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Crowns of Ice - A Tale of Blood and Betrayal - Arvid's Song
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<blockquote data-quote="Neurotic" data-source="post: 7118456" data-attributes="member: 24380"><p>[OOC]Now for the carrot[/OOC]</p><p></p><p><span style="color: #008080">"Relax, you reacted strongly and endanger your brothers by doing so. If you behave, I'll get you out. Do you have anywhere to go? Do you trust The Healer to hide you?"</span> the beast suddenly sounds much more human than mere seconds ago.</p><p></p><p><span style="color: #008080">"We'll talk about this Lawgiver and why he wants you or the healer later. Unlock all your cells, but remain inside until I come for you."</span></p><p>The figure goes through the door pulling them behind, but not closing them fully. He needs the boys to hear what happens.</p><p></p><p>As he comes near the top of the stairs he moves on the wall again, trained muscles and dragon claws on his gauntlets plus some inner magic, a talent he didn't even know he had until Ulm pulled it out of him keeping him firmly on the surface. As he comes directly above the guards he waits for perfect moment. Once the guard furthest from the door stretches over the table to throw a card or collect, Arvid lands with both legs on his back slamming him down. The moment of impact offers him moment of stable ground and his hands lash out on both sides, his weapons hilts slamming on top of the heads of the guards.</p><p></p><p>Pushing the guard (he landed on) back Garmmork launches forward rolling right under the arm of a surprised guard in front of him ending right behind him posed to strike as this one turns. As the guard starts the turn, the blow lands on the back of his head.</p><p></p><p>In whole of three heartbeats, three guards were down and the fourth was just getting up from being slammed and pushed. And the way out was blocked by terrible apparition that dropped from nowhere.</p><p></p><p>A growl comes from the black figure, bestial features opening and surprisingly, understandable words come out.</p><p><span style="color: #008080">"Silence! Call out and you will not end with only a bruise. Don't grab for the weapon. Take me down to the cells."</span></p><p></p><p>[OOC]This must be fairly loud event, you might consider perception rolls for those outside (depending on how far they are). Also, I don't expect to be able to pull this often - if at all - in real game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> But it is fun to be able to do it even for introductions[/OOC]</p><p></p><p>[sblock=Actions]</p><p>Several moves: <a href="http://roll.coyotecode.net/lookup.php?rollid=164290" target="_blank">Stealth: 1D20+10 = [14]+10 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164291" target="_blank">Acrobatics: 1D20+9 = [16]+9 = 25</a> </p><p>Standard: <a href="http://roll.coyotecode.net/lookup.php?rollid=164292" target="_blank">Left; damage; Right; damage: 1D20+7-4 = [15]+7-4 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164292" target="_blank">1D4+3+2D8 = [3]+3+[7, 5] = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164292" target="_blank">1D20+7-4 = [13]+5-4 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164292" target="_blank">1D4+3+2D8 = [1]+3+[4, 8] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164292" target="_blank"></a> - non-lethal, vs flat-footed AC</p><p>Move: roll forward through the guard closest to the door <a href="http://roll.coyotecode.net/lookup.php?rollid=164293" target="_blank">Acrobatics for Close and Personal: 1D20+9 = [17]+9 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164293" target="_blank"></a></p><p></p><p>OA: <a href="http://roll.coyotecode.net/lookup.php?rollid=164294" target="_blank">OA on guards turn; damage: 1D20+9-4 = [19]+9-4 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164294" target="_blank">1D4+3+2D8 = [2]+3+[5, 5] = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164294" target="_blank"></a> - potential crit, not really important</p><p></p><p></p><p>A bit too many actions - maybe some combination of readied, surprise and normal round? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7118456, member: 24380"] [OOC]Now for the carrot[/OOC] [COLOR="#008080"]"Relax, you reacted strongly and endanger your brothers by doing so. If you behave, I'll get you out. Do you have anywhere to go? Do you trust The Healer to hide you?"[/COLOR] the beast suddenly sounds much more human than mere seconds ago. [COLOR="#008080"]"We'll talk about this Lawgiver and why he wants you or the healer later. Unlock all your cells, but remain inside until I come for you."[/COLOR] The figure goes through the door pulling them behind, but not closing them fully. He needs the boys to hear what happens. As he comes near the top of the stairs he moves on the wall again, trained muscles and dragon claws on his gauntlets plus some inner magic, a talent he didn't even know he had until Ulm pulled it out of him keeping him firmly on the surface. As he comes directly above the guards he waits for perfect moment. Once the guard furthest from the door stretches over the table to throw a card or collect, Arvid lands with both legs on his back slamming him down. The moment of impact offers him moment of stable ground and his hands lash out on both sides, his weapons hilts slamming on top of the heads of the guards. Pushing the guard (he landed on) back Garmmork launches forward rolling right under the arm of a surprised guard in front of him ending right behind him posed to strike as this one turns. As the guard starts the turn, the blow lands on the back of his head. In whole of three heartbeats, three guards were down and the fourth was just getting up from being slammed and pushed. And the way out was blocked by terrible apparition that dropped from nowhere. A growl comes from the black figure, bestial features opening and surprisingly, understandable words come out. [COLOR="#008080"]"Silence! Call out and you will not end with only a bruise. Don't grab for the weapon. Take me down to the cells."[/COLOR] [OOC]This must be fairly loud event, you might consider perception rolls for those outside (depending on how far they are). Also, I don't expect to be able to pull this often - if at all - in real game :) But it is fun to be able to do it even for introductions[/OOC] [sblock=Actions] Several moves: [url=http://roll.coyotecode.net/lookup.php?rollid=164290]Stealth: 1D20+10 = [14]+10 = 24[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=164291]Acrobatics: 1D20+9 = [16]+9 = 25[/url] Standard: [url=http://roll.coyotecode.net/lookup.php?rollid=164292]Left; damage; Right; damage: 1D20+7-4 = [15]+7-4 = 18 1D4+3+2D8 = [3]+3+[7, 5] = 18 1D20+7-4 = [13]+5-4 = 14 1D4+3+2D8 = [1]+3+[4, 8] = 16 [/url] - non-lethal, vs flat-footed AC Move: roll forward through the guard closest to the door [url=http://roll.coyotecode.net/lookup.php?rollid=164293]Acrobatics for Close and Personal: 1D20+9 = [17]+9 = 26 [/url] OA: [url=http://roll.coyotecode.net/lookup.php?rollid=164294]OA on guards turn; damage: 1D20+9-4 = [19]+9-4 = 24 1D4+3+2D8 = [2]+3+[5, 5] = 15 [/url] - potential crit, not really important A bit too many actions - maybe some combination of readied, surprise and normal round? :) [/sblock] [/QUOTE]
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