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Crowns of Ice - The Lords Gallery
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<blockquote data-quote="tglassy" data-source="post: 6980197" data-attributes="member: 6855204"><p>Alec MacTier</p><p>Male Human Fighter 1 / Sorcerer 3</p><p>Lawful Good</p><p>Representing Tglassy</p><p></p><p>Strength 16 (+3)</p><p>Dexterity 10 (+0)</p><p>Constitution 12 (+1)</p><p>Intelligence 12 (+1)</p><p>Wisdom 12 (+1)</p><p>Charisma 17 (+3)</p><p>Size: Medium</p><p>Height: 6' 1"</p><p>Weight: 230 lb</p><p>Eyes: Blue</p><p>Hair: Blond Straight; Average Beard</p><p>Skin: Pale</p><p>Total Hit Points: 27</p><p></p><p>Speed: 20 feet</p><p></p><p>Armor Class: 20 = 10 + 8 [full plate] + 1 [light steel] + 1 [draconic bloodline]</p><p></p><p>Touch AC: 11</p><p>Flat-footed: 20</p><p>Initiative modifier: + 0 = + 0 [dexterity]</p><p>Fortitude save: + 4 = 3 [base] + 1 [constitution]</p><p>Reflex save: + 1 = 1 [base]</p><p>Will save: + 4 = 3 [base] + 1 [wisdom]</p><p>Attack (handheld): + 5 = 2 [base] + 3 [strength]</p><p>Attack (missile): + 2 = 2 [base]</p><p>Combat Maneuver Bonus: + 5 = 2 [base] + 3 [strength]</p><p>Combat Maneuver Defense: + 15 = 10 + 2 [base] + 3 [strength]</p><p></p><p>Light load: 76 lb. or less</p><p>Medium load: 77-153 lb.</p><p>Heavy load: 154-230 lb.</p><p>Lift over head: 230 lb.</p><p>Lift off ground:460 lb.</p><p>Push or drag:1150 lb.</p><p></p><p>Languages: Common Draconic</p><p></p><p>Bastard Sword [1d10, crit 19-20/x2, 6 lb, One-handed (exotic), slashing]</p><p></p><p>Full plate armor [heavy; + 8 AC; max dex + 1; check penalty -6 50 lb.; arcane spell failure 35%] ; arcane spell failure 5%</p><p></p><p>Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]</p><p></p><p>Feats:</p><p></p><p>Skill Focus (Know Arcana) </p><p>Eldritch Heritage [Arcane Heritage: Has a Familiar, as per the 1st level Arcane Bond power of the Arcane Bloodline.]</p><p>Exotic Weapon Proficiency</p><p>Arcane Armor Training Reduce chance of arcane spell failure by 10%</p><p></p><p>Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier</p><p>Acrobatics Dex* -7 = +0 -6 [armor] -1 [shield]</p><p>Appraise Int 1 = +1</p><p>Bluff Cha 10 = +3 + 4 + 3 [class skill]</p><p>Climb Str* -4 = +3 -6 [armor] -1 [shield]</p><p>Craft_1 Int 1 = +1</p><p>Craft_2 Int 1 = +1</p><p>Craft_3 Int 1 = +1</p><p>Diplomacy Cha 3 = +3</p><p>Disguise Cha 3 = +3</p><p>Escape Artist Dex* -7 = +0 -6 [armor] -1 [shield]</p><p>Fly Dex* -7 = +0 -6 [armor] -1 [shield]</p><p>Heal Wis 1 = +1</p><p>Intimidate Cha 10 = +3 + 4 + 3 [class skill]</p><p>Know(arcana) Int 11 = +1 + 4 + 3 [class skill] + 3 [skill focus]</p><p>Perception Wis 1 = +1</p><p>Perform_1 Cha 3 = +3</p><p>Perform_2 Cha 3 = +3</p><p>Perform_3 Cha 3 = +3</p><p>Perform_4 Cha 3 = +3</p><p>Perform_5 Cha 3 = +3</p><p>Ride Dex* -7 = +0 -6 [armor] -1 [shield]</p><p>Sense Motive Wis 1 = +1</p><p>Stealth Dex* -7 = +0 -6 [armor] -1 [shield]</p><p>Survival Wis 1 = +1</p><p>Swim Str** -4 =+3 -6 [armor] -1 [shield]</p><p>UseMagicDevice Cha 10 = +3 + 4 + 3 [class skill] </p><p></p><p>* = check penalty for armor/shield</p><p>** = some groups double armor/shield penalties for swimmers</p><p></p><p></p><p>Zero-level Sorcerer spells: Cantrips can be used at will</p><p></p><p>First-level Sorcerer spells: 6 (5 + 1) per day</p><p></p><p>Spells:</p><p></p><p><strong><span style="color: #000000">Level 0</span></strong></p><p><span style="color: #000000">Arcane Mark (It's how he puts his seal on official items)</span></p><p><span style="color: #000000">Detect Magic</span></p><p><span style="color: #000000">Mage Hand</span></p><p><span style="color: #000000">Prestidigitation (His food is always spiced the way he likes, and he's always squeaky clean)</span></p><p><span style="color: #000000">Message (To talk privately when in large crowds.)</span></p><p></p><p><strong><span style="color: #000000">1st</span></strong></p><p><span style="color: #000000">Endure Elements </span></p><p><span style="color: #000000">Icicle Dagger </span></p><p><span style="color: #000000">Discern Next of Kin </span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>Favored class points: Hit points +3; Skill points +0</p><p></p><p>Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.</p><p></p><p>Human</p><p></p><p>This human chose +2 to charisma (already included)</p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p></p><p>Fighter</p><p>Bonus Feats (already included)</p><p></p><p>Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18</p><p></p><p></p><p>Sorcerer</p><p>Can know only limited numbers of spells</p><p></p><p>Sorcerer spells no longer require cheap material components.</p><p></p><p>High charisma gains bonus spells daily</p><p></p><p>Concentration check: d20 + sorcerer level + charisma modifier vs. DC</p><p></p><p>Pathfinder sorcerers each choose a bloodline, which provides a class skill, extra spells, powers, and feats. </p><p> </p><p>Silver Dragon Type</p><p><span style="color: #000000"><span style="font-family: 'Varela'"><em></em></span></span></p><p><span style="color: #000000"><span style="font-family: 'Varela'"><em><span style="font-family: 'times new roman'"><span style="font-size: 12px">Claws (<a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Supernatural-Abilities-Su-" target="_blank">Su</a></span></span></em><span style="font-family: 'times new roman'"><span style="font-size: 12px">): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming <a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Damage-Reduction-DR-" target="_blank">DR</a>. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-" target="_blank">Charisma</a> modifier. These rounds do not need to be consecutive.</span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Varela'"><span style="font-family: 'times new roman'"><span style="font-size: 12px"><em></em></span></span></span></span></p><p><span style="color: #000000"><span style="font-family: 'Varela'"><span style="font-family: 'times new roman'"><span style="font-size: 12px"><em>Dragon Resistances (<a href="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Extraordinary-Abilities-Ex-" target="_blank">Ex</a></em>): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.</span></span></span></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p>Draconic bloodline sorcerers choose a dragon type, get +1 per point of damage rolled on its energy type, grow claws, beta bonus on armor, get a breath weapon, get wings, and become immune to paralysis, sleep, damage of your energy type, and get blindsense to 60 feet.</p><p></p><p> Class HP rolled </p><p>Level 1: Sorcerer 6 </p><p>Level 2: Fighter 6 </p><p>Level 3: Sorcerer 4 </p><p>Level 4: Sorcerer 4 + 1 to strength</p><p> </p><p>Alec MacTier's Equipment:</p><p></p><p>Bastard Sword</p><p>Full Plate Armor</p><p>Light Metal Shield</p><p>Backpack</p><p>Bedroll</p><p>Flasks x1</p><p>Flint and steel</p><p>Rations (1 day) x10</p><p>Sealing wax</p><p>Signet ring</p><p>Spyglass</p><p>Tent</p><p>Waterskins x1</p><p>Spell component pouch</p><p></p><p>Gold: 1,250</p><p></p><p>Total</p><p></p><p>More about Alec MacTier:</p><p>Has a Hawk Familiar from the Eldritch Heritage Feat.</p><p></p><p></p><p><span style="font-family: 'Verdana'">Alec lives in a smaller hold near the mountains, where it's colder more of the year than not. He comes from a long line of Jarls, or at the very least, his family is always very important in his hold. He is the current Jarl, and has been for a number of years.</span></p><p></p><p><span style="font-family: 'Verdana'">His family has always had magic, as far back as anyone can remember. There is a rumor that the MacTier family has Silver Dragon's blood in their veins, though this is unsubstantiated. Alec believes it, though, and a Silver Dragon is on his crest. </span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Alec is in his mid thirties, and has two daughters: Astrid and Sylvia. His wife, Saria, was a foreigner, from the south, with red hair, and she died giving birth to Sylvia ten years ago. Saria was his world, and therefore that status passed on to his daughters when she died. He doted on them, let them do whatever they wanted (within reason), though always kept an eye on them.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">Ten years have passed since his wife's passing, and he is being pressured to remarry. He doesn't want to, he only had one love, but the pressure is there nonetheless. As for the next King, he is a devout Demiurgist, and wants to make sure whoever is King is a Demiurgist. He is not one to force others to convert, but he feels that if a pagan becomes King, it could be bad for Demiurgists, and that is not something he will tolerate. He does not want to be King himself, but if he feels that he is the best choice to make sure his religious freedom is secure.</span></p></blockquote><p></p>
[QUOTE="tglassy, post: 6980197, member: 6855204"] Alec MacTier Male Human Fighter 1 / Sorcerer 3 Lawful Good Representing Tglassy Strength 16 (+3) Dexterity 10 (+0) Constitution 12 (+1) Intelligence 12 (+1) Wisdom 12 (+1) Charisma 17 (+3) Size: Medium Height: 6' 1" Weight: 230 lb Eyes: Blue Hair: Blond Straight; Average Beard Skin: Pale Total Hit Points: 27 Speed: 20 feet Armor Class: 20 = 10 + 8 [full plate] + 1 [light steel] + 1 [draconic bloodline] Touch AC: 11 Flat-footed: 20 Initiative modifier: + 0 = + 0 [dexterity] Fortitude save: + 4 = 3 [base] + 1 [constitution] Reflex save: + 1 = 1 [base] Will save: + 4 = 3 [base] + 1 [wisdom] Attack (handheld): + 5 = 2 [base] + 3 [strength] Attack (missile): + 2 = 2 [base] Combat Maneuver Bonus: + 5 = 2 [base] + 3 [strength] Combat Maneuver Defense: + 15 = 10 + 2 [base] + 3 [strength] Light load: 76 lb. or less Medium load: 77-153 lb. Heavy load: 154-230 lb. Lift over head: 230 lb. Lift off ground:460 lb. Push or drag:1150 lb. Languages: Common Draconic Bastard Sword [1d10, crit 19-20/x2, 6 lb, One-handed (exotic), slashing] Full plate armor [heavy; + 8 AC; max dex + 1; check penalty -6 50 lb.; arcane spell failure 35%] ; arcane spell failure 5% Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.] Feats: Skill Focus (Know Arcana) Eldritch Heritage [Arcane Heritage: Has a Familiar, as per the 1st level Arcane Bond power of the Arcane Bloodline.] Exotic Weapon Proficiency Arcane Armor Training Reduce chance of arcane spell failure by 10% Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier Acrobatics Dex* -7 = +0 -6 [armor] -1 [shield] Appraise Int 1 = +1 Bluff Cha 10 = +3 + 4 + 3 [class skill] Climb Str* -4 = +3 -6 [armor] -1 [shield] Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* -7 = +0 -6 [armor] -1 [shield] Fly Dex* -7 = +0 -6 [armor] -1 [shield] Heal Wis 1 = +1 Intimidate Cha 10 = +3 + 4 + 3 [class skill] Know(arcana) Int 11 = +1 + 4 + 3 [class skill] + 3 [skill focus] Perception Wis 1 = +1 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex* -7 = +0 -6 [armor] -1 [shield] Sense Motive Wis 1 = +1 Stealth Dex* -7 = +0 -6 [armor] -1 [shield] Survival Wis 1 = +1 Swim Str** -4 =+3 -6 [armor] -1 [shield] UseMagicDevice Cha 10 = +3 + 4 + 3 [class skill] * = check penalty for armor/shield ** = some groups double armor/shield penalties for swimmers Zero-level Sorcerer spells: Cantrips can be used at will First-level Sorcerer spells: 6 (5 + 1) per day Spells: [B][COLOR=#000000]Level 0[/COLOR][/B] [COLOR=#000000]Arcane Mark (It's how he puts his seal on official items)[/COLOR] [COLOR=#000000]Detect Magic[/COLOR] [COLOR=#000000]Mage Hand[/COLOR] [COLOR=#000000]Prestidigitation (His food is always spiced the way he likes, and he's always squeaky clean)[/COLOR] [COLOR=#000000]Message (To talk privately when in large crowds.)[/COLOR] [B][COLOR=#000000]1st[/COLOR][/B] [COLOR=#000000]Endure Elements [/COLOR] [COLOR=#000000]Icicle Dagger [/COLOR] [COLOR=#000000]Discern Next of Kin [/COLOR] [COLOR=#000000] [/COLOR]Favored class points: Hit points +3; Skill points +0 Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment. Human This human chose +2 to charisma (already included) Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Fighter Bonus Feats (already included) Bravery -- +1 on saves vs fear (level 2), increases by one at level 6, 10, 14, 18 Sorcerer Can know only limited numbers of spells Sorcerer spells no longer require cheap material components. High charisma gains bonus spells daily Concentration check: d20 + sorcerer level + charisma modifier vs. DC Pathfinder sorcerers each choose a bloodline, which provides a class skill, extra spells, powers, and feats. Silver Dragon Type [COLOR=#000000][FONT=Varela][I] [FONT=times new roman][SIZE=3]Claws ([URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Supernatural-Abilities-Su-"]Su[/URL][/SIZE][/FONT][/I][FONT=times new roman][SIZE=3]): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming [URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Damage-Reduction-DR-"]DR[/URL]. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Charisma-Cha-"]Charisma[/URL] modifier. These rounds do not need to be consecutive.[/SIZE][/FONT][/FONT][/COLOR] [COLOR=#000000][FONT=Varela][FONT=times new roman][SIZE=3][I] Dragon Resistances ([URL="http://www.d20pfsrd.com/basics-ability-scores/glossary#TOC-Extraordinary-Abilities-Ex-"]Ex[/URL][/I]): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4.[/SIZE][/FONT][/FONT][/COLOR] [SIZE=3] [/SIZE] Draconic bloodline sorcerers choose a dragon type, get +1 per point of damage rolled on its energy type, grow claws, beta bonus on armor, get a breath weapon, get wings, and become immune to paralysis, sleep, damage of your energy type, and get blindsense to 60 feet. Class HP rolled Level 1: Sorcerer 6 Level 2: Fighter 6 Level 3: Sorcerer 4 Level 4: Sorcerer 4 + 1 to strength Alec MacTier's Equipment: Bastard Sword Full Plate Armor Light Metal Shield Backpack Bedroll Flasks x1 Flint and steel Rations (1 day) x10 Sealing wax Signet ring Spyglass Tent Waterskins x1 Spell component pouch Gold: 1,250 Total More about Alec MacTier: Has a Hawk Familiar from the Eldritch Heritage Feat. [FONT=Verdana]Alec lives in a smaller hold near the mountains, where it's colder more of the year than not. He comes from a long line of Jarls, or at the very least, his family is always very important in his hold. He is the current Jarl, and has been for a number of years.[/FONT] [FONT=Verdana]His family has always had magic, as far back as anyone can remember. There is a rumor that the MacTier family has Silver Dragon's blood in their veins, though this is unsubstantiated. Alec believes it, though, and a Silver Dragon is on his crest. Alec is in his mid thirties, and has two daughters: Astrid and Sylvia. His wife, Saria, was a foreigner, from the south, with red hair, and she died giving birth to Sylvia ten years ago. Saria was his world, and therefore that status passed on to his daughters when she died. He doted on them, let them do whatever they wanted (within reason), though always kept an eye on them. Ten years have passed since his wife's passing, and he is being pressured to remarry. He doesn't want to, he only had one love, but the pressure is there nonetheless. As for the next King, he is a devout Demiurgist, and wants to make sure whoever is King is a Demiurgist. He is not one to force others to convert, but he feels that if a pagan becomes King, it could be bad for Demiurgists, and that is not something he will tolerate. He does not want to be King himself, but if he feels that he is the best choice to make sure his religious freedom is secure.[/FONT] [/QUOTE]
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