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Crypt Spawn
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2962724" data-attributes="member: 20805"><p>This is an interesting template.... but I think there would be a better way to get to where you are going with this.</p><p></p><p> My suggestion is to create a new monster along the following lines:</p><p></p><p> Crypt Spawn, Construct</p><p> The creator of a crypt spawn builds it from various parts of dead creatures. It gains the subtype of "Augmented X" where X is the type of the primary component.</p><p>Base construct is a 1HD creation of whatever size the creator makes it.</p><p></p><p>Special Ablities:</p><p> - Unnatural aura {SU}: Animals shy aways from the Crypt Spawn and refuse to track it.</p><p></p><p>Attachment options: These are options that the creator may splice into the being from various parts. Some of these require the Crypt Spawn to have an specific Augmented Type.</p><p></p><p>Powerful Build, +1 CR, Creation gains the Powerful build ability</p><p>Fast Healing, +1 CR, Augmented Aberration, creation gains Fast Healing 1</p><p></p><p>.... etc..</p><p></p><p>Use of Upper Krust's CR calculator would be good here.</p><p>One leading factor when designing these attachment options is that they should always be weaker than the ability the creature is stolen from. This keeps the Crypt Spawn from turning into the ultimate custom killer critter.</p><p></p><p>My thoughts for doing it this way is avoiding having a specialized creature that every one has different rules on how it works. Using the standard mechanics of a construct and adding on abilities makes it easier to use.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2962724, member: 20805"] This is an interesting template.... but I think there would be a better way to get to where you are going with this. My suggestion is to create a new monster along the following lines: Crypt Spawn, Construct The creator of a crypt spawn builds it from various parts of dead creatures. It gains the subtype of "Augmented X" where X is the type of the primary component. Base construct is a 1HD creation of whatever size the creator makes it. Special Ablities: - Unnatural aura {SU}: Animals shy aways from the Crypt Spawn and refuse to track it. Attachment options: These are options that the creator may splice into the being from various parts. Some of these require the Crypt Spawn to have an specific Augmented Type. Powerful Build, +1 CR, Creation gains the Powerful build ability Fast Healing, +1 CR, Augmented Aberration, creation gains Fast Healing 1 .... etc.. Use of Upper Krust's CR calculator would be good here. One leading factor when designing these attachment options is that they should always be weaker than the ability the creature is stolen from. This keeps the Crypt Spawn from turning into the ultimate custom killer critter. My thoughts for doing it this way is avoiding having a specialized creature that every one has different rules on how it works. Using the standard mechanics of a construct and adding on abilities makes it easier to use. [/QUOTE]
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