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<blockquote data-quote="Voadam" data-source="post: 9241685" data-attributes="member: 2209"><p>A goal of an internally consistent world is a distinct issue. There can be different issues applying to curating a PC list versus a DM monster palette in a consistent world.</p><p></p><p>I can say I am doing an Alice in wonderland where the PC focus is on Alice types going into Wonderland so while weird PC races are stricken, the first NPC is a white rabbit folk in a Feywild full of disparate fanciful types where that is on theme and appropriate.</p><p></p><p>There are plenty of valid reasons to have a limited PC range and an open world range.</p><p></p><p>I ran a gothic horror game and limited PC options to classic D&D races (elves, dwarves, orcs, etc.) and very near human variants (planetouched, shifters, etc.) to provide a theme of a fairly normal base perspective that is not too alien and could do a lot of interactions with society for a gothic horror feel. I did not allow dragonborn or such even though they were in the PH. I did not have harengon bandits but I did have a displacer beast at one point.</p><p></p><p>I was going for a specific theme and tone for the PC perspective which was very different from say my Wildwood game which had a premise of drawing in people from different worlds and the party ended up with a robot, a tiger folk, a lizardfolk, an elan, a tiefling, and others from multiple different worlds. In the gothic horror game if I am going for a theme of humans turned into monsters as a horror element it has a lot more impact if you are a person thinking about turning into an inhuman monster than if you start from the perspective of an inhuman monster.</p><p></p><p></p><p>Right but the impact is fairly different. One band having come through a portal into Lankhmar and these are the only rabbit folk in the world is interesting for that story point.</p><p></p><p>A PC being the only rabbit folk in Lankhmar has a completely different story impact as it is how most people will interact with that PC again and again. It can turn it into a Cerebus comic feel instead of a Lankhmar one.</p><p></p><p>Yeah, they will usually say they are not common or whatever and leave it at that. Or use whatever default description there is from the Harengon entry (which I am not familiar with).</p><p></p><p>Sure. If you say no orc PCs because there are no orcs on Krynn then there should not be orcs on Krynn at base absent a planar invasion or such.</p><p></p><p>That would be different though than saying no PC orcs because I run a good guys game and in this world orcs exist but are inherently evil.</p><p></p><p>I am not sure why it would be personal taste masquerading as vision. It could be, but that seems to generalize one option into a generality.</p><p></p><p>It is perfectly fine to feel they do not match the tone of Greyhawk. I expect many who say harengon do not match the tone of Greyhawk will not put random rabbit folk bandits in their Greyhawk games as an indigenous population in the Shield Lands. Same thing for dragonborn.</p><p></p><p>They might save such rabbit folk for a one off NPC encounter in <a href="https://preview.drivethrurpg.com/en/product/17039/ex1-dungeonland-1e?affiliate_id=17596" target="_blank">Dungeonland</a> though. </p><p>[ATTACH=full]343384[/ATTACH]</p></blockquote><p></p>
[QUOTE="Voadam, post: 9241685, member: 2209"] A goal of an internally consistent world is a distinct issue. There can be different issues applying to curating a PC list versus a DM monster palette in a consistent world. I can say I am doing an Alice in wonderland where the PC focus is on Alice types going into Wonderland so while weird PC races are stricken, the first NPC is a white rabbit folk in a Feywild full of disparate fanciful types where that is on theme and appropriate. There are plenty of valid reasons to have a limited PC range and an open world range. I ran a gothic horror game and limited PC options to classic D&D races (elves, dwarves, orcs, etc.) and very near human variants (planetouched, shifters, etc.) to provide a theme of a fairly normal base perspective that is not too alien and could do a lot of interactions with society for a gothic horror feel. I did not allow dragonborn or such even though they were in the PH. I did not have harengon bandits but I did have a displacer beast at one point. I was going for a specific theme and tone for the PC perspective which was very different from say my Wildwood game which had a premise of drawing in people from different worlds and the party ended up with a robot, a tiger folk, a lizardfolk, an elan, a tiefling, and others from multiple different worlds. In the gothic horror game if I am going for a theme of humans turned into monsters as a horror element it has a lot more impact if you are a person thinking about turning into an inhuman monster than if you start from the perspective of an inhuman monster. Right but the impact is fairly different. One band having come through a portal into Lankhmar and these are the only rabbit folk in the world is interesting for that story point. A PC being the only rabbit folk in Lankhmar has a completely different story impact as it is how most people will interact with that PC again and again. It can turn it into a Cerebus comic feel instead of a Lankhmar one. Yeah, they will usually say they are not common or whatever and leave it at that. Or use whatever default description there is from the Harengon entry (which I am not familiar with). Sure. If you say no orc PCs because there are no orcs on Krynn then there should not be orcs on Krynn at base absent a planar invasion or such. That would be different though than saying no PC orcs because I run a good guys game and in this world orcs exist but are inherently evil. I am not sure why it would be personal taste masquerading as vision. It could be, but that seems to generalize one option into a generality. It is perfectly fine to feel they do not match the tone of Greyhawk. I expect many who say harengon do not match the tone of Greyhawk will not put random rabbit folk bandits in their Greyhawk games as an indigenous population in the Shield Lands. Same thing for dragonborn. They might save such rabbit folk for a one off NPC encounter in [URL='https://preview.drivethrurpg.com/en/product/17039/ex1-dungeonland-1e?affiliate_id=17596']Dungeonland[/URL] though. [ATTACH type="full"]343384[/ATTACH] [/QUOTE]
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