Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Crucible of Faith Cast List [Full]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silentspace" data-source="post: 1508076" data-attributes="member: 14316"><p>[CODE]</p><p>"Pumbar Littletoes"</p><p>Paladin 5/Halfling Outrider 7/Cavalier 1</p><p>Male Strongheart Halfling</p><p>Region: Luiren</p><p>Deity: Yondalla</p><p>Align: Lawful Good</p><p>Age: 25</p><p>Height: 2'10"</p><p>Weight: 40#</p><p></p><p>Str 21 +5 (10 Pts -2 Halfling +4 Belt +3 Levels)</p><p>Dex 22 +6 (10 Pts +2 Halfling +4 Gloves)</p><p>Con 16 +3 (6 Pts +2 Amulet)</p><p>Int 12 +1 (4 Pts)</p><p>Wis 8 -1 (0 Pts)</p><p>Cha 18 +4 (10 Pts +2 Headband)</p><p></p><p>HD 6d10 +7d8 +39</p><p>HP 102</p><p></p><p>Init: +6</p><p>Speed: 15 (Base 20)</p><p>AC: 35 (39 Riding Defensively), Touch 23, Flat 25</p><p> (+1 Size, +6 Armor, +1 Vest, +5 Shield, +2 Ring, +6 Dex, +4 Outrider)</p><p></p><p>BAB +13/+8/+3</p><p>Grapple +14</p><p>Lance +24 (1d6+9, x3) </p><p> Attack: +1 Size, +1 Focus, +1 Cav, +1 Mounted, +5 Str, +2 Lance</p><p> Damage: +7 Str, +2 Lance</p><p>Lance, Charge +26 ((1d6+9)x3 +2d6, crit (1d6+9)x5) </p><p> Damage: +2d6 Rhino Hide</p><p>Javelin +20 (1d4+5, x2, 30r)</p><p> Attack: +1 Size, +6 Dex, +1 Halfling</p><p> Damage: +5 Str</p><p>Composite Longbow +20 (1d6+5, x2, 110r)</p><p> Attack: +1 Size, +6 Dex, +1 Bow</p><p> Damage: +5 Str</p><p></p><p>Fort +17, Ref +18 (+20 Riding Defensively), Will +10</p><p> Immune to Disease, Fear</p><p> Fort +4 Pal, +2 Out, +2 Cav, +3 Con, +4 Cha, +2 Cloak</p><p> Ref +1 Pal, +5 Out, +0 Cav, +6 Dex, +4 Cha, +2 Cloak</p><p> Will +1 Pal, +2 Out, +2 Cav, -1 Wis, +4 Cha, +2 Cloak</p><p> </p><p>Skills: (Pal 3x8, Out 5x7, Cav 3x1) -1 ACP</p><p> Climb + 6 (0 Ranks +5 Str +2 Halfling, -1 ACP)</p><p> Diplomacy +14 (8 Ranks +4 Cha +2 Know Nobil Synergy)</p><p> Handle Animal + 9 (5 Ranks +4 Cha)</p><p> Hide + 9 (0 Ranks +6 Dex +4 Size, -1 ACP)</p><p> Jump + 2 (0 Ranks +5 Str -4 Speed +2 Halfling, -1 ACP)</p><p> Knowledge Nobility + 7 (5 Ranks +1 Int +1 Cav)</p><p> Listen +19 (13 +3cc Ranks -1 Wis +2 Halfling +2 Alertness)</p><p> Move Silently + 7 (0 Ranks +6 Dex +2 Halfling, -1 ACP)</p><p> Ride +25 (6 Ranks +6 Dex +2 Handle Animal Synergy</p><p> +7 Outrider +2 Cavalier +2 Saddle)</p><p> Spot +22 (13 +3cc Ranks -1 Wis +2 Alertness +5 Eyes)</p><p></p><p>Feats:</p><p> Mounted Combat (Strongheart)</p><p> Mounted Archery (Lev 1)</p><p> Ride-by Attack (Lev 3)</p><p> Leadership (Lev 6)</p><p> Spirited Charge (Lev 9)</p><p> Weapon Focus Lance (Lev 12)</p><p></p><p>Languages: Common, Halfling, Luiren Region, Elven</p><p></p><p>Strongheart Halfling Traits</p><p> +2 Dexterity, -2 Strength</p><p> Small: +1 to AC, +1 attack, +4 Hide, uses smaller weapons,</p><p> carrying limits are 3/4 of a Medium character</p><p> Base speed: 20 ft</p><p> +2 racial bonus on Climb, Jump, Listen, and Move Silently checks</p><p> Bonus feat at first level</p><p> +2 morale bonus on saving throws against fear</p><p> +1 racial bonus on attack rolls with thrown weapons and slings</p><p> Automatic Languages: Halfling, Common, Home Region</p><p> Bonus Languages: Dwarven, Gnoll, Goblin, Halruaan, Shaaran</p><p> Favored Class: Rogue</p><p></p><p>Region Languages</p><p> Automatic Language: Halfling</p><p> Bonus Languages: Dambrathan, Durpari, Dwarven, Elven, Gnoll, </p><p> Halruaan, Saaran</p><p></p><p>Paladin Abilities</p><p> Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace,</p><p> Lay on Hands (20hp/day), Aura of Courage, Divine Health, </p><p> Turn Undead, Special Mount (House Rule - cannot be dismissed)</p><p></p><p>Halfling Outrider Abilities</p><p> Special Mount (House Rule - cannot be dismissed), </p><p> Alertness, Ride Bonus, Defensive Riding, Unbroken Charge, </p><p> Stand on Mount, Leap from the Saddle, Evasion</p><p></p><p>Cavalier Abilities</p><p> Special Mount (House Rule - cannot be dismissed), </p><p> Mounted Weapon Bonus (lance) +1, Ride Bonus +2,</p><p> Courtly Knowledge</p><p></p><p>Equipment </p><p> Rhino Hide Armor +3 (10,165gp, 12.25#, -1 ACP)</p><p> Darkwood Large Shield +3 (9,000gp +Regional Equipment, 2.5#)</p><p> Darkwood Lance +2 (8,360gp, 2.5#)</p><p> Longsword (15gp, 2#)</p><p> Headband of Charisma +2 (4,000gp, -#)</p><p> Eyes of the Eagle (2,500gp, -#)</p><p> Amulet of Health +2 (4,000gp, -#)</p><p> Vest of Natural Armor +1 (2,000gp, -#)</p><p> Belt of Giant Strength +4 (16,000gp, -#)</p><p> Cloak of Resistance +2 (4,000gp, -#)</p><p> Gloves of Dexterity +4 (16,000gp, -#)</p><p> Ring of Protection +2 (8,000gp, -#)</p><p> Wand of Cure Light, 50 charges (750gp, -#)</p><p> 1,000gp emerald, 30pp, 7gp, 4sp</p><p>Carrying Capacity: Light 150/Medium 300/Heavy 450</p><p> Equipment: 19.25#</p><p></p><p>--</p><p></p><p>Pumbar's Special Mount "Wigglesnout" </p><p> Dire Boar: ten feet long, 1500#</p><p> Paladin Mount Traits:</p><p> +6 HD, +8 Natural Armor, +3 Str, 8 Int, Empathic Link, </p><p> Improved Evasion, Share Spells, Share Saving Throws, </p><p> Improved Speed, Command Creatures of its kind</p><p> Large Animal</p><p> HD 13d8+65+13 (134 hp)</p><p> Initiative: +0</p><p> Speed 80 (100 Riding Defensively), Run 400 (500 Riding Defensively)</p><p> (40 base +10 Improved Speed +30 Shoes)</p><p> AC 32 (36 Riding Defensively), 32 Flat, 10 Touch</p><p> (-1 Size, +15 Natural [+6 +8 Mount +1 Bracers], +7 Armor, +1 Ring)</p><p> Base Attack/Grapple: +9/+27</p><p> Attack: Gore +16 melee (1d8+15)</p><p> Full Attack: Gore +16 melee (1d8+15) </p><p> Space/Reach: 10 ft/5 ft</p><p> Special Attacks: Ferocity</p><p> Special Qualities: Low-light vision, Scent</p><p> Saves: Fort +15, Ref +10, Will +11 (+13 Riding Defensively, +15 vs Fear)</p><p> Abilities: Str 30, Dex 10, Con 21, Int 8, Wis 13, Cha 8</p><p> Skills: Jump +29 (+33 with running start), Listen +8, Spot +8, </p><p> Survival +11 (+15 tracking with scent)</p><p> Feats: Alertness, Improved Grapple, Improved Toughness, Run, Track</p><p></p><p>Mount Equipment</p><p> Wigglesnout's Equipment:</p><p> Mithril Breast Plate Barding +2 (8,800gp, 30#, -1 ACP)</p><p> Cloak of Resistance +2 (4,000gp, -#)</p><p> Eyes of Tracking, +5 Survival (2,500gp, -#)</p><p> Bracers of Natural Armor +1 (2,000gp, -#)</p><p> Ring of Feather Falling (2,200gp, -#)</p><p> Ring of Protection +1 (2,000gp, -#)</p><p> Bit and Bridle (Mount, 1#)</p><p> Shoes of Speed (3,000gp, -#) </p><p> Pumbar's Equipment:</p><p> Exotic Saddle, Military (60gp, 30#)</p><p> Saddlebags (4gp, 8#)</p><p> Tanglefoot bags x3 (Regional Equipment, 4# ea)</p><p> Sack (0.1gp, 0.5#)</p><p> Flint and Steel (1gp, -#)</p><p> Hooded lantern (7gp, 1#)</p><p> Oil x3 (0.1gp, 1# ea))</p><p> Bedroll (0.1gp, 2.5#)</p><p> Javelins x10 (1gp, 1# ea)</p><p> Composite Longbow (+5 Str) (600gp, 1.5#)</p><p> Arrows x20 (1gp, 1.5#/20)</p><p> Arrows, Cold Iron x20 (2gp, 1.5#/20)</p><p> Arrows, Alchemical Silver x20 (21gp, 1.5#/20)</p><p> Club (-gp, 1.5#)</p><p> Xuxia's Equipment:</p><p> Exotic Saddle, Military (60gp, 30#)</p><p> Saddlebags (4gp, 8#)</p><p> Sack (0.1gp, 0.5#)</p><p> Flint and Steel (1gp, -#)</p><p> Hooded lantern (7gp, 1#)</p><p> Oil x3 (0.1gp, 1# ea))</p><p> Bedroll (0.1gp, 5#)</p><p> Tent (10gp, 20#)</p><p> Shortsword (Regional Equipment, 2#)</p><p> Javelins x10 (1gp, 1# ea)</p><p> Composite Longbow (+2 Str) (300gp, 3#)</p><p> Arrows x20 (1gp, 3#/20)</p><p> Arrows, Cold Iron x20 (2gp, 3#/20)</p><p> Arrows, Alchemical Silver x20 (21gp, 3#/20)</p><p> Club (-gp, 3#)</p><p>Carrying Capacity: Light 6,400/Medium 12,800/Heavy 19,200</p><p> Wigglesnout's Equipment: 192.00#</p><p> Pumbar: 40.00#</p><p> Pumbar's Carried Equipment: 19.25#</p><p> Xuxia: 100.00#</p><p> Xuxia's Carried Equipment: 39.00#</p><p> Total: 390.25#</p><p></p><p>--</p><p></p><p>Cohort "Xuxia"</p><p>Ranger 1/Cleric 4/Hospitaler 6</p><p>Female Human</p><p>Region: Chessenta</p><p>Deity: Hoar</p><p>Align: Lawful Good</p><p>Age: 18</p><p>Height: 5'2"</p><p>Weight: 100#</p><p></p><p>Str 14 +2 (6 Pts)</p><p>Dex 14 +2 (6 Pts)</p><p>Con 14 +2 (6 Pts)</p><p>Int 14 +2 (6 Pts)</p><p>Wis 20 +5 (10 Pts +2 Levels +2 Periapt)</p><p>Cha 14 +2 (6 Pts)</p><p></p><p>HD 11d8 +22</p><p>HP 70</p><p></p><p>Init: +2</p><p>Speed: 20 (Base 30)</p><p>AC: 23, Touch 14, Flat 23</p><p> (+2 Dex, +1 Luck of Heroes, +5 Armor, +4 Shield, +1 Ring)</p><p></p><p>BAB +10/+5</p><p>Grapple +12</p><p>Lance +14 (1d8+4, x3) </p><p> Attack: +1 Mounted, +2 Str, +1 Lance</p><p> Damage: +3 Str, +1 Lance</p><p>Lance, Charge +16 ((1d8+4)x3 +2d6, crit (1d8+4)x5)</p><p> Damage: +2d6 Rhino Hide</p><p>Javelin +12 (1d6+2, x2, 30r)</p><p> Attack: +2 Dex</p><p> Damage: +2 Str</p><p>Composite Longbow +13 (1d8+2, x3, 110r)</p><p> Attack: +2 Dex, +1 Bow</p><p> Damage: +2 Str</p><p></p><p>Fort +15, Ref +9, Will +13</p><p> Fort +2 Rgr, +4 Cle, 5 Hos, Con +2, +1 Luck of Heroes, +1 Cloak</p><p> Ref +2 Rgr, +1 Cle, 2 Hos, Dex +2, +1 Luck of Heroes, +1 Cloak</p><p> Will +0 Rgr, +4 Cle, 2 Hos, Wis +5, +1 Luck of Heroes, +1 Cloak</p><p> </p><p>Skills: (9x4 + 5x10), -1 ACP</p><p> Concentration +16 (14 Ranks +2 Con)</p><p> Diplomacy +16 (14 Ranks +2 Cha)</p><p> Handle Animal + 7 (5 Ranks +2 Cha)</p><p> Knowledge Religion +16 (14 Ranks +2 Int)</p><p> Heal + 9 (4 Ranks +5 Wis)</p><p> Hide + 5 (4 Ranks +2 Dex -1 ACP)</p><p> Listen + 9 (4 Ranks +5 Wis)</p><p> Ride + 9 (5 Ranks +2 Dex +2 Saddle)</p><p> Spellcraft +16 (14 Ranks +2 Int)</p><p> Spot + 9 (4 Ranks +5 Wis)</p><p> Survival + 9 (4 Ranks +5 Wis)</p><p></p><p>Feats:</p><p> Mounted Combat (Human)</p><p> Luck of Heroes (Lev 1 Regional, Human from Chessenta) </p><p> Ride-By Attack (Lev 3)</p><p> Spirited Charge (Lev 6) </p><p> Mounted Archery (Hosp 3)</p><p> Divine Vigor (Lev 9)</p><p> Power Attack (Hosp 5)</p><p></p><p>Spells DC 15 +spell level</p><p> 0 (6) : Cure Minor Wounds, Detect Magic, Light x2, Read Magic, </p><p> Resistance</p><p> 1 (4+2+d): Bless, Comprehend Languages, Divine Favor, Endure Elements, </p><p> Obscuring Mist, Shield of Faith, True Strike (d)</p><p> 2 (4+1+d): Align Weapon, Calm Emotions, Remove Paralysis, Resist Energy,</p><p> Silence, Augury (d)</p><p> 3 (3+1+d): Create Food and Water, Dispel Magic, Invisibility Purge, </p><p> Stone Shape, Fly (d)</p><p> 4 (3+1+d): Air Walk, Death Ward x2, Restoration, Dimension Door (d)</p><p> 5 (2+1+d): Plane Shift, True Seeing, Spell Resistance, Teleport (d)</p><p></p><p>Languages: Common, Chessentan, Elven, Halfling</p><p></p><p>Human Traits</p><p> 1st Level Bonus Feat</p><p> 4 extra skill points at 1st level and 1 extra skill point at each </p><p> additional level.</p><p> Automatic Language: Common. Bonus Languages: Any</p><p> Favored Class: Any.</p><p></p><p>Region Languages</p><p> Automatic Language: Chessentan</p><p> Bonus Languages: Aglarondan, Chondathan, Draconic, Mulhorandi,</p><p> Turmic, Untheric</p><p></p><p>Ranger Abilities</p><p> Favored Enemy: Human</p><p> Track</p><p> Wild Empathy</p><p></p><p>Cleric Abilities</p><p> Turn Undead as Lvl 8 Cleric (+4 Cle, +6-2 Hosp)</p><p> Domains: Fate, Travel</p><p> Fate Domain: Uncanny Dodge</p><p> Fate Domain Spells: 1-True Strike, 2-Augury, 3-Bestow Curse,</p><p> 4-Divination, 5-Mark of Justice, 6-Geas/Quest, 7-Vision, </p><p> 8-Mind Blank, 9-Foresight</p><p> Travel Domain</p><p> Granted Powers: For a total time per day of 1 round per cleric</p><p> level you possess, you can act normally regardless of</p><p> magical effects that impede movement as if you were affected</p><p> by the spell freedom of movement. This effect occurs</p><p> automatically as soon as it applies, lasts until it runs out or is</p><p> no longer needed, and can operate multiple times per day (up</p><p> to the total daily limit of rounds). This granted power is a</p><p> supernatural ability. Add Survival to your list of cleric class</p><p> skills.</p><p> Travel Domain Spells: 1-Longstrider, 2-Locate Object, 3-Fly,</p><p> 4-Dimension Door, 5-Teleport, 6-Find the Path, 7-Teleport, Greater</p><p> 8-Phase Door, 9-Astral Projection </p><p></p><p>Hospitaler Abilities</p><p> Lay on Hands 12hp/day</p><p> Remove Disease 1/week</p><p></p><p>Equipment</p><p> Rhino Hide Armor +2 (5,165gp, 25#, -1 ACP)</p><p> Darkwood Large Shield +2 (4,257gp, 5#)</p><p> Darkwood Lance +1 (2,360gp, 5#)</p><p> Longsword (15gp, 4#)</p><p> Cloak of Resistance +1 (1,000gp, -#)</p><p> Periapt of Wisdom +2 (4,000gp, -#)</p><p> Ring of Protection +1 (2,000gp, -#)</p><p> Wand of Cure Light, 50 charges (750gp, -#)</p><p> Holy Symbol, Wooden (1gp, -#)</p><p> 500gp emerald, 34pp, 1gp</p><p>Carrying Capacity: Light 58/Medium 116/Heavy 175</p><p> Equipment: 39#</p><p></p><p>[/CODE]</p><p></p><p>Appearance: Pumbar Littletoes hails from the Strongheart Halfling lands of Luiren. He has brown eyes and deeply tanned skin. His long, dark brown hair is tied in a ponytail. He is exceptionally fit and well-muscled for a halfling. He wears a forest green cloak over his hide armor. Most of his equipment is on his mount. Pumbar is almost always found mounted on Wigglesnout, his dire boar mount. </p><p></p><p>Accompanying Pumbar is his cohort Xuxia, a slender, tawny-skinned human girl with dark blonde hair and green eyes. Xuxia wears green hide armor, and is usually found mounted on Wigglesnout behind Pumbar. When in dangerous lands, both Pumbar and Xuxia carry their lances at the ready.</p><p></p><p>--</p><p></p><p>Personality: Pumbar is generally friendly. As a paladin of Yondalla, he acts as best he can in his role of protector to his friends and family. He tries hard to keep a very stoic attitude, as he believes this is the proper way for a protector to behave, but sometimes he can't keep his emotions from bubbling up to the surface. Pumbar is working on mastering the hit-and-run combat style of the Halfling Outrider, but at the same time he is studying the ways of the hard-charging Cavalier. Pumbar's warrior spirit and willingness to fight may seem a little odd to those unused to Strongheart Halfling ways. Pumbar loves wrestling with Wigglesnout, although Wigglesnout almost always wins.</p><p></p><p>Xuxia is a cheerful, happy girl, always seeking to support her leader in any way she can. Big folk are always surprised to see the halfling and the human, Pumbar and Xuxia, mounted on a dire boar and wielding lances. </p><p></p><p>--</p><p></p><p>Background: Pumbar grew up participating in the many athletic contests held by the Strongheart Halflings of Luiren. He proved to be exceptionally strong and quick, and did fairly well. Whenever travellers visited Luiren, Pumbar was quick to challenge them to a contest. He would even challenge much bigger folk, who he knew he would not be able to beat. But he enjoyed the challenge! He met many travellers this way, and learned more of the world outside of Luiren. Pumbar learned that while Stronghearts dominated Luiren, they were rare in the rest of the world. Listening to the traveller's tales, wanderlust struck Pumbar. Wanderlust is normal for Lightfoots, but is a little unusual for the Strongheart Halflings, who prefer to live in and defend strong, stable communities. Pumbar did not want to abandon his friends and family, rather, he wanted to cultivate strong relationships with people of other lands, as Yondalla does. With his trusty mount Wigglesnout, Pumbar set off to explore Toril and beyond.</p><p></p><p>Originally from Chessenta, Xuxia first saw Pumbar when he came to stop a force of marauding hill giants who had killed her parents. She had hoped for a more powerful hero to help her avenge her parents, but the little halfling was the only one who answered the call for help. She was charmed by the little halfling's determination to slay the giants, and offered to help him. She felt it was her duty as a cleric of Hoar to seek retribution, but she also thought that the little halfling looked like he would need her help. Pumbar happily agreed, and set a second saddle on Wigglesnout's back for her. Tracking the hill giants to their village, Xuxia was amazed to see that Pumbar needed little help. Wigglesnout ran circles around the hill giants, while Pumbar stood on his mount, firing arrows with amazing precision, slowly but surely cutting down the giants while easily evading their missiles. Shortly afterword Pumbar asked if Xuxia would like to join him in defending the poor and the weak, and Xuxia readily agreed. Xuxia has been following Pumbar for a couple years now, and she has continued to increase her skills, eventually becoming a Hospitaler. They're a happy, charming pair, making friends wherever they go.</p></blockquote><p></p>
[QUOTE="silentspace, post: 1508076, member: 14316"] [CODE] "Pumbar Littletoes" Paladin 5/Halfling Outrider 7/Cavalier 1 Male Strongheart Halfling Region: Luiren Deity: Yondalla Align: Lawful Good Age: 25 Height: 2'10" Weight: 40# Str 21 +5 (10 Pts -2 Halfling +4 Belt +3 Levels) Dex 22 +6 (10 Pts +2 Halfling +4 Gloves) Con 16 +3 (6 Pts +2 Amulet) Int 12 +1 (4 Pts) Wis 8 -1 (0 Pts) Cha 18 +4 (10 Pts +2 Headband) HD 6d10 +7d8 +39 HP 102 Init: +6 Speed: 15 (Base 20) AC: 35 (39 Riding Defensively), Touch 23, Flat 25 (+1 Size, +6 Armor, +1 Vest, +5 Shield, +2 Ring, +6 Dex, +4 Outrider) BAB +13/+8/+3 Grapple +14 Lance +24 (1d6+9, x3) Attack: +1 Size, +1 Focus, +1 Cav, +1 Mounted, +5 Str, +2 Lance Damage: +7 Str, +2 Lance Lance, Charge +26 ((1d6+9)x3 +2d6, crit (1d6+9)x5) Damage: +2d6 Rhino Hide Javelin +20 (1d4+5, x2, 30r) Attack: +1 Size, +6 Dex, +1 Halfling Damage: +5 Str Composite Longbow +20 (1d6+5, x2, 110r) Attack: +1 Size, +6 Dex, +1 Bow Damage: +5 Str Fort +17, Ref +18 (+20 Riding Defensively), Will +10 Immune to Disease, Fear Fort +4 Pal, +2 Out, +2 Cav, +3 Con, +4 Cha, +2 Cloak Ref +1 Pal, +5 Out, +0 Cav, +6 Dex, +4 Cha, +2 Cloak Will +1 Pal, +2 Out, +2 Cav, -1 Wis, +4 Cha, +2 Cloak Skills: (Pal 3x8, Out 5x7, Cav 3x1) -1 ACP Climb + 6 (0 Ranks +5 Str +2 Halfling, -1 ACP) Diplomacy +14 (8 Ranks +4 Cha +2 Know Nobil Synergy) Handle Animal + 9 (5 Ranks +4 Cha) Hide + 9 (0 Ranks +6 Dex +4 Size, -1 ACP) Jump + 2 (0 Ranks +5 Str -4 Speed +2 Halfling, -1 ACP) Knowledge Nobility + 7 (5 Ranks +1 Int +1 Cav) Listen +19 (13 +3cc Ranks -1 Wis +2 Halfling +2 Alertness) Move Silently + 7 (0 Ranks +6 Dex +2 Halfling, -1 ACP) Ride +25 (6 Ranks +6 Dex +2 Handle Animal Synergy +7 Outrider +2 Cavalier +2 Saddle) Spot +22 (13 +3cc Ranks -1 Wis +2 Alertness +5 Eyes) Feats: Mounted Combat (Strongheart) Mounted Archery (Lev 1) Ride-by Attack (Lev 3) Leadership (Lev 6) Spirited Charge (Lev 9) Weapon Focus Lance (Lev 12) Languages: Common, Halfling, Luiren Region, Elven Strongheart Halfling Traits +2 Dexterity, -2 Strength Small: +1 to AC, +1 attack, +4 Hide, uses smaller weapons, carrying limits are 3/4 of a Medium character Base speed: 20 ft +2 racial bonus on Climb, Jump, Listen, and Move Silently checks Bonus feat at first level +2 morale bonus on saving throws against fear +1 racial bonus on attack rolls with thrown weapons and slings Automatic Languages: Halfling, Common, Home Region Bonus Languages: Dwarven, Gnoll, Goblin, Halruaan, Shaaran Favored Class: Rogue Region Languages Automatic Language: Halfling Bonus Languages: Dambrathan, Durpari, Dwarven, Elven, Gnoll, Halruaan, Saaran Paladin Abilities Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay on Hands (20hp/day), Aura of Courage, Divine Health, Turn Undead, Special Mount (House Rule - cannot be dismissed) Halfling Outrider Abilities Special Mount (House Rule - cannot be dismissed), Alertness, Ride Bonus, Defensive Riding, Unbroken Charge, Stand on Mount, Leap from the Saddle, Evasion Cavalier Abilities Special Mount (House Rule - cannot be dismissed), Mounted Weapon Bonus (lance) +1, Ride Bonus +2, Courtly Knowledge Equipment Rhino Hide Armor +3 (10,165gp, 12.25#, -1 ACP) Darkwood Large Shield +3 (9,000gp +Regional Equipment, 2.5#) Darkwood Lance +2 (8,360gp, 2.5#) Longsword (15gp, 2#) Headband of Charisma +2 (4,000gp, -#) Eyes of the Eagle (2,500gp, -#) Amulet of Health +2 (4,000gp, -#) Vest of Natural Armor +1 (2,000gp, -#) Belt of Giant Strength +4 (16,000gp, -#) Cloak of Resistance +2 (4,000gp, -#) Gloves of Dexterity +4 (16,000gp, -#) Ring of Protection +2 (8,000gp, -#) Wand of Cure Light, 50 charges (750gp, -#) 1,000gp emerald, 30pp, 7gp, 4sp Carrying Capacity: Light 150/Medium 300/Heavy 450 Equipment: 19.25# -- Pumbar's Special Mount "Wigglesnout" Dire Boar: ten feet long, 1500# Paladin Mount Traits: +6 HD, +8 Natural Armor, +3 Str, 8 Int, Empathic Link, Improved Evasion, Share Spells, Share Saving Throws, Improved Speed, Command Creatures of its kind Large Animal HD 13d8+65+13 (134 hp) Initiative: +0 Speed 80 (100 Riding Defensively), Run 400 (500 Riding Defensively) (40 base +10 Improved Speed +30 Shoes) AC 32 (36 Riding Defensively), 32 Flat, 10 Touch (-1 Size, +15 Natural [+6 +8 Mount +1 Bracers], +7 Armor, +1 Ring) Base Attack/Grapple: +9/+27 Attack: Gore +16 melee (1d8+15) Full Attack: Gore +16 melee (1d8+15) Space/Reach: 10 ft/5 ft Special Attacks: Ferocity Special Qualities: Low-light vision, Scent Saves: Fort +15, Ref +10, Will +11 (+13 Riding Defensively, +15 vs Fear) Abilities: Str 30, Dex 10, Con 21, Int 8, Wis 13, Cha 8 Skills: Jump +29 (+33 with running start), Listen +8, Spot +8, Survival +11 (+15 tracking with scent) Feats: Alertness, Improved Grapple, Improved Toughness, Run, Track Mount Equipment Wigglesnout's Equipment: Mithril Breast Plate Barding +2 (8,800gp, 30#, -1 ACP) Cloak of Resistance +2 (4,000gp, -#) Eyes of Tracking, +5 Survival (2,500gp, -#) Bracers of Natural Armor +1 (2,000gp, -#) Ring of Feather Falling (2,200gp, -#) Ring of Protection +1 (2,000gp, -#) Bit and Bridle (Mount, 1#) Shoes of Speed (3,000gp, -#) Pumbar's Equipment: Exotic Saddle, Military (60gp, 30#) Saddlebags (4gp, 8#) Tanglefoot bags x3 (Regional Equipment, 4# ea) Sack (0.1gp, 0.5#) Flint and Steel (1gp, -#) Hooded lantern (7gp, 1#) Oil x3 (0.1gp, 1# ea)) Bedroll (0.1gp, 2.5#) Javelins x10 (1gp, 1# ea) Composite Longbow (+5 Str) (600gp, 1.5#) Arrows x20 (1gp, 1.5#/20) Arrows, Cold Iron x20 (2gp, 1.5#/20) Arrows, Alchemical Silver x20 (21gp, 1.5#/20) Club (-gp, 1.5#) Xuxia's Equipment: Exotic Saddle, Military (60gp, 30#) Saddlebags (4gp, 8#) Sack (0.1gp, 0.5#) Flint and Steel (1gp, -#) Hooded lantern (7gp, 1#) Oil x3 (0.1gp, 1# ea)) Bedroll (0.1gp, 5#) Tent (10gp, 20#) Shortsword (Regional Equipment, 2#) Javelins x10 (1gp, 1# ea) Composite Longbow (+2 Str) (300gp, 3#) Arrows x20 (1gp, 3#/20) Arrows, Cold Iron x20 (2gp, 3#/20) Arrows, Alchemical Silver x20 (21gp, 3#/20) Club (-gp, 3#) Carrying Capacity: Light 6,400/Medium 12,800/Heavy 19,200 Wigglesnout's Equipment: 192.00# Pumbar: 40.00# Pumbar's Carried Equipment: 19.25# Xuxia: 100.00# Xuxia's Carried Equipment: 39.00# Total: 390.25# -- Cohort "Xuxia" Ranger 1/Cleric 4/Hospitaler 6 Female Human Region: Chessenta Deity: Hoar Align: Lawful Good Age: 18 Height: 5'2" Weight: 100# Str 14 +2 (6 Pts) Dex 14 +2 (6 Pts) Con 14 +2 (6 Pts) Int 14 +2 (6 Pts) Wis 20 +5 (10 Pts +2 Levels +2 Periapt) Cha 14 +2 (6 Pts) HD 11d8 +22 HP 70 Init: +2 Speed: 20 (Base 30) AC: 23, Touch 14, Flat 23 (+2 Dex, +1 Luck of Heroes, +5 Armor, +4 Shield, +1 Ring) BAB +10/+5 Grapple +12 Lance +14 (1d8+4, x3) Attack: +1 Mounted, +2 Str, +1 Lance Damage: +3 Str, +1 Lance Lance, Charge +16 ((1d8+4)x3 +2d6, crit (1d8+4)x5) Damage: +2d6 Rhino Hide Javelin +12 (1d6+2, x2, 30r) Attack: +2 Dex Damage: +2 Str Composite Longbow +13 (1d8+2, x3, 110r) Attack: +2 Dex, +1 Bow Damage: +2 Str Fort +15, Ref +9, Will +13 Fort +2 Rgr, +4 Cle, 5 Hos, Con +2, +1 Luck of Heroes, +1 Cloak Ref +2 Rgr, +1 Cle, 2 Hos, Dex +2, +1 Luck of Heroes, +1 Cloak Will +0 Rgr, +4 Cle, 2 Hos, Wis +5, +1 Luck of Heroes, +1 Cloak Skills: (9x4 + 5x10), -1 ACP Concentration +16 (14 Ranks +2 Con) Diplomacy +16 (14 Ranks +2 Cha) Handle Animal + 7 (5 Ranks +2 Cha) Knowledge Religion +16 (14 Ranks +2 Int) Heal + 9 (4 Ranks +5 Wis) Hide + 5 (4 Ranks +2 Dex -1 ACP) Listen + 9 (4 Ranks +5 Wis) Ride + 9 (5 Ranks +2 Dex +2 Saddle) Spellcraft +16 (14 Ranks +2 Int) Spot + 9 (4 Ranks +5 Wis) Survival + 9 (4 Ranks +5 Wis) Feats: Mounted Combat (Human) Luck of Heroes (Lev 1 Regional, Human from Chessenta) Ride-By Attack (Lev 3) Spirited Charge (Lev 6) Mounted Archery (Hosp 3) Divine Vigor (Lev 9) Power Attack (Hosp 5) Spells DC 15 +spell level 0 (6) : Cure Minor Wounds, Detect Magic, Light x2, Read Magic, Resistance 1 (4+2+d): Bless, Comprehend Languages, Divine Favor, Endure Elements, Obscuring Mist, Shield of Faith, True Strike (d) 2 (4+1+d): Align Weapon, Calm Emotions, Remove Paralysis, Resist Energy, Silence, Augury (d) 3 (3+1+d): Create Food and Water, Dispel Magic, Invisibility Purge, Stone Shape, Fly (d) 4 (3+1+d): Air Walk, Death Ward x2, Restoration, Dimension Door (d) 5 (2+1+d): Plane Shift, True Seeing, Spell Resistance, Teleport (d) Languages: Common, Chessentan, Elven, Halfling Human Traits 1st Level Bonus Feat 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any Favored Class: Any. Region Languages Automatic Language: Chessentan Bonus Languages: Aglarondan, Chondathan, Draconic, Mulhorandi, Turmic, Untheric Ranger Abilities Favored Enemy: Human Track Wild Empathy Cleric Abilities Turn Undead as Lvl 8 Cleric (+4 Cle, +6-2 Hosp) Domains: Fate, Travel Fate Domain: Uncanny Dodge Fate Domain Spells: 1-True Strike, 2-Augury, 3-Bestow Curse, 4-Divination, 5-Mark of Justice, 6-Geas/Quest, 7-Vision, 8-Mind Blank, 9-Foresight Travel Domain Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability. Add Survival to your list of cleric class skills. Travel Domain Spells: 1-Longstrider, 2-Locate Object, 3-Fly, 4-Dimension Door, 5-Teleport, 6-Find the Path, 7-Teleport, Greater 8-Phase Door, 9-Astral Projection Hospitaler Abilities Lay on Hands 12hp/day Remove Disease 1/week Equipment Rhino Hide Armor +2 (5,165gp, 25#, -1 ACP) Darkwood Large Shield +2 (4,257gp, 5#) Darkwood Lance +1 (2,360gp, 5#) Longsword (15gp, 4#) Cloak of Resistance +1 (1,000gp, -#) Periapt of Wisdom +2 (4,000gp, -#) Ring of Protection +1 (2,000gp, -#) Wand of Cure Light, 50 charges (750gp, -#) Holy Symbol, Wooden (1gp, -#) 500gp emerald, 34pp, 1gp Carrying Capacity: Light 58/Medium 116/Heavy 175 Equipment: 39# [/CODE] Appearance: Pumbar Littletoes hails from the Strongheart Halfling lands of Luiren. He has brown eyes and deeply tanned skin. His long, dark brown hair is tied in a ponytail. He is exceptionally fit and well-muscled for a halfling. He wears a forest green cloak over his hide armor. Most of his equipment is on his mount. Pumbar is almost always found mounted on Wigglesnout, his dire boar mount. Accompanying Pumbar is his cohort Xuxia, a slender, tawny-skinned human girl with dark blonde hair and green eyes. Xuxia wears green hide armor, and is usually found mounted on Wigglesnout behind Pumbar. When in dangerous lands, both Pumbar and Xuxia carry their lances at the ready. -- Personality: Pumbar is generally friendly. As a paladin of Yondalla, he acts as best he can in his role of protector to his friends and family. He tries hard to keep a very stoic attitude, as he believes this is the proper way for a protector to behave, but sometimes he can't keep his emotions from bubbling up to the surface. Pumbar is working on mastering the hit-and-run combat style of the Halfling Outrider, but at the same time he is studying the ways of the hard-charging Cavalier. Pumbar's warrior spirit and willingness to fight may seem a little odd to those unused to Strongheart Halfling ways. Pumbar loves wrestling with Wigglesnout, although Wigglesnout almost always wins. Xuxia is a cheerful, happy girl, always seeking to support her leader in any way she can. Big folk are always surprised to see the halfling and the human, Pumbar and Xuxia, mounted on a dire boar and wielding lances. -- Background: Pumbar grew up participating in the many athletic contests held by the Strongheart Halflings of Luiren. He proved to be exceptionally strong and quick, and did fairly well. Whenever travellers visited Luiren, Pumbar was quick to challenge them to a contest. He would even challenge much bigger folk, who he knew he would not be able to beat. But he enjoyed the challenge! He met many travellers this way, and learned more of the world outside of Luiren. Pumbar learned that while Stronghearts dominated Luiren, they were rare in the rest of the world. Listening to the traveller's tales, wanderlust struck Pumbar. Wanderlust is normal for Lightfoots, but is a little unusual for the Strongheart Halflings, who prefer to live in and defend strong, stable communities. Pumbar did not want to abandon his friends and family, rather, he wanted to cultivate strong relationships with people of other lands, as Yondalla does. With his trusty mount Wigglesnout, Pumbar set off to explore Toril and beyond. Originally from Chessenta, Xuxia first saw Pumbar when he came to stop a force of marauding hill giants who had killed her parents. She had hoped for a more powerful hero to help her avenge her parents, but the little halfling was the only one who answered the call for help. She was charmed by the little halfling's determination to slay the giants, and offered to help him. She felt it was her duty as a cleric of Hoar to seek retribution, but she also thought that the little halfling looked like he would need her help. Pumbar happily agreed, and set a second saddle on Wigglesnout's back for her. Tracking the hill giants to their village, Xuxia was amazed to see that Pumbar needed little help. Wigglesnout ran circles around the hill giants, while Pumbar stood on his mount, firing arrows with amazing precision, slowly but surely cutting down the giants while easily evading their missiles. Shortly afterword Pumbar asked if Xuxia would like to join him in defending the poor and the weak, and Xuxia readily agreed. Xuxia has been following Pumbar for a couple years now, and she has continued to increase her skills, eventually becoming a Hospitaler. They're a happy, charming pair, making friends wherever they go. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Crucible of Faith Cast List [Full]
Top