into his body at the spells end. The spell lasts until successfully dispelled or until the wearer takes cumulative damage totalling greater than 8 hp + 1 hp/caster level. The material component for this spell is a strand of giant hair. [I]Erdlu Claw[/I] (Wiz 1, Alteration) V,S,M Time:1 round Area: 1 creature When this spell is cast on a humanoid being, its fingernails grow into talons, precisely like the claws of an erdlu bird. Once in this state, they do damage as hand razors. The spell was developed by elven mages (preservers, of course) who belonged to nomad tribes, and it has since been adopted by all magic-using races who are both humanoid and do not already have clawed hands. The claws do no damage to creatures that can only be struck by magic weapons. In general, this spell is memorized by a mage as a weapon of last resort, if an enemy actually closes for melee.... The material component is a single erdu claw. [/QUOTE]
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