Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Crowns of Ice - A Tale of Blood and Betrayal - II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 6998652" data-attributes="member: 2820"><p>Thorir looks out at the waves for a bit. He spots a small pod of dolphins leaping along about a furlong off the starboard side. They are keeping pace with the ship as it speeds on along the winds. Thorir smiles to watch them, it reminds him of his youth, and going to sea with his father on trading trips.</p><p></p><p>Without turning towards Eben, Thorir answers <span style="color: #FF0000">"No. There is nothing compelling us to go home. At least not for me. If the Norns so will it, I shall rest my boots there. If I keep them on this deck until the valkyries take me, so mote it be. Even for Father's funeral, could I be absent, yea."</span> Thorir sighs.</p><p></p><p>He turns around and puts his back to the shield wall on the railing, crossing his feet, and arms as he leans back. <span style="color: #FF0000">"Yes, some unlucky father. Yes some unlucky wench. The trolls can take them for all I care. Were it not Einar's prize, I don't think I would try. But every village we have raided, there was an unlucky father, unlucky mother, unlucky daughter and unlucky son. Dead or destitute now. Because of us. That is the way of the world. Do you still shed tears that you were born a bastard? That your father refused you twice? Or have you accepted the path the All-Father has and walked it with courage? So no Eben shed no tear for our prey. It is as you said, Fate. So don't dwell on it. Courage sharpens a sword, pity dulls it."</span></p><p></p><p>There was a hardness in Thorir's eyes as he spoke, not quite callousness, but rather resignation. That and the knowledge that one's one blood came first. And yet he could not claim that virtue yet. Thorir shakes his head, clearing out such thought. He gave his brother a grin.</p><p></p><p><span style="color: #FF0000"></span></p><p><span style="color: #FF0000">"Even if we did have the entire north hunting for us, I wager the effort to track us down and take us would be worthy of several sagas."</span> laugh Thorir clasping his brother on the shoulder.</p><p></p><p><span style="color: #FF0000">"Now onto the details. For one, we shall not speak our names when we take this ship. Let Einar not know who took his bride. If he knows it is us he may not stir, yet for common pirates he may. Once we have the girl and who ever else of value is traveling with her, we shall leave instructions with the remainder of their crew to meet us at the holy Isle of Heilgar. No one lives there, the place is dedicated to the gods and they keep it their own. The island is not large, and there is a single low hill. On top of the hill are the shrines. The thing is that the shrine of Baldur casts a spell on the island. Bow string snap if they are drawn, sword will now come out of their scabbards. Axes and spear head fall off their shafts. Spells fizzle out. The Baldur the Peacekeeper makes sure no violence comes to that land. It is the perfect place, there no matter the army they send, it shall be safe. Ancient kings have always used the island to broker deals. The last few Kings have preferred to negotiate with axe and fire and talk. But my mother remembers the tales, and she told me of this place. I have been there twice before, it isn't hard to find, it is just that it isn't worth going there for anything except peace." </span>Thorir concludes.</p></blockquote><p></p>
[QUOTE="Fenris, post: 6998652, member: 2820"] Thorir looks out at the waves for a bit. He spots a small pod of dolphins leaping along about a furlong off the starboard side. They are keeping pace with the ship as it speeds on along the winds. Thorir smiles to watch them, it reminds him of his youth, and going to sea with his father on trading trips. Without turning towards Eben, Thorir answers [COLOR="#FF0000"]"No. There is nothing compelling us to go home. At least not for me. If the Norns so will it, I shall rest my boots there. If I keep them on this deck until the valkyries take me, so mote it be. Even for Father's funeral, could I be absent, yea."[/COLOR] Thorir sighs. He turns around and puts his back to the shield wall on the railing, crossing his feet, and arms as he leans back. [COLOR="#FF0000"]"Yes, some unlucky father. Yes some unlucky wench. The trolls can take them for all I care. Were it not Einar's prize, I don't think I would try. But every village we have raided, there was an unlucky father, unlucky mother, unlucky daughter and unlucky son. Dead or destitute now. Because of us. That is the way of the world. Do you still shed tears that you were born a bastard? That your father refused you twice? Or have you accepted the path the All-Father has and walked it with courage? So no Eben shed no tear for our prey. It is as you said, Fate. So don't dwell on it. Courage sharpens a sword, pity dulls it."[/COLOR] There was a hardness in Thorir's eyes as he spoke, not quite callousness, but rather resignation. That and the knowledge that one's one blood came first. And yet he could not claim that virtue yet. Thorir shakes his head, clearing out such thought. He gave his brother a grin. [COLOR="#FF0000"] "Even if we did have the entire north hunting for us, I wager the effort to track us down and take us would be worthy of several sagas."[/COLOR] laugh Thorir clasping his brother on the shoulder. [COLOR="#FF0000"]"Now onto the details. For one, we shall not speak our names when we take this ship. Let Einar not know who took his bride. If he knows it is us he may not stir, yet for common pirates he may. Once we have the girl and who ever else of value is traveling with her, we shall leave instructions with the remainder of their crew to meet us at the holy Isle of Heilgar. No one lives there, the place is dedicated to the gods and they keep it their own. The island is not large, and there is a single low hill. On top of the hill are the shrines. The thing is that the shrine of Baldur casts a spell on the island. Bow string snap if they are drawn, sword will now come out of their scabbards. Axes and spear head fall off their shafts. Spells fizzle out. The Baldur the Peacekeeper makes sure no violence comes to that land. It is the perfect place, there no matter the army they send, it shall be safe. Ancient kings have always used the island to broker deals. The last few Kings have preferred to negotiate with axe and fire and talk. But my mother remembers the tales, and she told me of this place. I have been there twice before, it isn't hard to find, it is just that it isn't worth going there for anything except peace." [/COLOR]Thorir concludes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Crowns of Ice - A Tale of Blood and Betrayal - II
Top