Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cultsbane" data-source="post: 8928276" data-attributes="member: 7037457"><p>Campaign play time: 3 hours, 3 mins, & 33 seconds </p><p></p><p>We explore the tunnels, noticing a bunch of tools scattered about. Isabelle notices a bunch of these tool aren't normal as they transform into turrets </p><p></p><p>Kelik knows that turrets have a field of blind sight, Kelik throws a large rock at one and within 60 ft it turns around and shoots it. </p><p></p><p>Freya says they should throw the rocks in the middle to get them to shoot each other, but they're much more advanced than that and get through this test effortlessly </p><p></p><p>Kelik shoots one with his shotgun. Suddenly It elevates itself. It has 4 stumpy legs and heads towards us, as the others activate as well. Roll initiative</p><p></p><p>Freya uses fire bolt, it burns a bit, but is observed to not do much as though it has resistance. They all aim at Freya, but they miss as she goes diving into a box Metal Gear style </p><p></p><p>Kelik throws ball bearings down the tunnel (pulling a pilfer). Kelik fires his shotgun at one with colossal slayer and it blows up</p><p></p><p>Anael sees fire doesn't do that well, so she throws a javelin but misses</p><p></p><p>Isabelle attempts to use an ice knife spell but misses and it shatters on the wall, the shards come flying out and hit one from behind. The cold doesn't seem to bother it anyways </p><p></p><p>Freya uses magnifying gravity. They roll nat 1 and 3s. Causing one to explode. The other two come crushed into the ground, but keep moving forward even avoiding the ball bearings on the ground. They take aim at Freya, but she manages to use Silvery barbs to switch a nat 20 and they miss. We say it's Freya's gravity power</p><p></p><p>Kelik blows another one up with his shotgun. Anael uses the javelin again and hits one, while Isabelle shoots out additional ice knifes </p><p></p><p>The final robot turret jumps at Freya, beeping like it's going to explode, but she dodges out of the way and it explodes behind her. We didn't take any damage</p><p></p><p>Kelik investigates the remaining 3 of them and each one has a small carbine in them that can be used to upgrade weapon </p><p></p><p>Further down the tunnel we see a rusted golem, a decaying person, a ring of rusted iron. Kelik notices it's one of the ones from the bleak gate, while Freya notices it doesn't have the smoke from those active </p><p></p><p>Kelik medicine check the body and it's definitely been dead a bit, Isabelle estimates it at about two weeks</p><p></p><p>There is a steel bar wrapped around his wrist and his skull is caved in, black liquid is coming out lighting up as though wanting to be activated but unable. </p><p></p><p>Nearby is a golden sword, golden amulet, and golden staff. As well as coins that match the ones we found in Axis Island </p><p></p><p>Kelik repairs the carbines. They'll do 1d12 damage at 150 ft, they don't need to be reloaded, and can be fired twice in one turn. He keeps one, Anael, and Isabelle get others. We go off to test everything out. </p><p></p><p>No idea what the staff does. Hops uses it. Opening up from the sky is a portal and out comes 15 purple frogs That rained about 18 damage worth of acid on us. </p><p></p><p>As well Anael begins feeling her face burning, melting, and she feels the area (This is because she's part celestial) </p><p></p><p>Key features about the staff - Has elemental properties and can cast burning hands of any element. If cast from The Shadow symbol it uses forbiddance, If not it uses an elemental version of Magic missile. It also will create a portal to an alternate dimension with various effects</p><p></p><p>Anael picks up the sword with serrated edges as though it was one from the Aztecs. Sword has weird cracks of energy. When she hits it into a tree it effortlessly cuts through it serrating it and interesting enough leaving patched of fire, cold, corrosive and other damage</p><p></p><p>Freya gets the amulet which can store up to 40 elemental damage before releasing itself as a sudden attack, The entire area must make saves or be blown up with it. It can be reassembled after </p><p></p><p>Freya and Kelik decide to go spy on the theater while Anael and Hops go to RHC</p><p></p><p>Stover is waiting for them. He suggests that we investigate further into mayor's aid and the golem </p><p></p><p>They mention a lead about a theater outside town. Stover been ordered not to raid that theater, not because of corruption, but because of the difficulty and you're absolutely forbidden from interfering</p><p></p><p>Hops touches his nose saying you got it boss</p><p></p><p>Freya manages to sneak through with Kelik in to the theater they see a bunch of people in hoods and fedoras loading up carts and take off </p><p></p><p>We decided not to follow the first one. The second one has a large hooded man and we follow that one. They stop at a warehouse. Walking out is a Tiefling with a checklist. Who after surveying it, </p><p>Takes a briefcase out and the wagon heads back after checking it over</p><p></p><p>We go in playing the "gotta use the bathroom" strategy. We ask the Tiefling some questions. We notice a very exquisite chamber and antiques. We see shelves of boxes, items, and rusty swords. Several mineral samples</p><p></p><p>Kelik says you're a collector sir & they talk about that before We all introduced ourselves to each other. He mentions he is from Danor, Kelik from Ber, and Freya from Crisillyir </p><p></p><p>A lady walks in. Freya notices her. Doctor Vandra is her name. Tiefling says he is new to town and asks what we're doing. Freya says that she is a university student </p><p></p><p>Doctor teaches at nearby university, is apparently very pale face and under the weather, so doesn't want to talk and heads away quickly </p><p></p><p>Anael and Hops goes to a restaurant together & we end the session there</p><p></p><p>Hope you all have a wonderful week</p></blockquote><p></p>
[QUOTE="Cultsbane, post: 8928276, member: 7037457"] Campaign play time: 3 hours, 3 mins, & 33 seconds We explore the tunnels, noticing a bunch of tools scattered about. Isabelle notices a bunch of these tool aren't normal as they transform into turrets Kelik knows that turrets have a field of blind sight, Kelik throws a large rock at one and within 60 ft it turns around and shoots it. Freya says they should throw the rocks in the middle to get them to shoot each other, but they're much more advanced than that and get through this test effortlessly Kelik shoots one with his shotgun. Suddenly It elevates itself. It has 4 stumpy legs and heads towards us, as the others activate as well. Roll initiative Freya uses fire bolt, it burns a bit, but is observed to not do much as though it has resistance. They all aim at Freya, but they miss as she goes diving into a box Metal Gear style Kelik throws ball bearings down the tunnel (pulling a pilfer). Kelik fires his shotgun at one with colossal slayer and it blows up Anael sees fire doesn't do that well, so she throws a javelin but misses Isabelle attempts to use an ice knife spell but misses and it shatters on the wall, the shards come flying out and hit one from behind. The cold doesn't seem to bother it anyways Freya uses magnifying gravity. They roll nat 1 and 3s. Causing one to explode. The other two come crushed into the ground, but keep moving forward even avoiding the ball bearings on the ground. They take aim at Freya, but she manages to use Silvery barbs to switch a nat 20 and they miss. We say it's Freya's gravity power Kelik blows another one up with his shotgun. Anael uses the javelin again and hits one, while Isabelle shoots out additional ice knifes The final robot turret jumps at Freya, beeping like it's going to explode, but she dodges out of the way and it explodes behind her. We didn't take any damage Kelik investigates the remaining 3 of them and each one has a small carbine in them that can be used to upgrade weapon Further down the tunnel we see a rusted golem, a decaying person, a ring of rusted iron. Kelik notices it's one of the ones from the bleak gate, while Freya notices it doesn't have the smoke from those active Kelik medicine check the body and it's definitely been dead a bit, Isabelle estimates it at about two weeks There is a steel bar wrapped around his wrist and his skull is caved in, black liquid is coming out lighting up as though wanting to be activated but unable. Nearby is a golden sword, golden amulet, and golden staff. As well as coins that match the ones we found in Axis Island Kelik repairs the carbines. They'll do 1d12 damage at 150 ft, they don't need to be reloaded, and can be fired twice in one turn. He keeps one, Anael, and Isabelle get others. We go off to test everything out. No idea what the staff does. Hops uses it. Opening up from the sky is a portal and out comes 15 purple frogs That rained about 18 damage worth of acid on us. As well Anael begins feeling her face burning, melting, and she feels the area (This is because she's part celestial) Key features about the staff - Has elemental properties and can cast burning hands of any element. If cast from The Shadow symbol it uses forbiddance, If not it uses an elemental version of Magic missile. It also will create a portal to an alternate dimension with various effects Anael picks up the sword with serrated edges as though it was one from the Aztecs. Sword has weird cracks of energy. When she hits it into a tree it effortlessly cuts through it serrating it and interesting enough leaving patched of fire, cold, corrosive and other damage Freya gets the amulet which can store up to 40 elemental damage before releasing itself as a sudden attack, The entire area must make saves or be blown up with it. It can be reassembled after Freya and Kelik decide to go spy on the theater while Anael and Hops go to RHC Stover is waiting for them. He suggests that we investigate further into mayor's aid and the golem They mention a lead about a theater outside town. Stover been ordered not to raid that theater, not because of corruption, but because of the difficulty and you're absolutely forbidden from interfering Hops touches his nose saying you got it boss Freya manages to sneak through with Kelik in to the theater they see a bunch of people in hoods and fedoras loading up carts and take off We decided not to follow the first one. The second one has a large hooded man and we follow that one. They stop at a warehouse. Walking out is a Tiefling with a checklist. Who after surveying it, Takes a briefcase out and the wagon heads back after checking it over We go in playing the "gotta use the bathroom" strategy. We ask the Tiefling some questions. We notice a very exquisite chamber and antiques. We see shelves of boxes, items, and rusty swords. Several mineral samples Kelik says you're a collector sir & they talk about that before We all introduced ourselves to each other. He mentions he is from Danor, Kelik from Ber, and Freya from Crisillyir A lady walks in. Freya notices her. Doctor Vandra is her name. Tiefling says he is new to town and asks what we're doing. Freya says that she is a university student Doctor teaches at nearby university, is apparently very pale face and under the weather, so doesn't want to talk and heads away quickly Anael and Hops goes to a restaurant together & we end the session there Hope you all have a wonderful week [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish
Top