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Crowns of Ice - A Tale of Blood and Betrayal - Arvid's Song
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<blockquote data-quote="Neurotic" data-source="post: 7122578" data-attributes="member: 24380"><p><span style="color: #008080"><em>"Perfect. Now if only I knew if this is some healing ritual or something more sinister."</em></span> the beast think to itself as he tries to recognize anything that would mean one or the other. And comes out blank.</p><p></p><p>Garmmörk slips further into the alley as he follows the man. If he finds the cult or obvious trappings of human sacrifice, he will rescue the girl. Even if she's an initiate and willing, she's also a witness.</p><p><span style="color: #008080">"Hmmm, why am I even following him? Is revenge on the cult more important than saving those boys and this lass? If I grab her and swim away...but what if she's trying to get well? Impossible, too many weird things - she's drugged, nighttime...no!"</span> </p><p></p><p>He returns to the unstable shack, checks that the girl slipped into sleep and gets into the room.</p><p>He finds something soft to cover her eyes <span style="color: #008080">"It is time"</span> he whispers as he lifts her off the bed. She mumbles and snuggles closer, moments before the beast launches itself and the girl into the river. Sudden shock of cold water awakens the girl, but water muffles her scream as the cold steals her breath away for several critical moments before the river takes them away.</p><p></p><p><em><span style="color: #008080">"Stupid, dangerous, reckless, idiotic, dimwitted, unnecessary, foolhardy, risky, stupid...I already thought that...if she's he cult"</span></em> thinks Garmmörk as he keeps the girl underwater her reflexes still sluggish from the drug. He allows them on the surface bare 20 hearbeats later, but she's already gasping hard. He holds her in water and starts pulling toward the shore.</p><p></p><p><span style="color: #008080">"It is alright, girl, you're safe now."</span> he tries to keep her head turned away. <span style="color: #008080">"I know someone who can protect you."</span></p><p></p><p></p><p>[sblock=Rolls]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164732" target="_blank">Use Magic Device: 1D20+9 = [1]+9 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164733" target="_blank">Disable Device (open window) 1D20+10 = [10]+10 = 20; </a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164733" target="_blank">silently: 1D20+10 = [18]+10 = 28</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=164734" target="_blank">Swimming: 1D20+5 = [18]+5 = 23</a></p><p>[/sblock]</p><p></p><p>[OOC] [MENTION=6855545]Archon Basileus[/MENTION], feel free to use Garmmörk in the description or to move the action along. Such as obvious cult tattoos and symbology <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Stopping here because I don't know if she's the victim or willing accomplice. Either way, she goes to a hideout to be persuaded or intimidated as needed to witness against the healer and to free the boys if they were under some kind of spell. Garmmörk will not look for full out fighting, that is not his style - this is fairly small community and he cannot trigger full-out search and direct fighting one-to-many is not really his forte. As soon as the girl is safe (if she's a cultist she will be bound and gagged) he returns to Lavender Alley to try and get some additional proof or to kill some cultists alone in the dark. He does not bring her to the boys, they could free her out of misplaced good intentions. She goes to Ulms cellar.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7122578, member: 24380"] [COLOR="#008080"][I]"Perfect. Now if only I knew if this is some healing ritual or something more sinister."[/I][/COLOR] the beast think to itself as he tries to recognize anything that would mean one or the other. And comes out blank. Garmmörk slips further into the alley as he follows the man. If he finds the cult or obvious trappings of human sacrifice, he will rescue the girl. Even if she's an initiate and willing, she's also a witness. [COLOR="#008080"]"Hmmm, why am I even following him? Is revenge on the cult more important than saving those boys and this lass? If I grab her and swim away...but what if she's trying to get well? Impossible, too many weird things - she's drugged, nighttime...no!"[/COLOR] He returns to the unstable shack, checks that the girl slipped into sleep and gets into the room. He finds something soft to cover her eyes [COLOR="#008080"]"It is time"[/COLOR] he whispers as he lifts her off the bed. She mumbles and snuggles closer, moments before the beast launches itself and the girl into the river. Sudden shock of cold water awakens the girl, but water muffles her scream as the cold steals her breath away for several critical moments before the river takes them away. [I][COLOR="#008080"]"Stupid, dangerous, reckless, idiotic, dimwitted, unnecessary, foolhardy, risky, stupid...I already thought that...if she's he cult"[/COLOR][/I] thinks Garmmörk as he keeps the girl underwater her reflexes still sluggish from the drug. He allows them on the surface bare 20 hearbeats later, but she's already gasping hard. He holds her in water and starts pulling toward the shore. [COLOR="#008080"]"It is alright, girl, you're safe now."[/COLOR] he tries to keep her head turned away. [COLOR="#008080"]"I know someone who can protect you."[/COLOR] [sblock=Rolls] [url=http://roll.coyotecode.net/lookup.php?rollid=164732]Use Magic Device: 1D20+9 = [1]+9 = 10[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=164733]Disable Device (open window) 1D20+10 = [10]+10 = 20; silently: 1D20+10 = [18]+10 = 28[/url] [url=http://roll.coyotecode.net/lookup.php?rollid=164734]Swimming: 1D20+5 = [18]+5 = 23[/url] [/sblock] [OOC] [MENTION=6855545]Archon Basileus[/MENTION], feel free to use Garmmörk in the description or to move the action along. Such as obvious cult tattoos and symbology :) Stopping here because I don't know if she's the victim or willing accomplice. Either way, she goes to a hideout to be persuaded or intimidated as needed to witness against the healer and to free the boys if they were under some kind of spell. Garmmörk will not look for full out fighting, that is not his style - this is fairly small community and he cannot trigger full-out search and direct fighting one-to-many is not really his forte. As soon as the girl is safe (if she's a cultist she will be bound and gagged) he returns to Lavender Alley to try and get some additional proof or to kill some cultists alone in the dark. He does not bring her to the boys, they could free her out of misplaced good intentions. She goes to Ulms cellar. [/OOC] [/QUOTE]
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