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<blockquote data-quote="Cleon" data-source="post: 8842411" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Fasolasuchus Mummy</span></strong></p><p><em>Huge undead, neutral evil</em></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 186 (16d12 + 80)</p><p><strong>Speed</strong> 30 ft., swim 15 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">24 (+7)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">20 (+5)</p> </td><td><p style="text-align: center">1 (–5)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">13 (+1)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> WIS +4</p><p><strong>Skills</strong> Stealth +4</p><p><strong>Damage Vulnerabilities</strong> fire</p><p><strong>Damage Resistances</strong> bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, paralyzed, poisoned</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The fasolasuchus mummy can use its dreadful glare and makes two attacks: one with its rotting bite and one with its rotting tail.</p><p></p><p><em><strong>Rotting Bite.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one creature. <em>Hit:</em> 23 (3d10 + 7) piercing damage plus 14 (4d6) necrotic damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the fasolasuchus mummy can't bite another target. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em>remove curse</em> spell or other magic.</p><p></p><p><em><strong>Rotting Death Shake.</strong></em> If the fasolasuchus mummy has grappled a target smaller than itself with its jaws it can savagely shake its head. The grappled creature must make a DC 19 Constitution saving throw, taking 18 (2d10 + 7) piercing damage plus 18 (2d10 + 7) slashing damage and 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em>remove curse</em> spell or other magic.</p><p></p><p><em><strong>Rotting Tail.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one creature. <em>Hit:</em> 16 (2d8 + 7) piercing damage plus 14 (4d6) necrotic damage. If the target is a creature it must succeed on a DC 19 Strength saving throw or be knocked prone. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the <em>remove curse</em> spell or other magic.</p><p></p><p><em><strong>Dreadful Glare.</strong></em> The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 13 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>This massive undead crocodilian normally serves as the guardian or instrument of vengeance of a funerary temple. Unlike a sapient humanoid mummy, a fasolasuchus mummy is a witless zombie-like automata. Its reptilian flesh is hidden under linen wrappings that contain talismans and glyph-inscribed parchments used in the monster's creation rites.</p><p></p><p>(Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8842411, member: 57383"] [B][SIZE=7]Fasolasuchus Mummy[/SIZE][/B] [I]Huge undead, neutral evil[/I] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 186 (16d12 + 80) [B]Speed[/B] 30 ft., swim 15 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]24 (+7)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]20 (+5)[/CENTER][/TD] [TD][CENTER]1 (–5)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] WIS +4 [B]Skills[/B] Stealth +4 [B]Damage Vulnerabilities[/B] fire [B]Damage Resistances[/B] bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, exhaustion, frightened, paralyzed, poisoned [B]Senses[/B] darkvision 60 ft., passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The fasolasuchus mummy can use its dreadful glare and makes two attacks: one with its rotting bite and one with its rotting tail. [I][B]Rotting Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one creature. [I]Hit:[/I] 23 (3d10 + 7) piercing damage plus 14 (4d6) necrotic damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the fasolasuchus mummy can't bite another target. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [I]remove curse[/I] spell or other magic. [I][B]Rotting Death Shake.[/B][/I] If the fasolasuchus mummy has grappled a target smaller than itself with its jaws it can savagely shake its head. The grappled creature must make a DC 19 Constitution saving throw, taking 18 (2d10 + 7) piercing damage plus 18 (2d10 + 7) slashing damage and 28 (8d6) necrotic damage on a failed save, or half as much damage on a successful one. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [I]remove curse[/I] spell or other magic. [I][B]Rotting Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one creature. [I]Hit:[/I] 16 (2d8 + 7) piercing damage plus 14 (4d6) necrotic damage. If the target is a creature it must succeed on a DC 19 Strength saving throw or be knocked prone. In addition, the creature must succeed on a DC 17 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 14 (4d6) for every 24 hours that elapse. If the curse reduces the target's hit points to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [I]remove curse[/I] spell or other magic. [I][B]Dreadful Glare.[/B][/I] The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 13 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours. [B][SIZE=6]Description[/SIZE][/B] This massive undead crocodilian normally serves as the guardian or instrument of vengeance of a funerary temple. Unlike a sapient humanoid mummy, a fasolasuchus mummy is a witless zombie-like automata. Its reptilian flesh is hidden under linen wrappings that contain talismans and glyph-inscribed parchments used in the monster's creation rites. (Original monster designed by Casimir Liber and Cleon on the Creature Catalog Monster Homebrews forum) [/QUOTE]
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