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<blockquote data-quote="Feathercircle" data-source="post: 1715421" data-attributes="member: 11266"><p>The promised spreadsheet is within inches of being finished, but first I'd like to gift you with a few more (mostly so I can get these Dragon magazines put away before I have to ship out to college again).</p><p></p><p>Dragon 190 has a bunch of variant unicorns, with a bunch of variant users resulting as well:</p><p>The horn of a zebracorn can be used to brew potions of <em>polymorph self</em>.</p><p>A unisi's horn can be used to brew potions of <em>flying</em>. </p><p>A narwhal [sea unicorn]'s horn can be used to brew potions of <em>water breathing</em>.</p><p>A pinto [unicorn]'s horn can be used to create potions of <em>rainbow hues</em>.</p><p>A palomino unicorn's horn can be used to create the ink necessariy to produce scrolls of <em>protection from cold</em>.</p><p>Gray unicorns horns can be carved and enchanted to produce <em>rings of spell turning</em> or can be used in the creation of <em>potions of invulnerability</em>.</p><p>The discarded horns [of the faerie unicorn] are prized by elves, because the horns can be crushed to produce the dye used in the manufacture of <em>cloaks of elvenkind</em>.</p><p>A black unicorn's horn can be used to brew extremely virulent poisons that kill their imbibers within one round if a saving throw vs. poison is failed or cause paralysis for 1-3 hours if the save is successful.</p><p>The horn of a bay unicorn can be used to create potions of <em>fire breath</em>.</p><p>A brown unicorn's horn can be used to manufacture a special sleeping potion. Any character who drinks this potion is placed into suspended animation that is permanent until dispellled. A successful saving throw vs. poison nengates this effect.</p><p>The same issue also has a magical instrument called a <em>rababah of the dao </em> which requires the skull of a roc for its creation.</p><p></p><p>The fabled Terrible Iron Golem which returns in Dungeon 112's Castle Maure adventure has a whip made of cockatrice feathers.</p><p></p><p>From Dragon 125's section on the positive quasielementals-</p><p>Despite their glowing appearance, the bodies of mineral quasielementals have few gems or other valuable stones. However, their forms contain a rich variety of minerals that would be useful to sages and mages, so that a defeated mineral quasielemental could fetch a price of up to 200 gp per HD.</p></blockquote><p></p>
[QUOTE="Feathercircle, post: 1715421, member: 11266"] The promised spreadsheet is within inches of being finished, but first I'd like to gift you with a few more (mostly so I can get these Dragon magazines put away before I have to ship out to college again). Dragon 190 has a bunch of variant unicorns, with a bunch of variant users resulting as well: The horn of a zebracorn can be used to brew potions of [I]polymorph self[/I]. A unisi's horn can be used to brew potions of [I]flying[/I]. A narwhal [sea unicorn]'s horn can be used to brew potions of [I]water breathing[/I]. A pinto [unicorn]'s horn can be used to create potions of [I]rainbow hues[/I]. A palomino unicorn's horn can be used to create the ink necessariy to produce scrolls of [I]protection from cold[/I]. Gray unicorns horns can be carved and enchanted to produce [I]rings of spell turning[/I] or can be used in the creation of [I]potions of invulnerability[/I]. The discarded horns [of the faerie unicorn] are prized by elves, because the horns can be crushed to produce the dye used in the manufacture of [I]cloaks of elvenkind[/I]. A black unicorn's horn can be used to brew extremely virulent poisons that kill their imbibers within one round if a saving throw vs. poison is failed or cause paralysis for 1-3 hours if the save is successful. The horn of a bay unicorn can be used to create potions of [I]fire breath[/I]. A brown unicorn's horn can be used to manufacture a special sleeping potion. Any character who drinks this potion is placed into suspended animation that is permanent until dispellled. A successful saving throw vs. poison nengates this effect. The same issue also has a magical instrument called a [I]rababah of the dao [/I] which requires the skull of a roc for its creation. The fabled Terrible Iron Golem which returns in Dungeon 112's Castle Maure adventure has a whip made of cockatrice feathers. From Dragon 125's section on the positive quasielementals- Despite their glowing appearance, the bodies of mineral quasielementals have few gems or other valuable stones. However, their forms contain a rich variety of minerals that would be useful to sages and mages, so that a defeated mineral quasielemental could fetch a price of up to 200 gp per HD. [/QUOTE]
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