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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Cultural Weapons and Armor Redundancy - Proposed Fix
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<blockquote data-quote="W'rkncacnter" data-source="post: 9235512" data-attributes="member: 7033455"><p>i mean, the immediate first thought here would be expertise dice. but an expertise die to AC/attack rolls seems...much (it's equivalent to about a +2 magic armor/weapon, mathematically). an expertise die to damage is <em>more</em> in line, but is kind of strange and only really works for weapons. still, as a weapon-only thing it's somewhat better then the +1 to damage suggested here mathematically (and in the last thread), if that's what you want.</p><p></p><p>for armor, i like how the first shot at this topic approached it, effectively giving the appropriate armor master feat (or something in line for such a thing, in the case of light armor) for whatever armor you've doubled up on. i don't like the proposition of this thread as much, mainly because it means you only have that sort of benefit for heavy armor (and i guess light armor in a way), whereas medium armor can be further improved with medium armor master. it feels less consistent. that said, it also feels inspired by pathfinder 2e, which has damage reduction for medium/heavy armors you've specialized in.</p><p></p><p>personally how i'll probably do this for my games is to take the original approach, except actually giving the appropriate feats for medium/heavy armor, and then for shields giving the shield focus feat. i might change the +1 to damage to an expertise die to damage, if only because i like expertise dice. they go clack.</p></blockquote><p></p>
[QUOTE="W'rkncacnter, post: 9235512, member: 7033455"] i mean, the immediate first thought here would be expertise dice. but an expertise die to AC/attack rolls seems...much (it's equivalent to about a +2 magic armor/weapon, mathematically). an expertise die to damage is [I]more[/I] in line, but is kind of strange and only really works for weapons. still, as a weapon-only thing it's somewhat better then the +1 to damage suggested here mathematically (and in the last thread), if that's what you want. for armor, i like how the first shot at this topic approached it, effectively giving the appropriate armor master feat (or something in line for such a thing, in the case of light armor) for whatever armor you've doubled up on. i don't like the proposition of this thread as much, mainly because it means you only have that sort of benefit for heavy armor (and i guess light armor in a way), whereas medium armor can be further improved with medium armor master. it feels less consistent. that said, it also feels inspired by pathfinder 2e, which has damage reduction for medium/heavy armors you've specialized in. personally how i'll probably do this for my games is to take the original approach, except actually giving the appropriate feats for medium/heavy armor, and then for shields giving the shield focus feat. i might change the +1 to damage to an expertise die to damage, if only because i like expertise dice. they go clack. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Cultural Weapons and Armor Redundancy - Proposed Fix
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