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Cthulhu Dark - another session
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<blockquote data-quote="chaochou" data-source="post: 7598217" data-attributes="member: 99817"><p>Happy to chime in, to the extent that I'm able. Apoc World is certainly a game where PCs can act independently. Sorceror is another, and certain versions of FATE too. There will be many others, but all three of those games emphasise (either through advice, play principles, or procedures) the co-design of a tense, drama-filled opening situation where every player ends up with a character which excites them and who has a personal, unique stake.</p><p></p><p>I tend to aim for about 10-15 minutes of time for a player before moving on. But it's not hard and fast - because if the fates of the characters really are interconnected, then a tense scene for one PC is tense for everyone. I've certainly had nights where everyone is on the edge of their seat as a scene unfolds for another character...</p><p></p><p>I've occasionally had the opposite - nights where people aren't paying any attention at all to the rest. Group size is very important in this respect. Smaller groups feel more involved and personal. It's hard to shift the spotlight around six people while maintaining an unfolding situation that's compelling for everyone. Three is a sweet spot, I think, four is good.</p></blockquote><p></p>
[QUOTE="chaochou, post: 7598217, member: 99817"] Happy to chime in, to the extent that I'm able. Apoc World is certainly a game where PCs can act independently. Sorceror is another, and certain versions of FATE too. There will be many others, but all three of those games emphasise (either through advice, play principles, or procedures) the co-design of a tense, drama-filled opening situation where every player ends up with a character which excites them and who has a personal, unique stake. I tend to aim for about 10-15 minutes of time for a player before moving on. But it's not hard and fast - because if the fates of the characters really are interconnected, then a tense scene for one PC is tense for everyone. I've certainly had nights where everyone is on the edge of their seat as a scene unfolds for another character... I've occasionally had the opposite - nights where people aren't paying any attention at all to the rest. Group size is very important in this respect. Smaller groups feel more involved and personal. It's hard to shift the spotlight around six people while maintaining an unfolding situation that's compelling for everyone. Three is a sweet spot, I think, four is good. [/QUOTE]
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