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<blockquote data-quote="Paxus Asclepius" data-source="post: 1497677" data-attributes="member: 15175"><p>Kosji Kepesk'Iejir, Sjach'isk, Karif'Austrata, Charir'Svent mrith'thric Vaex</p><p>Pseudodragon Rogue8</p><p>Alignment: Chaotic Good</p><p>Patron Deity: Aasterinian</p><p>Length: 1'2", with 2'2" tail</p><p>Weight: 7.3 lbs</p><p>Eyes: Glowing Amber</p><p>Age: 65</p><p></p><p>Str 8 (4 points, -4 racial)</p><p>Dex 24 [30] (16 points, +4 racial, 2 level additions)</p><p>Con 14 (4 points, +2 racial)</p><p>Int 16 [18] (10 points)</p><p>Wis 10 (0 points, +2 racial)</p><p>Cha 14 (6 points)</p><p></p><p>HD: 2d12+8d6+20</p><p>HP: 62</p><p>Initiative +10</p><p>Speed 15 ft, fly 60 (good) [90]</p><p>AC: 34, touch 23, flatfooted 34</p><p>Base Attack/Grapple:+8/-1</p><p>Attack +23 tail, 1d3-1 plus poison</p><p>Full Attack +23 tail, 1d3-1 plus poison and bite +15, 1</p><p>Saves: F+11 R+23 W+9</p><p></p><p>Skills:</p><p>Disable Device +17 (19) [13 ranks, +4 Int]</p><p>Hide +35 [13 ranks, +10 Dex, +8 size, +4 racial]</p><p>Knowledge (arcana) +17 [13 ranks, +4 Int]</p><p>Knowledge (dungeoneering) +17 [13 ranks, +4 Int]</p><p>Listen +14 [13 ranks]</p><p>Move Silently +23 [13 ranks, +10 Dex]</p><p>Open Lock +23 (25) [13 ranks, +10 Dex]</p><p>Search +17 (22) [13 ranks, +4 Int]</p><p>Sense Motive +13 [13 ranks]</p><p>Spot +13 (18) [13 ranks]</p><p></p><p>Feats: Weapon Finesse, Flyby Attack, Great Flyby Attack, Virulent Poison</p><p></p><p>Racial abilities: Blindsense 60 ft, Darkvision 60 ft, immunity to <em>Sleep</em> and paralysis, low-light vision, poison (DC 17, initial damage sleep for one minute, secondary damage sleep for 1d3 hours), SR 19, telepathy 60 ft.</p><p></p><p>Class Abilities: Trapfinding, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +2, Sneak Attack 4d6.</p><p></p><p>Familiar qualities: Provides Alertness to Quillia whenever within five feet, +7 to natural armor, Improved Evasion, Share Spells (within one mile), Empathic Link, Deliver Touch Spells, Speak with Master, SR 18, may be scried on by Quillia once per day.</p><p></p><p>EQ: Gloves of Man (12K), Pearl of Cunning (as Headband of Intellect +2, 4K), Cloak of Resistance +4 (16K), Anklets of Agility (+6 Dex for 36K, constant Cloud Wings effect for 2x3x1.5x2K=18K, total 54K), Lenses of Keen Vision (+5 circumstance to Search and Spot, 4.375K), +1 Ring of Protection, potion of <em>gaseous form</em>, Ring of Silence (Silence, command word activated, 3rd level caster, 16.2K) MW thieves' tools (100 gp), 7pp, 5gp. Permanent Greater Magic Fang (12th level caster).</p><p></p><p>Appearance: Kosji is always impeccably groomed, his beautiful scarlet scales polished until they shine and his numerous items likewise kept in top condition. He is long and lean, and moves in a very catlike manner, always graceful, patient, and supremely arrogant. It is not uncommon to see his head slide out of Quillia's vest pocket, survey the scene with his glinting lenses, the brilliant white pearl set in his forehead seeming a third eye; such supervision is as often as not promptly followed by a retreat into the pocket for a well-deserved rest. When he does venture forth, his silver gloves, golden rings and anklets, and steel-gray cloak (matching Quillia's in color) seem that they should make him stand out, but unless he is grandstanding (a not infrequent occurrence), he disappears into the background the moment attention wavers.</p><p></p><p>Personality: Kosji is extremely temperamental, even for a pseudodragon. He is capable of incredible affection, as evidenced by his deep relationship with Quillia, but is equally capable of long vendettas, based on as simple and pointless a reason as a dislike of the fellow's fashion sense. He loves practical jokes, tending towards the more physical, though he strives to avoid injuring even those he despises. When he wants attention, and this is often, Kosji is as insistent as the most pampered housecat.</p><p></p><p>In adventuring, Kosji is terribly impetuous. Relying on his skill and magics to avoid danger, he gleefully races ahead of the party to explore every nook and cranny, but never, ever strays outside of the range of his empathic link, regardless of circumstances; this habit is so ingrained into him that he barely notices it.</p><p></p><p>Background: Kosji was taken by adventurers as a hatchling, and sold to a gnomish illusionist by the name of Antergren Semmberyl Vastrinraf. Antergren was an old man, but still full enough of life to enjoy the young pseudodragon's antics. They shared a relationship more like father and son than master and servant, and Kosji (a diminutive used by Antergren so often that they both forgot what he had first been called) was content in the village where Antergren lived for decades, until the aging gnome finally passed on. In his will, he left Kosji's guardianship to his greatnephew Donabaj, a young wand-for-hire; he also bequeathed to the pseudodragon a substantial portion of his accumulated magical gear. </p><p></p><p>With Donabaj, Kosji learned a great many things which his sheltered life hadn't taught him, and soon became so proficient in larceny that he entirely replaced the all-too-lightfingered halfling "scout" in the group; they could at least trust Kosji to return their valuables when he was done playing with them. Kosji became well known in the region, acquiring the sobriquets Stormblood and Farflyer; he revelled in the fame at least as much as in the wealth he acquired. Regrettably, Kosji soon learned why so few adventurers live to an old age.</p><p></p><p>It was a fairly typical dungeon run: a long-lost temple had been uncovered by a landslide, and when sheep and shepherds in the vicinity were attacked by fell beasts, the locals had put out a call for adventurers to deal with the problem. Kosji scouted the complex, disarming ancient traps and easily avoiding the undead wandering the halls. So successful was he that he barely noticed when he passed out of range of his link with Donabaj. Only when he had completely explored the temple and taken many of the choicer items did he emerge to find that, in his absence, the party had been engaged and slaughtered by the horned devil responsible for the earlier attacks. Overcome with fear and guilt (for it was his role to keep his master safe, and he had clearly failed), he fled the area, living claw-to-mouth in the wilderness and form petty larceny in small towns for several years. When his identity was learned by those seeking their lost valuables, they began to call the now masterless familiar the Red Arrow with no Bow. It was because of this reputation that he attracted the attention of the Cult of the Dragon; he was swiftly captured, for those accustomed to dealing with wyrms have little trouble ensnaring their smaller cousins. Only a tremendous stroke of luck, in the form of a passing gnomish wizardess named Quillia, preserved his life from the twisted curiousity of the Wearers of Purple.</p><p></p><p>Kosji took this intervention to be nothing less than a sign from on high; the odds of any rescue were high enough, but that it would be by a gnomish wizard, seemed beyond coincidence to the terribly lonely, somewhat imbalanced pseudodragon. He swiftly attached himself to Quillia, never straying from her side and striving to protect her as he had failed to do with his last master.</p></blockquote><p></p>
[QUOTE="Paxus Asclepius, post: 1497677, member: 15175"] Kosji Kepesk'Iejir, Sjach'isk, Karif'Austrata, Charir'Svent mrith'thric Vaex Pseudodragon Rogue8 Alignment: Chaotic Good Patron Deity: Aasterinian Length: 1'2", with 2'2" tail Weight: 7.3 lbs Eyes: Glowing Amber Age: 65 Str 8 (4 points, -4 racial) Dex 24 [30] (16 points, +4 racial, 2 level additions) Con 14 (4 points, +2 racial) Int 16 [18] (10 points) Wis 10 (0 points, +2 racial) Cha 14 (6 points) HD: 2d12+8d6+20 HP: 62 Initiative +10 Speed 15 ft, fly 60 (good) [90] AC: 34, touch 23, flatfooted 34 Base Attack/Grapple:+8/-1 Attack +23 tail, 1d3-1 plus poison Full Attack +23 tail, 1d3-1 plus poison and bite +15, 1 Saves: F+11 R+23 W+9 Skills: Disable Device +17 (19) [13 ranks, +4 Int] Hide +35 [13 ranks, +10 Dex, +8 size, +4 racial] Knowledge (arcana) +17 [13 ranks, +4 Int] Knowledge (dungeoneering) +17 [13 ranks, +4 Int] Listen +14 [13 ranks] Move Silently +23 [13 ranks, +10 Dex] Open Lock +23 (25) [13 ranks, +10 Dex] Search +17 (22) [13 ranks, +4 Int] Sense Motive +13 [13 ranks] Spot +13 (18) [13 ranks] Feats: Weapon Finesse, Flyby Attack, Great Flyby Attack, Virulent Poison Racial abilities: Blindsense 60 ft, Darkvision 60 ft, immunity to [i]Sleep[/i] and paralysis, low-light vision, poison (DC 17, initial damage sleep for one minute, secondary damage sleep for 1d3 hours), SR 19, telepathy 60 ft. Class Abilities: Trapfinding, Uncanny Dodge, Improved Uncanny Dodge, Trap Sense +2, Sneak Attack 4d6. Familiar qualities: Provides Alertness to Quillia whenever within five feet, +7 to natural armor, Improved Evasion, Share Spells (within one mile), Empathic Link, Deliver Touch Spells, Speak with Master, SR 18, may be scried on by Quillia once per day. EQ: Gloves of Man (12K), Pearl of Cunning (as Headband of Intellect +2, 4K), Cloak of Resistance +4 (16K), Anklets of Agility (+6 Dex for 36K, constant Cloud Wings effect for 2x3x1.5x2K=18K, total 54K), Lenses of Keen Vision (+5 circumstance to Search and Spot, 4.375K), +1 Ring of Protection, potion of [i]gaseous form[/i], Ring of Silence (Silence, command word activated, 3rd level caster, 16.2K) MW thieves' tools (100 gp), 7pp, 5gp. Permanent Greater Magic Fang (12th level caster). Appearance: Kosji is always impeccably groomed, his beautiful scarlet scales polished until they shine and his numerous items likewise kept in top condition. He is long and lean, and moves in a very catlike manner, always graceful, patient, and supremely arrogant. It is not uncommon to see his head slide out of Quillia's vest pocket, survey the scene with his glinting lenses, the brilliant white pearl set in his forehead seeming a third eye; such supervision is as often as not promptly followed by a retreat into the pocket for a well-deserved rest. When he does venture forth, his silver gloves, golden rings and anklets, and steel-gray cloak (matching Quillia's in color) seem that they should make him stand out, but unless he is grandstanding (a not infrequent occurrence), he disappears into the background the moment attention wavers. Personality: Kosji is extremely temperamental, even for a pseudodragon. He is capable of incredible affection, as evidenced by his deep relationship with Quillia, but is equally capable of long vendettas, based on as simple and pointless a reason as a dislike of the fellow's fashion sense. He loves practical jokes, tending towards the more physical, though he strives to avoid injuring even those he despises. When he wants attention, and this is often, Kosji is as insistent as the most pampered housecat. In adventuring, Kosji is terribly impetuous. Relying on his skill and magics to avoid danger, he gleefully races ahead of the party to explore every nook and cranny, but never, ever strays outside of the range of his empathic link, regardless of circumstances; this habit is so ingrained into him that he barely notices it. Background: Kosji was taken by adventurers as a hatchling, and sold to a gnomish illusionist by the name of Antergren Semmberyl Vastrinraf. Antergren was an old man, but still full enough of life to enjoy the young pseudodragon's antics. They shared a relationship more like father and son than master and servant, and Kosji (a diminutive used by Antergren so often that they both forgot what he had first been called) was content in the village where Antergren lived for decades, until the aging gnome finally passed on. In his will, he left Kosji's guardianship to his greatnephew Donabaj, a young wand-for-hire; he also bequeathed to the pseudodragon a substantial portion of his accumulated magical gear. With Donabaj, Kosji learned a great many things which his sheltered life hadn't taught him, and soon became so proficient in larceny that he entirely replaced the all-too-lightfingered halfling "scout" in the group; they could at least trust Kosji to return their valuables when he was done playing with them. Kosji became well known in the region, acquiring the sobriquets Stormblood and Farflyer; he revelled in the fame at least as much as in the wealth he acquired. Regrettably, Kosji soon learned why so few adventurers live to an old age. It was a fairly typical dungeon run: a long-lost temple had been uncovered by a landslide, and when sheep and shepherds in the vicinity were attacked by fell beasts, the locals had put out a call for adventurers to deal with the problem. Kosji scouted the complex, disarming ancient traps and easily avoiding the undead wandering the halls. So successful was he that he barely noticed when he passed out of range of his link with Donabaj. Only when he had completely explored the temple and taken many of the choicer items did he emerge to find that, in his absence, the party had been engaged and slaughtered by the horned devil responsible for the earlier attacks. Overcome with fear and guilt (for it was his role to keep his master safe, and he had clearly failed), he fled the area, living claw-to-mouth in the wilderness and form petty larceny in small towns for several years. When his identity was learned by those seeking their lost valuables, they began to call the now masterless familiar the Red Arrow with no Bow. It was because of this reputation that he attracted the attention of the Cult of the Dragon; he was swiftly captured, for those accustomed to dealing with wyrms have little trouble ensnaring their smaller cousins. Only a tremendous stroke of luck, in the form of a passing gnomish wizardess named Quillia, preserved his life from the twisted curiousity of the Wearers of Purple. Kosji took this intervention to be nothing less than a sign from on high; the odds of any rescue were high enough, but that it would be by a gnomish wizard, seemed beyond coincidence to the terribly lonely, somewhat imbalanced pseudodragon. He swiftly attached himself to Quillia, never straying from her side and striving to protect her as he had failed to do with his last master. [/QUOTE]
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