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Cultures in D&D/roleplaying: damned if you do, damned if you don't
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<blockquote data-quote="arjomanes" data-source="post: 7397374" data-attributes="member: 94951"><p>Don’t be afraid to create villains from any culture. Actually DO create villains in every culture in your game. My current game is set in 13th century Latvia/Belarus. Religious contention is a major plus. Catholic Christians, Orthodox Christians, pagan balts, pagan slavs, even Mongol warriors who follow Tengrism, heretics, Jews, let’s include it all. And Germans, Russians, and Balts side to side with fairy tale witches, rusalka, leshies, and goblins in the woods. D&D is a fantasy game. Let fantasy books, stories, comics, and movies be your guide. Don’t make cardboard races; make sure every creature/monster has a motive. If you have orcs, make them a unique inhuman race. Same with elves or whatever. Don’t make the french elves or the germans dwarves. Add those races in where the shadows lie, deep in the woods, in caves beneath the earth, or down crooked alleys.</p></blockquote><p></p>
[QUOTE="arjomanes, post: 7397374, member: 94951"] Don’t be afraid to create villains from any culture. Actually DO create villains in every culture in your game. My current game is set in 13th century Latvia/Belarus. Religious contention is a major plus. Catholic Christians, Orthodox Christians, pagan balts, pagan slavs, even Mongol warriors who follow Tengrism, heretics, Jews, let’s include it all. And Germans, Russians, and Balts side to side with fairy tale witches, rusalka, leshies, and goblins in the woods. D&D is a fantasy game. Let fantasy books, stories, comics, and movies be your guide. Don’t make cardboard races; make sure every creature/monster has a motive. If you have orcs, make them a unique inhuman race. Same with elves or whatever. Don’t make the french elves or the germans dwarves. Add those races in where the shadows lie, deep in the woods, in caves beneath the earth, or down crooked alleys. [/QUOTE]
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Cultures in D&D/roleplaying: damned if you do, damned if you don't
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