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<blockquote data-quote="hawkeyefan" data-source="post: 8792247" data-attributes="member: 6785785"><p>Here are a few that I can think of off the top of my head that have informed my gaming at different points, and mostly continue to do so.</p><p></p><ul> <li data-xf-list-type="ul">Uncanny X-Men- particularly the Claremont years- a great blend of action and soap opera style drama</li> <li data-xf-list-type="ul">Lonesome Dove- when I need a pair of NPCs, you can't go wrong with using Call and McCrae, one all cold logic and the other all fiery emotion, as inspirations- also their trip from Texas to Montana and all the adventures they get into along the way, as well as themes of age and friendship and love are all great to draw upon</li> <li data-xf-list-type="ul">Deadwood- whenever I need a town, I think Deadwood always informs the place and its inhabitants in some way- either the location or the vibe or the inhabitants as NPCs- there's almost always a piece of it in my games ever since it first came out</li> <li data-xf-list-type="ul">Stephen King- absolutely lean on his works for inspiration on NPCs- thinking of a specific character from one of his books can help me formulate how I want to play a character, whether an NPC or a PC- so when I think "this guy's like Stu Redman" it really helps guide me in depicting them</li> <li data-xf-list-type="ul">Aliens- the first and second movie, particularly the second, were huge influences on us- just the vibe, the isolated setting, the dwindling hope, the conflict within the group, the different goals or "sub-missions" that come up- this was and remains a huge touchstone for our group</li> </ul><p></p><p>And I can also think of one that was big for my group because of its relevance at the time that we all first got together:</p><p></p><p>- Chronicles by Weis and Hickman</p><p></p><p>That one holds a different place for us in that it was certainly formative of our early gaming- I mean it was literally a shift along the lines of "look what you can do with D&D" and we responded to that- but over time it's become something more that we want to avoid- not so much the tropey characters and interpersonal drama, but the predefined plot that went along with them</p><p></p><p>There are others, for sure, but those all came to mind immediately.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8792247, member: 6785785"] Here are a few that I can think of off the top of my head that have informed my gaming at different points, and mostly continue to do so. [LIST] [*]Uncanny X-Men- particularly the Claremont years- a great blend of action and soap opera style drama [*]Lonesome Dove- when I need a pair of NPCs, you can't go wrong with using Call and McCrae, one all cold logic and the other all fiery emotion, as inspirations- also their trip from Texas to Montana and all the adventures they get into along the way, as well as themes of age and friendship and love are all great to draw upon [*]Deadwood- whenever I need a town, I think Deadwood always informs the place and its inhabitants in some way- either the location or the vibe or the inhabitants as NPCs- there's almost always a piece of it in my games ever since it first came out [*]Stephen King- absolutely lean on his works for inspiration on NPCs- thinking of a specific character from one of his books can help me formulate how I want to play a character, whether an NPC or a PC- so when I think "this guy's like Stu Redman" it really helps guide me in depicting them [*]Aliens- the first and second movie, particularly the second, were huge influences on us- just the vibe, the isolated setting, the dwindling hope, the conflict within the group, the different goals or "sub-missions" that come up- this was and remains a huge touchstone for our group [/LIST] And I can also think of one that was big for my group because of its relevance at the time that we all first got together: - Chronicles by Weis and Hickman That one holds a different place for us in that it was certainly formative of our early gaming- I mean it was literally a shift along the lines of "look what you can do with D&D" and we responded to that- but over time it's become something more that we want to avoid- not so much the tropey characters and interpersonal drama, but the predefined plot that went along with them There are others, for sure, but those all came to mind immediately. [/QUOTE]
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