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'Cure Wounds' is D&D's Most Popular Spell
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<blockquote data-quote="Leatherhead" data-source="post: 7777808" data-attributes="member: 53176"><p>If you look at just the Cleric data, you are still a weirdo. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>It's not hard to see why <em>Cure Wounds</em> is prevalent.</p><p>Firstly, Half Casters don't get <em>Healing Word</em>. They are stuck with only one option for a healing spell (unless you have a lenient DM who lets you administer Goodberries like Potions I suppose)</p><p>And it is popular for Land Druids because dropping Wildshape takes a Bonus Action, allowing you to do both in the same turn.</p><p>In every other case, people primarily go for <em>Healing Word</em>.</p><p></p><p>Likewise <em>Mage Hand</em> shows up as popular on Warlocks and Sorcerers, but not the other arcane casters (no I don't count the Artificer, it's still in playtesting). Both the Sorcerer and the Warlock can get lots of cantrips at t1 of play. This would imply that Mage Hand isn't a first string pick, but rather something that people gravitate towards as their 3rd or 4th cantrip and they have all the other stuff they want.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7777808, member: 53176"] If you look at just the Cleric data, you are still a weirdo. :angel: It's not hard to see why [I]Cure Wounds[/I] is prevalent. Firstly, Half Casters don't get [I]Healing Word[/I]. They are stuck with only one option for a healing spell (unless you have a lenient DM who lets you administer Goodberries like Potions I suppose) And it is popular for Land Druids because dropping Wildshape takes a Bonus Action, allowing you to do both in the same turn. In every other case, people primarily go for [I]Healing Word[/I]. Likewise [I]Mage Hand[/I] shows up as popular on Warlocks and Sorcerers, but not the other arcane casters (no I don't count the Artificer, it's still in playtesting). Both the Sorcerer and the Warlock can get lots of cantrips at t1 of play. This would imply that Mage Hand isn't a first string pick, but rather something that people gravitate towards as their 3rd or 4th cantrip and they have all the other stuff they want. [/QUOTE]
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