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Crowns of Ice - A Tale of Blood and Betrayal - Arvid's Song
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<blockquote data-quote="Neurotic" data-source="post: 7117304" data-attributes="member: 24380"><p>[OOC]And I decided to test the rules of combat with vigilante mechanics - I'll let you adjudicate this <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/OOC]</p><p></p><p>Slight twitch of a hand something whistles toward the cell and in near perfect darkness hits the talker in the middle of the forehead. Sturdy lad remains sitting for the moment, but then slowly goes down sliding down the cell bars. Wolf-like figure prawls toward the boy and drops down near the body sniffing.</p><p></p><p><span style="color: #008080">"I will not take such talk from you! Any of you."</span> harsh whisper ending with a growl </p><p><span style="color: #008080">"Be silent, boy, I will not hurt your brother. And any other awake by now. Silence."</span> quick order prevents the young one from speaking</p><p></p><p></p><p>Returning to the youngest.</p><p><span style="color: #008080">"I was thinking about letting you out, but with such attitude I cannot take you all. He is either guilty, knows something or sold you out. Now, while I wake him, tell me, what healer, what hired blade. And this time, the truth. Once he wakes, I don't want a word from you or I'll bite you too."</span></p><p></p><p>Garmmörk listens to the youngest as he quickly checks Ulms key in the cell lock and it opens easily. <em><span style="color: #008080">"I have to remember to thank Ulm for getting this one."</span></em> thinks Garmmörk</p><p>coming down on all fours. He pulls the arm of the older boy out and takes a bite. </p><p></p><p>The pain jolts the boy awake and Garmmörk holds the boy close as he awakens, smiling bloodily into his face.</p><p><span style="color: #008080">"You're mine now, boy. On the next full moon, you'll become a monster. Nothing like me, just a mindless, hungry killing machine. And I'll hunt you down with this"</span>...the figure shows the boy silver saex marked with several runes. <span style="color: #008080">"Of course, you'll be beheaded tomorrow so probably won't matter. Call out to the guards. Or start talking and I might yet let you out. And give you an antidote."</span></p><p></p><p>Garmmork shoves the boy back and retreats back to cell entrance. <span style="color: #008080">"Speak!"</span></p><p></p><p>[sblock=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164192" target="_blank">Throw climbing python: base damage; hidden strike damage; or lowered hidden strike damage: 1D20+4 = [8]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164192" target="_blank">1D4+3 = [1]+3 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164192" target="_blank">2D8 = [8, 6] = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164192" target="_blank">2D4 = [1, 4] = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164192" target="_blank"></a> - lowered hidden strike if you decide I don't get full damage because he knows I'm here, but still didn't think he'll be attacked.</p><p></p><p><a href="http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/kunai" target="_blank">Python throwing</a> - simple weapon doing B or P - in this case Bludgeon and <strong><span style="color: #FF0000">non-lethal (thus, low attack)</span></strong> - but attacking flat-footed for surprise as the guy doesn't seem ready to be attacked</p><p></p><p>OOC: [MENTION=6855545]Archon Basileus[/MENTION], we talked about leaving bite marks from a wolf (with a tool, not real bite) - this is what happens</p><p></p><p>Talk to the boy: Intimidate +15 (all modifiers apply, renown, bad light, MW armor, expensive); Sense Motive +5 if needed</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164195" target="_blank">Skeleton key for the cells: 1D20+10 = [18]+10 = 28</a> - skeleton key gets one check for the lock</p><p>[/sblock]</p><p></p><p>[OOC]</p><p>My next actions will depend on the story - either they make sense and he lets them out after dealing with the guards - (it would again be non-lethal, but almost assuredly full damage) - but I could always roll low and be in trouble. Or I leave them there and go look for the southerner and his woman - this is troublesome because the house would be much better guarded after the guard on the roof awakens.</p><p></p><p>I didn't really expect the boy to be stupid and to feel entitled enough to be sassy. </p><p></p><p>If this is a trap, I'm guessing it doesn't work as they hoped <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I still fully expect to fight the guards and get the boys. With one of them maybe soiled from fright <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7117304, member: 24380"] [OOC]And I decided to test the rules of combat with vigilante mechanics - I'll let you adjudicate this :)[/OOC] Slight twitch of a hand something whistles toward the cell and in near perfect darkness hits the talker in the middle of the forehead. Sturdy lad remains sitting for the moment, but then slowly goes down sliding down the cell bars. Wolf-like figure prawls toward the boy and drops down near the body sniffing. [COLOR="#008080"]"I will not take such talk from you! Any of you."[/COLOR] harsh whisper ending with a growl [COLOR="#008080"]"Be silent, boy, I will not hurt your brother. And any other awake by now. Silence."[/COLOR] quick order prevents the young one from speaking Returning to the youngest. [COLOR="#008080"]"I was thinking about letting you out, but with such attitude I cannot take you all. He is either guilty, knows something or sold you out. Now, while I wake him, tell me, what healer, what hired blade. And this time, the truth. Once he wakes, I don't want a word from you or I'll bite you too."[/COLOR] Garmmörk listens to the youngest as he quickly checks Ulms key in the cell lock and it opens easily. [I][COLOR="#008080"]"I have to remember to thank Ulm for getting this one."[/COLOR][/I] thinks Garmmörk coming down on all fours. He pulls the arm of the older boy out and takes a bite. The pain jolts the boy awake and Garmmörk holds the boy close as he awakens, smiling bloodily into his face. [COLOR="#008080"]"You're mine now, boy. On the next full moon, you'll become a monster. Nothing like me, just a mindless, hungry killing machine. And I'll hunt you down with this"[/COLOR]...the figure shows the boy silver saex marked with several runes. [COLOR="#008080"]"Of course, you'll be beheaded tomorrow so probably won't matter. Call out to the guards. Or start talking and I might yet let you out. And give you an antidote."[/COLOR] Garmmork shoves the boy back and retreats back to cell entrance. [COLOR="#008080"]"Speak!"[/COLOR] [sblock=Actions] [url=http://roll.coyotecode.net/lookup.php?rollid=164192]Throw climbing python: base damage; hidden strike damage; or lowered hidden strike damage: 1D20+4 = [8]+4 = 12 1D4+3 = [1]+3 = 4 2D8 = [8, 6] = 14 2D4 = [1, 4] = 5 [/url] - lowered hidden strike if you decide I don't get full damage because he knows I'm here, but still didn't think he'll be attacked. [URL="http://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/kunai"]Python throwing[/URL] - simple weapon doing B or P - in this case Bludgeon and [B][COLOR="#FF0000"]non-lethal (thus, low attack)[/COLOR][/B] - but attacking flat-footed for surprise as the guy doesn't seem ready to be attacked OOC: [MENTION=6855545]Archon Basileus[/MENTION], we talked about leaving bite marks from a wolf (with a tool, not real bite) - this is what happens Talk to the boy: Intimidate +15 (all modifiers apply, renown, bad light, MW armor, expensive); Sense Motive +5 if needed [url=http://roll.coyotecode.net/lookup.php?rollid=164195]Skeleton key for the cells: 1D20+10 = [18]+10 = 28[/url] - skeleton key gets one check for the lock [/sblock] [OOC] My next actions will depend on the story - either they make sense and he lets them out after dealing with the guards - (it would again be non-lethal, but almost assuredly full damage) - but I could always roll low and be in trouble. Or I leave them there and go look for the southerner and his woman - this is troublesome because the house would be much better guarded after the guard on the roof awakens. I didn't really expect the boy to be stupid and to feel entitled enough to be sassy. If this is a trap, I'm guessing it doesn't work as they hoped :) I still fully expect to fight the guards and get the boys. With one of them maybe soiled from fright :) [/OOC] [/QUOTE]
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