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(CSRHoD) Creamsteak's Red Hand of Doom [RG]
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<blockquote data-quote="Pinotage" data-source="post: 3756033" data-attributes="member: 15194"><p><strong>Avril, Human Druid</strong></p><p></p><p>[SBLOCK=Human Druid]<strong>Name: </strong>Avril</p><p><strong>Race:</strong> Human (Size Medium)</p><p><strong>Class:</strong> Druid</p><p><strong>Level:</strong> 8 (8)</p><p><strong>XP:</strong> XXXXX</p><p><strong>Next Level:</strong> 36000</p><p><strong>Alignment:</strong> NG</p><p><strong>Deity:</strong> Ehlonna</p><p></p><p><strong>Sex:</strong> Female</p><p><strong>Age:</strong> 22 </p><p><strong>Height:</strong> 5'4"</p><p><strong>Weight:</strong> 112 lb</p><p><strong>Eye Colour:</strong> Amber Brown</p><p><strong>Hair Colour:</strong> Light Brown</p><p></p><p>[code][B]Str:[/B] 14 (+2)</p><p>[B]Dex:[/B] 14 (+2)</p><p>[B]Con:[/B] 14 (+2)</p><p>[B]Int:[/B] 10 (+0)</p><p>[B]Wis:[/B] 18 (+4) (+2 Level)</p><p>[B]Cha:[/B] 10 (+0)</p><p></p><p>[B]HP:[/B] 55 (8d8 + 16 Con)</p><p>[B]Current HP:[/B] 55/55</p><p>[B]AC:[/B] 18 (+10 Base +2 Dex +2 Shield +4 Armor)</p><p> 12 (Touch Attack) (16 vs. Incorporeal Creatures)</p><p> 16 (Flat-Footed)</p><p></p><p>[B]Fort:[/B] +9 (+2 Con +6 Druid +1 Vest)</p><p>[B]Refl:[/B] +5 (+2 Dex +2 Druid +1 Vest)</p><p>[B]Will:[/B] +11 (+4 Wis +6 Druid +1 Vest)[/code]</p><p></p><p><strong>Init:</strong> +2 (+2 Dex)</p><p></p><p><strong>Feats: </strong> (4) Spell Focus (Conjuration), Companion Spellbond, Augment Summoning, Natural Spell</p><p></p><p><strong>Skills:</strong> (77)</p><p></p><p>[code]Concentration +13 (+11 Rank +2 Con) (11)</p><p>Diplomacy +2 ( +2 Rank +0 Cha) (2)</p><p>Handle Animal +11 (+11 Rank +0 Cha) (11) (+15 with Animal Companion)</p><p>Heal +10 ( +6 Rank +4 Wis) (6)</p><p>Knowledge (Nature) +10 ( +8 Rank +0 Int +2 Synergy)(8)</p><p>Listen +15 (+11 Rank +4 Wis) (11)</p><p>Ride +6 ( +2 Rank +2 Dex +2 Synergy)(2) ACP</p><p>Spellcraft +6 ( +6 Rank +0 Int) (6)</p><p>Spot +15 (+11 Rank +4 Wis) (11)</p><p>Survival +13 ( +9 Rank +4 Wis) (9) (+15 Aboveground Natural Environments)[/code]</p><p></p><p><strong>Melee Attack:</strong></p><p></p><p>Shortspear +9/+4 (+6 BAB +2 Str +1 Weapon)</p><p></p><p><strong>Melee Damage:</strong></p><p></p><p>Shortspear 1d6+2 (+2 Str Crit 20/x2)</p><p></p><p><strong>Ranged Attack:</strong></p><p></p><p>Sling +9 (+6 BAB +2 Dex +1 Weapon)</p><p></p><p><strong>Ranged Damage:</strong></p><p></p><p>Sling 1d4+2 (+2 Str Crit 20/x2 Range 50 ft) - Sling</p><p>Shortspear 1d6+2 (+2 Str Crit 20/x2 Range 20 ft) - Shortspear</p><p></p><p><strong>Languages:</strong> Common, Druidic (Literate)</p><p></p><p><strong>Druid Abilities:</strong></p><p></p><p>Favored Environment (Forest, Cold or Temperate) +4, Favored Environment (Plains) +2, Wild Empathy +10 (+6 against Magical Beasts), Woodland Stride, Trackless Step, Resist Nature's Lure (+4 Saves Spell-like Abilities Fey), Wild Shape (3/day, Small, Medium, Large, 8 HD, 8 hours)</p><p></p><p><strong>Load:</strong> Light (Light Up to 58 lb, Medium 57-116 lb, Heavy 117-175 lb)</p><p></p><p><strong>ACP:</strong> -1 (Dragonhide)</p><p></p><p><strong>Speed:</strong> 30 ft (30 ft) (Runx4)</p><p></p><p><strong>Wealth:</strong></p><p></p><p>0 pp, 3658 gp, 9 sp, 0 cp</p><p></p><p><strong>Weapons:</strong></p><p></p><p>Mwk Shortspear</p><p>Mwk Sling</p><p>Sling Bullets (20)</p><p>Club</p><p>Shortspear (3)</p><p></p><p><strong>Armor:</strong></p><p></p><p>Darkwood Heavy Shield</p><p>Mwk Leather Armor</p><p>Dragonhide (Black) (Light, +3 AC, Max Dex +4, ACP -1, Acid Resistance 5)</p><p></p><p><strong>Equipment:</strong></p><p></p><p>Backpack</p><p>Bedroll</p><p>Caltrops</p><p>Chalk (5)</p><p>Flint and Steel</p><p>Small Steel Mirror</p><p>Flask of Oil (4)</p><p>Belt Pouch</p><p>Trail Rations (4)</p><p>Silk Rope (100 ft.)</p><p>Signal Whistle</p><p>Torch (3)</p><p>Waterskin</p><p>Whetstone</p><p>Explorer's Outfit</p><p>Spell Component Pouch</p><p>Healer's Kit (10 Uses)</p><p>Tindertwig (5)</p><p>Alchemist's Fire (2)</p><p>Everburning Torch</p><p>Antitoxin</p><p>Sunrod (5)</p><p>Tanglefoot Bag</p><p></p><p><strong>Magic:</strong></p><p></p><p>Vest of Resistance +1</p><p>Bracers of Armor +4</p><p>Pearl of Power (1st)</p><p>Pearl of Power (2nd)</p><p>Metamagic Rod of Lesser Extend (3/day)</p><p>Wand of Lesser Vigor (43 charges)</p><p>Wand of Snake's Swiftness (46 charges)</p><p>Wand of Enrage Animal (25 charges)</p><p>Wand of Ram's Might (25 charges)</p><p>Wand of Magic Fang (25 charges)</p><p>Wand of Babau Slime (24 charges)</p><p>Scroll of Speak with Animals</p><p>Scroll of Call Lightning, Freedom of Movement, Protection from Energy, Water Breathing</p><p>Scroll of Mass Snake's Swiftness (2), Bull's Strength (2), Lesser Restoration (2)</p><p>Potion of Cure Moderate Wounds (4)</p><p>Potion of Cure Light Wounds (2)</p><p></p><p><strong>Animal Companion (Mandla):</strong></p><p></p><p>Riding Dog (Husky), Medium Animal, HD 6d8+18 (45/45 hp), Init +3, Spd 40 ft., AC 25 (+3 Dex, +8 Natural +4 Armor), Touch 13, Flat-footed 22, BAB +4, Grapple +7, Attack/Full Attack Bite +9 melee (1d6+5), SA Trip (Bite) +3, SQ Low-light Vision, Scent, Link, Share Spells, Evasion, Devotion, Saves Fort +8, Ref +8, Will +3 (+7 vs. Enchantments), Abilities Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6, Skills Jump +11, Listen +5, Spot +5, Swim +3, Survival +5 (+9 when Tracking by Scent), Feats Alertness, Track, Power Attack, Weapon Focus (Bite), Tricks Attack, Come, Defend, Down, Guard, Heel, Seek, Track, Fetch Equipment Mwk Chain Shirt Barding (ACP -1), Amulet of Mighty Fists +1, Pack Saddle, Feed (4 days), Carrying (129 lbs., 130-260 lbs., 261-390 lbs., Drag 1950 lbs.)</p><p></p><p><strong>Spells Prepared</strong> (Normal 6/4/3/3/2, Wis 0/1/1/1/1):</p><p></p><p><strong>Level 0 (6): </strong> Cure Minor Wounds (3), Detect Magic (2), Guidance</p><p><strong>Level 1 (5): </strong> Cure Light Wounds, Enrage Animal, Entangle, Faerie Fire, Produce Flame</p><p><strong>Level 2 (4): </strong> Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace</p><p><strong>Level 3 (4): </strong> Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Protection from Energy</p><p><strong>Level 4 (3): </strong> Air Walk, Cure Serious Wounds, Flame Strike</p><p></p><p><strong>Spell DC:</strong> 14 (15 for Conjuration Spells) + Spell Level (Druid) (CL 8)</p><p></p><p>[code]</p><p>Vest of Resistance +1 1000 gp</p><p>Mwk Chain Shirt Barding 500 gp</p><p>Darkwood Heavy Shield 257 gp</p><p>Mwk Leather Armor 160 gp</p><p>Mwk Shortspear 301 gp</p><p>Mwk Sling 300 gp</p><p>Metamagic Rod of Lesser Extend 3000 gp</p><p>Wand of Lesser Vigor (50 charges) 750 gp</p><p>Wand of Snake's Swiftness (50 charges) 750 gp</p><p>Wand of Enrage Animal (25 charges) 375 gp</p><p>Wand of Ram's Might (25 charges) 375 gp</p><p>Wand of Magic Fang (25 charges) 375 gp</p><p>Wand of Babau Slime (25 charges) 375 gp</p><p>Scroll of Speak with Animals 25 gp</p><p>Scroll of Faerie Fire 25 gp</p><p>Pack Saddle 5 gp</p><p>Feed (5 days) 5 gp</p><p>Sling Bullets 0.2 gp</p><p>Club 0 gp</p><p>Shortspear (3) 3 gp</p><p>Explorer's Outfit 0 gp</p><p>Spell Component Pouch 5 gp</p><p>Healer's Kit (10 Uses) 50 gp</p><p>Tindertwig (5) 5 gp</p><p>Alchemist's Fire (2) 40 gp</p><p>Everburning Torch 110 gp</p><p>Antitoxin 50 gp</p><p>Sunrod (5) 10 gp</p><p>Tanglefoot Bag 50 gp</p><p>Backpack 2 gp</p><p>Bedroll 0.1 gp</p><p>Caltrops 1 gp</p><p>Chalk (5) 0.05 gp</p><p>Flint and Steel 1 gp</p><p>Small Steel Mirror 10 gp</p><p>Flask of Oil (4) 0.4 gp</p><p>Belt Pouch 1 gp</p><p>Trail Rations (5) 2.5 gp</p><p>Silk Rope (100 ft.) 20 gp</p><p>Signal Whistle 0.8 gp</p><p>Torch (3) 0.03 gp</p><p>Waterskin 1 gp</p><p>Whetstone 0.02 gp[/code][/SBLOCK]</p><p></p><p>[SBLOCK=Progression Level 6]Class: Druid</p><p>hp: +6</p><p>Saves: +1 Fort, +1 Refl, +1 Will</p><p>Feat: Natural Spell</p><p>Skills: Concentration, Handle Animal, Knowledge (Nature), Listen, Spot, Survival, Spellcraft</p><p>BAB: +1</p><p>Abilities: Wild Shape 2/day</p><p>Spells: +1 Level 2, +1 Level 3[/SBLOCK]</p><p></p><p>[SBLOCK=Progression Level 7]Class: Druid</p><p>hp: +7</p><p>Skills: Concentration, Diplomacy, Handle Animal, Listen, Ride, Spot, Survival </p><p>BAB: +1</p><p>Abilities: Wild Shape 3/day</p><p>Spells: +1 Level 0, +1 Level 1, +1 Level 4[/SBLOCK]</p><p></p><p>[SBLOCK=Progression Level 8]Class: Druid</p><p>hp: +6</p><p>Stats: +1 Wis</p><p>Saves: +1 Fort, +1 Will</p><p>Skills: Concentration, Diplomacy, Handle Animal, Knowledge (Nature), Listen, Spot, Survival</p><p>BAB: +1</p><p>Abilities: Wild Shape (Large)</p><p>Spells: +1 Level 3, +1 Level 4[/SBLOCK]</p><p></p><p><strong>Description:</strong> Avril is a short and rather petite girl, with long brown hair covering a round, freckled-filled face. Her eyes are bulbous and have been described as frog-like, with long eyelashes and deep amber radiance. Her lips are thin and hide a row of near-perfect teeth, which shine brightly white when she beams a smile. Her clothing is generally comfortable, though often hiding her smaller frame, and she has no apparant preference for color or fashion. Her stature is generally confident, and her voice rich, though often high-pitched.</p><p></p><p><strong>Background:</strong> It was said that the spirits took her. Her parents had warned her that the forest was not a place for young girls, and that all sorts of dangers lurked there. That the trees twisted, and that the dark half-gods of nature lurked there, waiting to devour travellers just for the sake of it. Legends and rumours had circled about that forest for centuries, ever since the demon-spirit, Leis, had wrought havoc on the surrounding region from his forest-based lair. Eventually slain, the great fell lord had left a taint, a curse on the forest, flooding it with the will and spirits of evil. Legends were powerful things, as were rumours.</p><p></p><p>Whatever the truth of the matter, Avril had been touched by the forest. Her father had said so from an early age, her mother had ascribed it to youthful imagination. But Avril's ways, her spirit, were not that of any ordinary human child. She'd seen things. She'd been places. Her mind was awash with an imagination and a power that few could comprehend. Simple farmers and traders of worldly goods could not fathom the mind of their daughter, nor could the more normal siblings that fought with wooden swords and carved animals from wood or formed them from clay. Her family had often said she was possessed, taken by the evil spirits of the Forest of Cornd, a fact that had riled Avril on hearing it on numerous occasions.</p><p></p><p>It was clear, though, the Avril's life was entwined with the mind of the forest, with the will of the spirits, and the hearts of the animals that lived their. Her fate would be shaped by nature, by the half-gods of evil and good, and their kindred spirits. Avril had embraced what she had learnt in that forest, taken what she wanted, hidden what shouldn't be seen, and eventually made eveything her own. Her parents, though she had loved them, had grown on another branch of fate, and she was to sprout in her own direction. The forest of Cornd grew in her, shaped her, and filled her with its spirits, and Avril possessed in her the learnings of nature. She would walk its paths and be guided by it.</p></blockquote><p></p>
[QUOTE="Pinotage, post: 3756033, member: 15194"] [b]Avril, Human Druid[/b] [SBLOCK=Human Druid][B]Name: [/B]Avril [B]Race:[/B] Human (Size Medium) [B]Class:[/B] Druid [B]Level:[/B] 8 (8) [B]XP:[/B] XXXXX [B]Next Level:[/B] 36000 [B]Alignment:[/B] NG [B]Deity:[/B] Ehlonna [B]Sex:[/B] Female [B]Age:[/B] 22 [B]Height:[/B] 5'4" [B]Weight:[/B] 112 lb [B]Eye Colour:[/B] Amber Brown [B]Hair Colour:[/B] Light Brown [code][B]Str:[/B] 14 (+2) [B]Dex:[/B] 14 (+2) [B]Con:[/B] 14 (+2) [B]Int:[/B] 10 (+0) [B]Wis:[/B] 18 (+4) (+2 Level) [B]Cha:[/B] 10 (+0) [B]HP:[/B] 55 (8d8 + 16 Con) [B]Current HP:[/B] 55/55 [B]AC:[/B] 18 (+10 Base +2 Dex +2 Shield +4 Armor) 12 (Touch Attack) (16 vs. Incorporeal Creatures) 16 (Flat-Footed) [B]Fort:[/B] +9 (+2 Con +6 Druid +1 Vest) [B]Refl:[/B] +5 (+2 Dex +2 Druid +1 Vest) [B]Will:[/B] +11 (+4 Wis +6 Druid +1 Vest)[/code] [B]Init:[/B] +2 (+2 Dex) [B]Feats: [/B] (4) Spell Focus (Conjuration), Companion Spellbond, Augment Summoning, Natural Spell [B]Skills:[/B] (77) [code]Concentration +13 (+11 Rank +2 Con) (11) Diplomacy +2 ( +2 Rank +0 Cha) (2) Handle Animal +11 (+11 Rank +0 Cha) (11) (+15 with Animal Companion) Heal +10 ( +6 Rank +4 Wis) (6) Knowledge (Nature) +10 ( +8 Rank +0 Int +2 Synergy)(8) Listen +15 (+11 Rank +4 Wis) (11) Ride +6 ( +2 Rank +2 Dex +2 Synergy)(2) ACP Spellcraft +6 ( +6 Rank +0 Int) (6) Spot +15 (+11 Rank +4 Wis) (11) Survival +13 ( +9 Rank +4 Wis) (9) (+15 Aboveground Natural Environments)[/code] [B]Melee Attack:[/B] Shortspear +9/+4 (+6 BAB +2 Str +1 Weapon) [B]Melee Damage:[/B] Shortspear 1d6+2 (+2 Str Crit 20/x2) [B]Ranged Attack:[/B] Sling +9 (+6 BAB +2 Dex +1 Weapon) [B]Ranged Damage:[/B] Sling 1d4+2 (+2 Str Crit 20/x2 Range 50 ft) - Sling Shortspear 1d6+2 (+2 Str Crit 20/x2 Range 20 ft) - Shortspear [B]Languages:[/B] Common, Druidic (Literate) [B]Druid Abilities:[/B] Favored Environment (Forest, Cold or Temperate) +4, Favored Environment (Plains) +2, Wild Empathy +10 (+6 against Magical Beasts), Woodland Stride, Trackless Step, Resist Nature's Lure (+4 Saves Spell-like Abilities Fey), Wild Shape (3/day, Small, Medium, Large, 8 HD, 8 hours) [B]Load:[/B] Light (Light Up to 58 lb, Medium 57-116 lb, Heavy 117-175 lb) [B]ACP:[/B] -1 (Dragonhide) [B]Speed:[/B] 30 ft (30 ft) (Runx4) [B]Wealth:[/B] 0 pp, 3658 gp, 9 sp, 0 cp [B]Weapons:[/B] Mwk Shortspear Mwk Sling Sling Bullets (20) Club Shortspear (3) [B]Armor:[/B] Darkwood Heavy Shield Mwk Leather Armor Dragonhide (Black) (Light, +3 AC, Max Dex +4, ACP -1, Acid Resistance 5) [B]Equipment:[/B] Backpack Bedroll Caltrops Chalk (5) Flint and Steel Small Steel Mirror Flask of Oil (4) Belt Pouch Trail Rations (4) Silk Rope (100 ft.) Signal Whistle Torch (3) Waterskin Whetstone Explorer's Outfit Spell Component Pouch Healer's Kit (10 Uses) Tindertwig (5) Alchemist's Fire (2) Everburning Torch Antitoxin Sunrod (5) Tanglefoot Bag [B]Magic:[/B] Vest of Resistance +1 Bracers of Armor +4 Pearl of Power (1st) Pearl of Power (2nd) Metamagic Rod of Lesser Extend (3/day) Wand of Lesser Vigor (43 charges) Wand of Snake's Swiftness (46 charges) Wand of Enrage Animal (25 charges) Wand of Ram's Might (25 charges) Wand of Magic Fang (25 charges) Wand of Babau Slime (24 charges) Scroll of Speak with Animals Scroll of Call Lightning, Freedom of Movement, Protection from Energy, Water Breathing Scroll of Mass Snake's Swiftness (2), Bull's Strength (2), Lesser Restoration (2) Potion of Cure Moderate Wounds (4) Potion of Cure Light Wounds (2) [B]Animal Companion (Mandla):[/B] Riding Dog (Husky), Medium Animal, HD 6d8+18 (45/45 hp), Init +3, Spd 40 ft., AC 25 (+3 Dex, +8 Natural +4 Armor), Touch 13, Flat-footed 22, BAB +4, Grapple +7, Attack/Full Attack Bite +9 melee (1d6+5), SA Trip (Bite) +3, SQ Low-light Vision, Scent, Link, Share Spells, Evasion, Devotion, Saves Fort +8, Ref +8, Will +3 (+7 vs. Enchantments), Abilities Str 17, Dex 17, Con 16, Int 2, Wis 12, Cha 6, Skills Jump +11, Listen +5, Spot +5, Swim +3, Survival +5 (+9 when Tracking by Scent), Feats Alertness, Track, Power Attack, Weapon Focus (Bite), Tricks Attack, Come, Defend, Down, Guard, Heel, Seek, Track, Fetch Equipment Mwk Chain Shirt Barding (ACP -1), Amulet of Mighty Fists +1, Pack Saddle, Feed (4 days), Carrying (129 lbs., 130-260 lbs., 261-390 lbs., Drag 1950 lbs.) [B]Spells Prepared[/B] (Normal 6/4/3/3/2, Wis 0/1/1/1/1): [B]Level 0 (6): [/B] Cure Minor Wounds (3), Detect Magic (2), Guidance [B]Level 1 (5): [/B] Cure Light Wounds, Enrage Animal, Entangle, Faerie Fire, Produce Flame [B]Level 2 (4): [/B] Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace [B]Level 3 (4): [/B] Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Protection from Energy [B]Level 4 (3): [/B] Air Walk, Cure Serious Wounds, Flame Strike [B]Spell DC:[/B] 14 (15 for Conjuration Spells) + Spell Level (Druid) (CL 8) [code] Vest of Resistance +1 1000 gp Mwk Chain Shirt Barding 500 gp Darkwood Heavy Shield 257 gp Mwk Leather Armor 160 gp Mwk Shortspear 301 gp Mwk Sling 300 gp Metamagic Rod of Lesser Extend 3000 gp Wand of Lesser Vigor (50 charges) 750 gp Wand of Snake's Swiftness (50 charges) 750 gp Wand of Enrage Animal (25 charges) 375 gp Wand of Ram's Might (25 charges) 375 gp Wand of Magic Fang (25 charges) 375 gp Wand of Babau Slime (25 charges) 375 gp Scroll of Speak with Animals 25 gp Scroll of Faerie Fire 25 gp Pack Saddle 5 gp Feed (5 days) 5 gp Sling Bullets 0.2 gp Club 0 gp Shortspear (3) 3 gp Explorer's Outfit 0 gp Spell Component Pouch 5 gp Healer's Kit (10 Uses) 50 gp Tindertwig (5) 5 gp Alchemist's Fire (2) 40 gp Everburning Torch 110 gp Antitoxin 50 gp Sunrod (5) 10 gp Tanglefoot Bag 50 gp Backpack 2 gp Bedroll 0.1 gp Caltrops 1 gp Chalk (5) 0.05 gp Flint and Steel 1 gp Small Steel Mirror 10 gp Flask of Oil (4) 0.4 gp Belt Pouch 1 gp Trail Rations (5) 2.5 gp Silk Rope (100 ft.) 20 gp Signal Whistle 0.8 gp Torch (3) 0.03 gp Waterskin 1 gp Whetstone 0.02 gp[/code][/SBLOCK] [SBLOCK=Progression Level 6]Class: Druid hp: +6 Saves: +1 Fort, +1 Refl, +1 Will Feat: Natural Spell Skills: Concentration, Handle Animal, Knowledge (Nature), Listen, Spot, Survival, Spellcraft BAB: +1 Abilities: Wild Shape 2/day Spells: +1 Level 2, +1 Level 3[/SBLOCK] [SBLOCK=Progression Level 7]Class: Druid hp: +7 Skills: Concentration, Diplomacy, Handle Animal, Listen, Ride, Spot, Survival BAB: +1 Abilities: Wild Shape 3/day Spells: +1 Level 0, +1 Level 1, +1 Level 4[/SBLOCK] [SBLOCK=Progression Level 8]Class: Druid hp: +6 Stats: +1 Wis Saves: +1 Fort, +1 Will Skills: Concentration, Diplomacy, Handle Animal, Knowledge (Nature), Listen, Spot, Survival BAB: +1 Abilities: Wild Shape (Large) Spells: +1 Level 3, +1 Level 4[/SBLOCK] [B]Description:[/B] Avril is a short and rather petite girl, with long brown hair covering a round, freckled-filled face. Her eyes are bulbous and have been described as frog-like, with long eyelashes and deep amber radiance. Her lips are thin and hide a row of near-perfect teeth, which shine brightly white when she beams a smile. Her clothing is generally comfortable, though often hiding her smaller frame, and she has no apparant preference for color or fashion. Her stature is generally confident, and her voice rich, though often high-pitched. [B]Background:[/B] It was said that the spirits took her. Her parents had warned her that the forest was not a place for young girls, and that all sorts of dangers lurked there. That the trees twisted, and that the dark half-gods of nature lurked there, waiting to devour travellers just for the sake of it. Legends and rumours had circled about that forest for centuries, ever since the demon-spirit, Leis, had wrought havoc on the surrounding region from his forest-based lair. Eventually slain, the great fell lord had left a taint, a curse on the forest, flooding it with the will and spirits of evil. Legends were powerful things, as were rumours. Whatever the truth of the matter, Avril had been touched by the forest. Her father had said so from an early age, her mother had ascribed it to youthful imagination. But Avril's ways, her spirit, were not that of any ordinary human child. She'd seen things. She'd been places. Her mind was awash with an imagination and a power that few could comprehend. Simple farmers and traders of worldly goods could not fathom the mind of their daughter, nor could the more normal siblings that fought with wooden swords and carved animals from wood or formed them from clay. Her family had often said she was possessed, taken by the evil spirits of the Forest of Cornd, a fact that had riled Avril on hearing it on numerous occasions. It was clear, though, the Avril's life was entwined with the mind of the forest, with the will of the spirits, and the hearts of the animals that lived their. Her fate would be shaped by nature, by the half-gods of evil and good, and their kindred spirits. Avril had embraced what she had learnt in that forest, taken what she wanted, hidden what shouldn't be seen, and eventually made eveything her own. Her parents, though she had loved them, had grown on another branch of fate, and she was to sprout in her own direction. The forest of Cornd grew in her, shaped her, and filled her with its spirits, and Avril possessed in her the learnings of nature. She would walk its paths and be guided by it. [/QUOTE]
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(CSRHoD) Creamsteak's Red Hand of Doom [RG]
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