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<blockquote data-quote="Beefermatic" data-source="post: 8443560" data-attributes="member: 6670757"><p><strong><u>Lord Capricus of the 8 Deities</u></strong></p><p></p><p><em>"The Lord of Love and Death, The White Death, Lord of Beauty, Dark Lord of Lust"</em></p><p></p><p>-------------------------------------------</p><p></p><p><em>A beautiful slender man with cotton candy white-pink hair and ice blue eyes stares at you from a long table, a feast atop it, huge slabs of cooked meat, a huge roast, fountains of wine and various strange fruits of which you've never before encountered create a rainbow of colors and scents, he's eating a huge hock of meat, which he puts down as you approach, a malevolent smile creeps across his face, ear to ear. "Ah you must be the new Demigod I've heard so much about... I've been dying to meet you.." He says as he rises and approaches. <em>You notice the smell of iron, the fountain of wine appears to have blood mixed into it, the roast appears to be a humanoid of some sort, the hock of meat he put down appears to be a roast humanoid limb. He</em> moves with a lithe and unmistakable grace, a strange lavender light seems to be backlighting him. He wears extremely low rise tight fitting pants going to his pubis, fringed on the sides and leading to white furred leg warmers and purple leather boots, he wears two belts cris-crossing in the center, a dagger on his sides, the unsheathed blade is jet black with strange shifting purple runes across it's surface, they appear untranslatable, he wears a fur collared jacket, also fringed across the sleeves, he wears no shirt under his jacket, and seems to have a chest and face made of flesh, however his body arms appear to be made of pure mithril. his hands however turn jet black as if covered in soot and end in sharp and wicked claws.</em></p><p></p><p></p><p><strong>Medium Outsider (Living Construct, Undead)</strong></p><p><strong>Divine Rank 16 (Greater Deity) Proxy of Kiss Me To The Moon (First One)</strong></p><p><strong></strong></p><p><strong>Hit Dice:</strong> 80d20 (80 Commando gestalt, 80 Evil Clown gestalt, 60 Tome Shadow Dancer, 10 Assassin, 10 Pathfinder Assassin) +1600 Epic Toughness, +960 Paragon, +480 boons of the 7 springs, +12,040 Cha (17,040 hp, 34,080 in divine realm or Vajra )</p><p></p><p><strong>Armor Class:</strong> 887(+20 Armor, +8 Shield, +157 Dex, +46 natural, +622 Deflection, +24 Divine/Insight/Luck) Touch 821, Flat Footed 710</p><p><strong>Initiative:</strong> Always First 178 (157 dex, 21 Div bonus and feats)</p><p><strong>Speed:</strong> 2,340, fly 4,680 perfect (x3 Vajra form)</p><p></p><p><strong>Base Attack/Grapple (CMB/CMD):</strong> 80/ 466 (466/633)</p><p></p><p><strong>Attack:</strong></p><p><strong>+20 Mirrorshard Claws of the Wicked King:</strong> <u>+513 Melee:</u> 20d10 +240d6 Bleeding, +240d30 Heartbreak, +45 Str, +20 Ench, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush, +1d8 Cold, + Blinding, +Death (2,641 avg) 18-20/x2 Crit</p><p></p><p><strong>+36 Stiehl:</strong> <u><u>+528 Melee:</u> 30d10</u> +240d6 Bleeding, +240d30 Heartbreak, +36 Ench, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush, +10d4 Wisdom, +Soul Drain, +Blinding, +Death (2,757 avg) 16-20/x2 Crit</p><p>Range 50 ft (thrown) (1496 avg)</p><p></p><p><strong>Kick:</strong> +493 Melee: 4d10 +240d6 Bleeding, +240d30 Heartbreak, +45 Str, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush (2,161 avg) 19-20/x2 Crit</p><p></p><p><strong>Full Attack:</strong> 9 attacks Claws of the Wicked King + Kick, 8 attacks Stiehl + Kick</p><p></p><p><strong>Special Attacks:</strong> Bloody Aura, Heartbreak Aura. <em>Wish </em>16xday</p><p><strong>Special Qualities:</strong> Damage Reduction 75/+6 (15/-), SR 121, Divine Immunities, Immunity to: Acid, Fire, Fear, and Mind Influencing Effects, Starflight, Divine Aura (28,600 ft Shadow Strike can be used as part of aura), Boon of the 8 Deities</p><p></p><p><strong>Saves:</strong> Fort +558, Ref +562, Will +430</p><p><strong>Abilities:</strong> Str 100(+45), Dex 324(+157), Con 100(+45), Int 88(+39), Wis 88(+39), Cha 320(+155) (Vajra all stats doubled)</p><p></p><p><strong>Skills:</strong> All skills are at 106+ relevant ability modifier.</p><p></p><p><strong>Feats:</strong> Toughness, Deflect Arrows, etc, etc the basics for a Rogue type (most used for extra divine abilities)</p><p></p><p><strong>Epic Feats</strong>: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness</p><p></p><p><strong>Divine Abilities: </strong>Heavenly Mind/Spirit/Soul, Agile Mind/Spirit/Soul, Legendary, Living Construct, Mithril Body, Superior Sneak Attack, Perfect Sneak Attack, Divine Sneak Attack, Goetic Blood, Lord of Blood, Extend Aura x2, Perfect Initiative</p><p></p><p><strong>Cosmic Abilities: </strong>Spirit Stealer, Inner Eye, Legendary Dexterity (Esoteric) , Legendary Charisma (Esoteric), Abrogate, Nullification</p><p></p><p><strong>Transcendent Abilities: </strong>Divine Nullification</p><p></p><p><strong>Portfolios: </strong>Love, Death (Blood)</p><p></p><p><strong>Proxy Salient Abilities:</strong> Heartbreak Effect, Legendary Charisma, Legendary Dexterity, Triple Gestalt, Improved Portfolios</p><p> </p><p><strong>Environment:</strong> Shinkokku, Outer Planes</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> (official CR 160)</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Effective Class Level:</strong> 160</p><p></p><p><strong>Combat: </strong>Lord Capricus is considered by many to be one of the strongest of the 8 Deities, not due to his outward physical power, but due to his sheer skill and the connection he has made with the Overdeity Kiss Me To The Moon, a Sidereal residing on the outer rim of his Galaxy with a love for human emotion. She has granted Capricus many boons in order that he may give her a constant stream of new and exciting emotional experiences to experience herself.</p><p></p><p>Wholly evil and full of corruption, Capricus is for lack of a better term a monster. He eats humans, particularly children, partakes in wanton murder and rape, absorbs souls for the sheer thrill of it and thinks nothing of slaughtering thousands, even millions for little reason.</p><p></p><p>The 8 keep Capricus around as they know that without the help of those of unscrupulous mindsets, Vlitra can never be defeated, thusly it's better to have an evil god who's power is being added to the whole of the group whom evil humans and mortals worship vice demons gaining that same worship and it only serving to work against their cause.</p><p></p><p>Capricus also is known to be the one the 8 tend to go to for the issues and situations they can't deal with themselves, but need to be done a certain way, generally the way someone truly evil and despotic would handle it. He happily encourages this from his peers and handles the situations with the utmost care. He is something of a black ops and wetworks type and thoroughly enjoys his work.</p><p></p><p>In combat, Capricus uses his ability to nullify all foes divine abilities and feats to render his foes nearly helpless, then abrogates whatever powers they have left and then relies on sheer damage and repeatedly attacks in melee full force attempting to snuff the target out as quickly and efficiently as possible with assassination attempts, ambushes, and blinding foes with his Mirrorshard Blade ability. Once blinded, he will unleash multiple sneak attacks upon a foe dealing divine damage avoiding immunity.</p><p></p><p>If a foe relies upon multiple cosmic level powers, he uses his Tome Shadowdancer abilities to close the gap and strike fast and hard, allowing his heartbreak and bleeding effect to obliterate his enemies and heal whatever damage he may suffer and will allow his bleed damage to destroy his foe over time. He will always attempt hit and run style attacks against any serious threat, and if facing an overwhelmingly superior foe, will always flee, though if cornered will fight to the death.</p><p></p><p>If against a considerably weaker foe, he takes his time (if the situation permits) and enjoys himself with them. Playing with them, letting them think their winning just to steal their hope away. He enjoys stealing the souls and memories of his foes, savoring them as one might a good wine and saving bits of their essence for later snacking. He's fond of taking such foes corpses and having his chefs prepare them as one might a deer or pig and he feasts upon them later holding banquets for his profane entourage.</p><p></p><p>Capricus racially is a Paragon by birth, and was later transformed into a Charisma devouring vampiric entity known as a Bloodless, when he full embraced this dark path later on in his unlife becoming a god of death, he further embraced this path using his divine power to become a Daywalker vampire.</p><p></p><p>The bloodless template can be found in the Sword and Sorcery Creature Collection 2 in the back of the book where they have several templates listed, it can be downloaded here: <a href="https://kupdf.net/download/creature-collection-ii-dark-menagerie_590493c8dc0d609270959f0f_pdf" target="_blank">Creature Collection II Dark Menagerie - Free Download PDF</a></p><p></p><p><strong>Cosmic Might (Ex): </strong>Deal a maximum of 80d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated.</p><p></p><p><strong>Boon of the 8 Deities (Su): </strong>Any 'Soul, Mind, Body, Spirit' ability also has it's respective ability modifier added as an additional layer of deflection AC</p><p></p><p><strong>Love/Death (Blood) Portfolio:</strong> Capricus is the god of Death and Love, his Death Domain is heavily influenced by vampiric abilities which alter the baseline powers to some degree. He gains the following abilities:</p><p></p><p><em>-Positive Energy Vulnerability: </em>Capricus takes double damage from Positive Energy attacks</p><p></p><p><em>-Sterility: </em>Capricus can never sire children, excluding vampire spawn and bloodless</p><p></p><p><em>-Undeath (Daywalker): Capricus is treated as Undead for all abilities and effects, he uses his Charisma Modifier for calculating HP and Fort saves instead of but keeps his Constitution score for certain effects</em></p><p><em></em></p><p><em>-Target of Rage:</em> Capricus takes x2 Damage from rage effects and abilities and those raging against him gain a +16 circumstance modifier on attack rolls against him</p><p></p><p><em>-Love is Blind:</em> -32 against Enchantment Effects</p><p></p><p>-<em>Cold Resistance: </em>80</p><p></p><p><em>-Charisma Ward: </em>Immunity to Charisma Drain or Damage, Extends to allies in Div Aura</p><p></p><p><em>-Necromantic Immunity</em>: Immune to all Nacromantic effects</p><p></p><p><em>-Scion of Love: Capricus</em> gains a +32 Bonus on his Charisma</p><p></p><p><em>-Perfect Summoning (undead): </em>Any undead summoned by Capricus have +200% HD</p><p></p><p>-<em>Brethren of Love: +32 Charisma to any summoned creature</em></p><p><em></em></p><p><em>-Embodiment of Death: Immunities to his death effects ineffective</em></p><p><em></em></p><p><em>-Embodiment of Love: Immunities to Enchantments ineffective</em></p><p><em></em></p><p><em>-Uncanny Bloody Effect: </em>See Below</p><p></p><p><em>-Uncanny Love Effect: See Below</em></p><p><em></em></p><p><em>-Absorb Blood: Absorb Bloody Effect damage done, gain temporary HP</em></p><p><em></em></p><p><em>-Beautiful Soul: Cha score to Regeneration</em></p><p></p><p></p><p><strong>Bloody Effect (Su): </strong>Drains blood from targets dealing d6's of bleed damage per hd, this damage continues every round unless magically healed at least the base dice dealt or fast healed regenerated at least the base dice done (so 80d6 would need to heal at least 80 damage) each subsequent attack stacks the dice damage dealt (three attacks dealing 80d6 would deal 240d6 bleeding damage the following round) foes without blood simply take d6s of blugeoning damage. DC 546 if applicable</p><p></p><p>Beam (Ray) 160d6 3,600 ft range</p><p></p><p>Blast 80d6 3,600 ft range/ 225ft. Standard action Ref DC 546/half</p><p></p><p>Blood 40d6 Melee Free action when struck Ref DC 546/half</p><p></p><p>Breath 80d6 225ft. cone, 900ft line, Standard action Ref DC 546/half</p><p></p><p>Hand 240d6 Melee Touch or Unarmed Strike</p><p></p><p>Immolation 240d6 57,600ft radius blast, Ref DC 546/half</p><p></p><p>Storm 40d6 57,600ft radius, Ref DC 546/half /none Free -</p><p></p><p>Strike 40d6x24 Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 80d6 225ft cone 546 Will/none</p><p></p><p><strong>Heartbreak Effect (Su): </strong>Assaults foes with heartrending emotional damage. This deals 2d30 damage per hd of the user and causes a foes eyes to produce tears uncontrollably. This damage can be made subdual if the user so chooses too. If subdued in such a way the foe falls into a deep and catatonic depression, wracked with tortured guilt of past misdeeds and misconnections. This damage is entirely ineffective against foes without emotion or mindless enemies (Vermin, Constructs, certain Undead, Oozes Etc) though immunity to mind influencing effects is ineffective against it.</p><p></p><p><em>This is a Cosmic level power granted to Capricus from the First One known as</em><strong><em> Kiss Me To The Moon</em></strong><em><strong>,</strong></em> upgrading his <strong>"Love Effect"</strong> which does much the same thing but deals d8s of damage, it's power is not doubled from having a double domain. DC 398 if applicable</p><p></p><p>Beam (Ray) 160d30 3,600 ft range</p><p></p><p>Blast 80d30 3,600 ft range/ 225ft. Standard action Ref DC 546/half</p><p></p><p>Blood 40d30 Melee Free action when struck Ref DC 546/half</p><p></p><p>Breath 80d30 225ft. cone, 900ft line, Standard action Ref DC 546/half</p><p></p><p>Hand 240d30 Melee Touch or Unarmed Strike</p><p></p><p>Immolation 240d30 57,600ft radius blast, DC Ref DC 546/half</p><p></p><p>Storm 40d30 57,600ft radius, Ref DC 546/half or None Free -</p><p></p><p>Strike 40d30 Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 80d30 225ft cone 546 Will/none</p><p></p><p></p><p><strong>Lord of Blood (Daywalker) (Ex): </strong>Capricus gains the Vampire template Capricus however is a Daywalker, allowing him to move in sunlight unaffected and freely move in water, but he loses the signature energy drain ability, shapechanging and gaseous form abilities of other vampire breeds but does gain a fly speed equal to double his base land speed with good maneuverability. <a href="https://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire/" target="_blank">Vampire (CR +2) – d20PFSRD</a></p><p></p><p><strong>Mithril Body (Ex):</strong> Gain +10 to Strength, +40 to Dex, Add 15/- to DR, gain +15 to Natural AC, Weight reverts back to base creature's weight</p><p></p><p><strong>Starflight(Sp):</strong> Can reach any place in the multiverse in 3d20 days.</p><p></p><p><strong>Vajra Form:</strong> The 8 Deities can increase their overall combat effectiveness by pulling upon the power of the Mantra, This doubles all stats (str, dex, con etc) triples movement speed, and doubles their HP as if they were in their Divine Realm. HP is not increased for the increase to Con in this form, nor will it double their HP in their divine realm.</p><p></p><p><strong>Divine Immunity(Ex):</strong> Immune to all environmental effects, Immune to all natural effects</p><p></p><p><strong>Legendary Charisma:</strong> Charisma is doubled</p><p></p><p><strong>Legendary Dexterity:</strong> Dexterity is doubled</p><p></p><p><strong>Agile Soul, Spirit, Mind: </strong>Add Dexterity Modifier to Saves, Attack Rolls and DCs</p><p></p><p><strong>Legendary: </strong>Gain the Monster of Legend template,</p><p><a href="https://www.realmshelps.net/monsters/templates/monsterlegend.shtml" target="_blank">Template - Monster Of Legend</a></p><p>He has taken the following abilities:</p><p>-Immunities: Acid, Fear, Fire, and Mind Influencing Effects</p><p>-Regrow Limbs</p><p></p><p><strong>Abrogate: </strong>One enemy within Capricus' Divine Aura has their strongest ability (chosen by Capricus) nullified</p><p></p><p><strong>Inner Eye:</strong> Always rolling maximum on all dice rolls</p><p></p><p><strong>Nullification: </strong>Nullify all opponent's Feats within divine aura</p><p></p><p><strong>Divine Nullification: </strong>Nullify all opponent's Divine Abilities within divine aura</p><p></p><p><strong>Spirit Stealer:</strong> absorb all Quintessence that would otherwise be lost when destroying a divine foe</p><p></p><p><strong>Proxy Salient Abilities: </strong>Boons granted to Capricus over the millions of years he's worked with Kiss Me To The Moon. He's been granted 2 additional Classes to gestalt over his basic class levels (The Commando and the Evil Clown), the ability to use powerful Cosmic Heartbreak damage with his Love Effect, both of his Portfolios are considered Double with all the boons and drawbacks of that, and he's been gifted 2 Cosmic Abilities: Legendary Charisma and Legendary Dexterity. Should he ever give up his path, these abilities would cease.</p><p></p><p><em>-Spell Like Abilities:</em> Caster Level equal to HD+ Divine Bonus DC 546</p><p></p><p>At Will: Commune, Dream, Etherialness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight</p><p>16/day: <em>Wish </em></p><p>3/day: See Invisibility, Haste, Banishment</p><p>Portfolio Spell Like Abilities: 2/Round:</p><p><em>Love: </em></p><p>Charm Animal, Eagle's Splendor, Blindness/ Deafness, Charm Monster, Symbol of Sleep, Symbol of Persuasion, Power Word Blind, Sympathy, Dominate Monster</p><p><em>Death: </em></p><p>Cause Fear, Death Knell, Animate Dead, Death Ward, Slay Living, Create Undead, Destruction, Create Greater Undead, Wail of the Banshee</p><p></p><p><strong>-Class Features:</strong></p><p></p><p><em>Commando: </em>Gain sneak attack 20d6, Ambush 40d6, Hide in Plain Sight, Tactical Step 20/ round allowing him to make 20 immediate 5ft step actions in any round, uncanny stealth granting him +30 on stealth checks while using his environment, Neck Break</p><p></p><p>Commando can be found here: <a href="https://www.enworld.org/threads/sub-epic-offerings.592328/" target="_blank">Sub-Epic Offerings</a></p><p></p><p><em>Evil Clown:</em> Aura of Evil, Tomfoolery 40d6, Charisma Bonus to AC +20, Claws and Bite, Clown Gags, All in Good Fun, Vanishing, Regen =to Charisma, Aura of Menace, Eater of Children, Clown Car, Eater of the World, Tent of Horrors, 4th Wall, Cotton Candy Contraption, Worst Nightmare, Last Trick</p><p></p><p>Evil Clown can be found here: <a href="https://www.dandwiki.com/wiki/Evil_Clown_(3.5e_NPC_Class)" target="_blank">Evil Clown (3.5e NPC Class) - D&D Wiki</a></p><p></p><p><em>Assassin: </em>Spells, Sneak Attack 5d6, Assassinate</p><p></p><p><em>Pathfinder Assassin:</em> Angel of Death, Sneak Attack 5d6, True Death, Quiet Death, Hidden Weapons</p><p></p><p><em>Tome Shadowdancer: </em>See in Darkness, Shadow Slide, Shadow strike, Darkness, Hide in Plain Sight, Sneak Attack 30d6, Improved Shadow Slide, Shadow Door, Shadow Walk, Deeper Darkness, Shadow Pounce, Improved Shadow Strike, Shadow Friends, Shadow Vanish, Mirrorshard Blade, Phantasmal Image</p><p></p><p>Tome Shadowdancer can be found here: <a href="https://dungeons.fandom.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)" target="_blank">Shadowdancer, Tome (3.5e Prestige Class)</a></p><p>_________________________</p><p></p><p></p><p><strong>New Divine Abilities:</strong></p><p><strong></strong></p><p><strong>-Agile Mind/ Body/ Soul/ Spirit:</strong></p><p>You are so deft it affects every facet of your existence</p><p>Prerequisites: Dexterity 100</p><p>Benefit: Dexterity to respective stats, Circumstance bonus. Divine Bonus, Circumstance, to AC.</p><p></p><p><strong>-Mithril Body (Ex): </strong></p><p>Your manifestation is made of ultra light yet strong and beautiful Mithril.</p><p>Prerequisites: Dex 70, Ersatz (Or Living Construct)</p><p>You gain +10 to Strength, +40 to Dex, Add 15/- to DR, gain +15 to Natural AC, Weight reverts back to base creature's weight</p><p></p><p>-<strong>Love Effect</strong>:</p><p>You use the power of love as a powerful weapon against those who have emotions.</p><p>Prerequisite: Charisma 40, Must have found true love</p><p>You can assault your foes with powerful emotional energy dealing d8s of damage per HD and causing the enemy's eyes to uncontrollably tear up. This damage can be made into subdual damage at your choosing. If subdual damage deals enough to knock an enemy unconscious, they become tortured with guilt and lose the will to fight for an amount of hours equal to your divine rank being treated as under a <em>sanctuary</em> effect. Attacking such a foe allows for a new saving throw and the enemy can fight normally, though shaken, for the encounter regardless of success or not. A successful Will saving throw negates the depression effect.</p><p></p><p>This ability does not effect mindless creatures or beings without emotions. Immunity to mind influencing effects negates the depression but not the damage.</p><p></p><p><strong>-Living Construct:</strong></p><p>You gain the Living Construct subtype, this ability can be used in place of the Ersatz ability for all "Body" type abilities associated with that ability.</p><p>Prerequisites: none</p><p>Benefit: Gain the Living Construct subtype</p><h3><a href="http://eberronunlimited.wikidot.com/living-construct" target="_blank">Living Construct Subtype - Eberron Unlimited</a></h3><p></p><p><img src="http://eberronunlimited.wikidot.com/local--favicon/favicon.gif" alt="eberronunlimited.wikidot.com" class="fr-fic fr-dii fr-draggable " style="" /> eberronunlimited.wikidot.com</p><p></p><p><strong>New Cosmic Abilities:</strong></p><p></p><p>-<strong>Heartbreak Effect</strong>:</p><p>You fuel your powers with devastating emotional forces that shatter foes psyches causing lasting damage in the minds of attackers</p><p>Prerequisites: Charisma 100, Wisdom 70, Uncanny Love Effect, must have experienced great personal tragedy</p><p>You can assault your foes with devastating emotional energy making foes relive their most enduring failures and sadnesses, dealing 2d30 points of damage per HD and causing the enemy's eyes to uncontrollably tear up. This damage can be made into subdual damage at your choosing.</p><p></p><p>If subdual damage deals enough to knock an enemy unconscious, upon recovery they become tortured with absolute emotional agony and lose the will to fight for an amount of days equal to your divine rank being treated as under a <em>sanctuary</em> effect. Attacking such a foe allows for a new saving throw and allows the opponent to be considered staggered and shaken for the encounter regardless of success or not. A successful Will saving throw reduces the depression effect to a shaken and staggered effect for an amount of hours equal to your Divine Bonus instead of days.</p><p></p><p>This ability does not effect mindless creatures or beings without emotions. Immunity to mind influencing effects negates the depression but not the damage.</p><p></p><p>--------------------------------------------------------</p><p></p><p>Equipment:</p><p></p><p><strong>-Claws of the Wicked King: </strong>+20 enchanted claws, not an artifact as much as a reskin of his Mirrorshard Blade power to work with his Evil Clown Claws power, he does have enchantments on his claws granting him a speed enchantment and +20 bonus on his claws however, and if his hands were to be removed and they were fashioned into weapons, they would impart these enchantments.</p><p></p><p><strong>-The Steihl:</strong> The Steihl is a powerful Keneshin dagger of ancient origin. It has Chaos runes up the length of it's black blade and steals the memories of those it strikes. It is an unbreakable +36 Dagger which deals an additional 10d4 Wisdom Drain from those it strikes. Immunity to Ability Drain is ineffective against this weapon and if killed the Steihl steals the soul of the opponent soul trapping them within the blade to be held indefinitely until released by Capricus himself or whomever wields the blade.</p><p></p><p>3 divine artifacts liquidated for x4 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8443560, member: 6670757"] [B][U]Lord Capricus of the 8 Deities[/U][/B] [I]"The Lord of Love and Death, The White Death, Lord of Beauty, Dark Lord of Lust"[/I] ------------------------------------------- [I]A beautiful slender man with cotton candy white-pink hair and ice blue eyes stares at you from a long table, a feast atop it, huge slabs of cooked meat, a huge roast, fountains of wine and various strange fruits of which you've never before encountered create a rainbow of colors and scents, he's eating a huge hock of meat, which he puts down as you approach, a malevolent smile creeps across his face, ear to ear. "Ah you must be the new Demigod I've heard so much about... I've been dying to meet you.." He says as he rises and approaches. [I]You notice the smell of iron, the fountain of wine appears to have blood mixed into it, the roast appears to be a humanoid of some sort, the hock of meat he put down appears to be a roast humanoid limb. He[/I] moves with a lithe and unmistakable grace, a strange lavender light seems to be backlighting him. He wears extremely low rise tight fitting pants going to his pubis, fringed on the sides and leading to white furred leg warmers and purple leather boots, he wears two belts cris-crossing in the center, a dagger on his sides, the unsheathed blade is jet black with strange shifting purple runes across it's surface, they appear untranslatable, he wears a fur collared jacket, also fringed across the sleeves, he wears no shirt under his jacket, and seems to have a chest and face made of flesh, however his body arms appear to be made of pure mithril. his hands however turn jet black as if covered in soot and end in sharp and wicked claws.[/I] [B]Medium Outsider (Living Construct, Undead) Divine Rank 16 (Greater Deity) Proxy of Kiss Me To The Moon (First One) Hit Dice:[/B] 80d20 (80 Commando gestalt, 80 Evil Clown gestalt, 60 Tome Shadow Dancer, 10 Assassin, 10 Pathfinder Assassin) +1600 Epic Toughness, +960 Paragon, +480 boons of the 7 springs, +12,040 Cha (17,040 hp, 34,080 in divine realm or Vajra ) [B]Armor Class:[/B] 887(+20 Armor, +8 Shield, +157 Dex, +46 natural, +622 Deflection, +24 Divine/Insight/Luck) Touch 821, Flat Footed 710 [B]Initiative:[/B] Always First 178 (157 dex, 21 Div bonus and feats) [B]Speed:[/B] 2,340, fly 4,680 perfect (x3 Vajra form) [B]Base Attack/Grapple (CMB/CMD):[/B] 80/ 466 (466/633) [B]Attack: +20 Mirrorshard Claws of the Wicked King:[/B] [U]+513 Melee:[/U] 20d10 +240d6 Bleeding, +240d30 Heartbreak, +45 Str, +20 Ench, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush, +1d8 Cold, + Blinding, +Death (2,641 avg) 18-20/x2 Crit [B]+36 Stiehl:[/B] [U][U]+528 Melee:[/U] 30d10[/U] +240d6 Bleeding, +240d30 Heartbreak, +36 Ench, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush, +10d4 Wisdom, +Soul Drain, +Blinding, +Death (2,757 avg) 16-20/x2 Crit Range 50 ft (thrown) (1496 avg) [B]Kick:[/B] +493 Melee: 4d10 +240d6 Bleeding, +240d30 Heartbreak, +45 Str, +20 Luck, +16 Divine, +90d12 Sneak Attack, +40d6 Ambush (2,161 avg) 19-20/x2 Crit [B]Full Attack:[/B] 9 attacks Claws of the Wicked King + Kick, 8 attacks Stiehl + Kick [B]Special Attacks:[/B] Bloody Aura, Heartbreak Aura. [I]Wish [/I]16xday [B]Special Qualities:[/B] Damage Reduction 75/+6 (15/-), SR 121, Divine Immunities, Immunity to: Acid, Fire, Fear, and Mind Influencing Effects, Starflight, Divine Aura (28,600 ft Shadow Strike can be used as part of aura), Boon of the 8 Deities [B]Saves:[/B] Fort +558, Ref +562, Will +430 [B]Abilities:[/B] Str 100(+45), Dex 324(+157), Con 100(+45), Int 88(+39), Wis 88(+39), Cha 320(+155) (Vajra all stats doubled) [B]Skills:[/B] All skills are at 106+ relevant ability modifier. [B]Feats:[/B] Toughness, Deflect Arrows, etc, etc the basics for a Rogue type (most used for extra divine abilities) [B]Epic Feats[/B]: Legendary Archer, Exceptional Deflection, Reflect Arrows, Infinite Deflection, Epic Toughness [B]Divine Abilities: [/B]Heavenly Mind/Spirit/Soul, Agile Mind/Spirit/Soul, Legendary, Living Construct, Mithril Body, Superior Sneak Attack, Perfect Sneak Attack, Divine Sneak Attack, Goetic Blood, Lord of Blood, Extend Aura x2, Perfect Initiative [B]Cosmic Abilities: [/B]Spirit Stealer, Inner Eye, Legendary Dexterity (Esoteric) , Legendary Charisma (Esoteric), Abrogate, Nullification [B]Transcendent Abilities: [/B]Divine Nullification [B]Portfolios: [/B]Love, Death (Blood) [B]Proxy Salient Abilities:[/B] Heartbreak Effect, Legendary Charisma, Legendary Dexterity, Triple Gestalt, Improved Portfolios [B]Environment:[/B] Shinkokku, Outer Planes [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] (official CR 160) [B]Treasure:[/B] Standard [B]Alignment:[/B] Neutral Evil [B]Effective Class Level:[/B] 160 [B]Combat: [/B]Lord Capricus is considered by many to be one of the strongest of the 8 Deities, not due to his outward physical power, but due to his sheer skill and the connection he has made with the Overdeity Kiss Me To The Moon, a Sidereal residing on the outer rim of his Galaxy with a love for human emotion. She has granted Capricus many boons in order that he may give her a constant stream of new and exciting emotional experiences to experience herself. Wholly evil and full of corruption, Capricus is for lack of a better term a monster. He eats humans, particularly children, partakes in wanton murder and rape, absorbs souls for the sheer thrill of it and thinks nothing of slaughtering thousands, even millions for little reason. The 8 keep Capricus around as they know that without the help of those of unscrupulous mindsets, Vlitra can never be defeated, thusly it's better to have an evil god who's power is being added to the whole of the group whom evil humans and mortals worship vice demons gaining that same worship and it only serving to work against their cause. Capricus also is known to be the one the 8 tend to go to for the issues and situations they can't deal with themselves, but need to be done a certain way, generally the way someone truly evil and despotic would handle it. He happily encourages this from his peers and handles the situations with the utmost care. He is something of a black ops and wetworks type and thoroughly enjoys his work. In combat, Capricus uses his ability to nullify all foes divine abilities and feats to render his foes nearly helpless, then abrogates whatever powers they have left and then relies on sheer damage and repeatedly attacks in melee full force attempting to snuff the target out as quickly and efficiently as possible with assassination attempts, ambushes, and blinding foes with his Mirrorshard Blade ability. Once blinded, he will unleash multiple sneak attacks upon a foe dealing divine damage avoiding immunity. If a foe relies upon multiple cosmic level powers, he uses his Tome Shadowdancer abilities to close the gap and strike fast and hard, allowing his heartbreak and bleeding effect to obliterate his enemies and heal whatever damage he may suffer and will allow his bleed damage to destroy his foe over time. He will always attempt hit and run style attacks against any serious threat, and if facing an overwhelmingly superior foe, will always flee, though if cornered will fight to the death. If against a considerably weaker foe, he takes his time (if the situation permits) and enjoys himself with them. Playing with them, letting them think their winning just to steal their hope away. He enjoys stealing the souls and memories of his foes, savoring them as one might a good wine and saving bits of their essence for later snacking. He's fond of taking such foes corpses and having his chefs prepare them as one might a deer or pig and he feasts upon them later holding banquets for his profane entourage. Capricus racially is a Paragon by birth, and was later transformed into a Charisma devouring vampiric entity known as a Bloodless, when he full embraced this dark path later on in his unlife becoming a god of death, he further embraced this path using his divine power to become a Daywalker vampire. The bloodless template can be found in the Sword and Sorcery Creature Collection 2 in the back of the book where they have several templates listed, it can be downloaded here: [URL='https://kupdf.net/download/creature-collection-ii-dark-menagerie_590493c8dc0d609270959f0f_pdf']Creature Collection II Dark Menagerie - Free Download PDF[/URL] [B]Cosmic Might (Ex): [/B]Deal a maximum of 80d20 base damage with virtual size categories for any unarmed or weapon strike unless otherwise stated. [B]Boon of the 8 Deities (Su): [/B]Any 'Soul, Mind, Body, Spirit' ability also has it's respective ability modifier added as an additional layer of deflection AC [B]Love/Death (Blood) Portfolio:[/B] Capricus is the god of Death and Love, his Death Domain is heavily influenced by vampiric abilities which alter the baseline powers to some degree. He gains the following abilities: [I]-Positive Energy Vulnerability: [/I]Capricus takes double damage from Positive Energy attacks [I]-Sterility: [/I]Capricus can never sire children, excluding vampire spawn and bloodless [I]-Undeath (Daywalker): Capricus is treated as Undead for all abilities and effects, he uses his Charisma Modifier for calculating HP and Fort saves instead of but keeps his Constitution score for certain effects -Target of Rage:[/I] Capricus takes x2 Damage from rage effects and abilities and those raging against him gain a +16 circumstance modifier on attack rolls against him [I]-Love is Blind:[/I] -32 against Enchantment Effects -[I]Cold Resistance: [/I]80 [I]-Charisma Ward: [/I]Immunity to Charisma Drain or Damage, Extends to allies in Div Aura [I]-Necromantic Immunity[/I]: Immune to all Nacromantic effects [I]-Scion of Love: Capricus[/I] gains a +32 Bonus on his Charisma [I]-Perfect Summoning (undead): [/I]Any undead summoned by Capricus have +200% HD -[I]Brethren of Love: +32 Charisma to any summoned creature -Embodiment of Death: Immunities to his death effects ineffective -Embodiment of Love: Immunities to Enchantments ineffective -Uncanny Bloody Effect: [/I]See Below [I]-Uncanny Love Effect: See Below -Absorb Blood: Absorb Bloody Effect damage done, gain temporary HP -Beautiful Soul: Cha score to Regeneration[/I] [B]Bloody Effect (Su): [/B]Drains blood from targets dealing d6's of bleed damage per hd, this damage continues every round unless magically healed at least the base dice dealt or fast healed regenerated at least the base dice done (so 80d6 would need to heal at least 80 damage) each subsequent attack stacks the dice damage dealt (three attacks dealing 80d6 would deal 240d6 bleeding damage the following round) foes without blood simply take d6s of blugeoning damage. DC 546 if applicable Beam (Ray) 160d6 3,600 ft range Blast 80d6 3,600 ft range/ 225ft. Standard action Ref DC 546/half Blood 40d6 Melee Free action when struck Ref DC 546/half Breath 80d6 225ft. cone, 900ft line, Standard action Ref DC 546/half Hand 240d6 Melee Touch or Unarmed Strike Immolation 240d6 57,600ft radius blast, Ref DC 546/half Storm 40d6 57,600ft radius, Ref DC 546/half /none Free - Strike 40d6x24 Melee (bonus) Free - Wrath (Gaze) 80d6 225ft cone 546 Will/none [B]Heartbreak Effect (Su): [/B]Assaults foes with heartrending emotional damage. This deals 2d30 damage per hd of the user and causes a foes eyes to produce tears uncontrollably. This damage can be made subdual if the user so chooses too. If subdued in such a way the foe falls into a deep and catatonic depression, wracked with tortured guilt of past misdeeds and misconnections. This damage is entirely ineffective against foes without emotion or mindless enemies (Vermin, Constructs, certain Undead, Oozes Etc) though immunity to mind influencing effects is ineffective against it. [I]This is a Cosmic level power granted to Capricus from the First One known as[/I][B][I] Kiss Me To The Moon[/I][/B][I][B],[/B][/I] upgrading his [B]"Love Effect"[/B] which does much the same thing but deals d8s of damage, it's power is not doubled from having a double domain. DC 398 if applicable Beam (Ray) 160d30 3,600 ft range Blast 80d30 3,600 ft range/ 225ft. Standard action Ref DC 546/half Blood 40d30 Melee Free action when struck Ref DC 546/half Breath 80d30 225ft. cone, 900ft line, Standard action Ref DC 546/half Hand 240d30 Melee Touch or Unarmed Strike Immolation 240d30 57,600ft radius blast, DC Ref DC 546/half Storm 40d30 57,600ft radius, Ref DC 546/half or None Free - Strike 40d30 Melee (bonus) Free - Wrath (Gaze) 80d30 225ft cone 546 Will/none [B]Lord of Blood (Daywalker) (Ex): [/B]Capricus gains the Vampire template Capricus however is a Daywalker, allowing him to move in sunlight unaffected and freely move in water, but he loses the signature energy drain ability, shapechanging and gaseous form abilities of other vampire breeds but does gain a fly speed equal to double his base land speed with good maneuverability. [URL='https://www.d20pfsrd.com/bestiary/monster-listings/templates/vampire/']Vampire (CR +2) – d20PFSRD[/URL] [B]Mithril Body (Ex):[/B] Gain +10 to Strength, +40 to Dex, Add 15/- to DR, gain +15 to Natural AC, Weight reverts back to base creature's weight [B]Starflight(Sp):[/B] Can reach any place in the multiverse in 3d20 days. [B]Vajra Form:[/B] The 8 Deities can increase their overall combat effectiveness by pulling upon the power of the Mantra, This doubles all stats (str, dex, con etc) triples movement speed, and doubles their HP as if they were in their Divine Realm. HP is not increased for the increase to Con in this form, nor will it double their HP in their divine realm. [B]Divine Immunity(Ex):[/B] Immune to all environmental effects, Immune to all natural effects [B]Legendary Charisma:[/B] Charisma is doubled [B]Legendary Dexterity:[/B] Dexterity is doubled [B]Agile Soul, Spirit, Mind: [/B]Add Dexterity Modifier to Saves, Attack Rolls and DCs [B]Legendary: [/B]Gain the Monster of Legend template, [URL='https://www.realmshelps.net/monsters/templates/monsterlegend.shtml']Template - Monster Of Legend[/URL] He has taken the following abilities: -Immunities: Acid, Fear, Fire, and Mind Influencing Effects -Regrow Limbs [B]Abrogate: [/B]One enemy within Capricus' Divine Aura has their strongest ability (chosen by Capricus) nullified [B]Inner Eye:[/B] Always rolling maximum on all dice rolls [B]Nullification: [/B]Nullify all opponent's Feats within divine aura [B]Divine Nullification: [/B]Nullify all opponent's Divine Abilities within divine aura [B]Spirit Stealer:[/B] absorb all Quintessence that would otherwise be lost when destroying a divine foe [B]Proxy Salient Abilities: [/B]Boons granted to Capricus over the millions of years he's worked with Kiss Me To The Moon. He's been granted 2 additional Classes to gestalt over his basic class levels (The Commando and the Evil Clown), the ability to use powerful Cosmic Heartbreak damage with his Love Effect, both of his Portfolios are considered Double with all the boons and drawbacks of that, and he's been gifted 2 Cosmic Abilities: Legendary Charisma and Legendary Dexterity. Should he ever give up his path, these abilities would cease. [I]-Spell Like Abilities:[/I] Caster Level equal to HD+ Divine Bonus DC 546 At Will: Commune, Dream, Etherialness, Gias/Quest, Greater Dispel Magic, Greater Teleport, Magic Jar, Sending, Tongues, True Sight 16/day: [I]Wish [/I] 3/day: See Invisibility, Haste, Banishment Portfolio Spell Like Abilities: 2/Round: [I]Love: [/I] Charm Animal, Eagle's Splendor, Blindness/ Deafness, Charm Monster, Symbol of Sleep, Symbol of Persuasion, Power Word Blind, Sympathy, Dominate Monster [I]Death: [/I] Cause Fear, Death Knell, Animate Dead, Death Ward, Slay Living, Create Undead, Destruction, Create Greater Undead, Wail of the Banshee [B]-Class Features:[/B] [I]Commando: [/I]Gain sneak attack 20d6, Ambush 40d6, Hide in Plain Sight, Tactical Step 20/ round allowing him to make 20 immediate 5ft step actions in any round, uncanny stealth granting him +30 on stealth checks while using his environment, Neck Break Commando can be found here: [URL='https://www.enworld.org/threads/sub-epic-offerings.592328/']Sub-Epic Offerings[/URL] [I]Evil Clown:[/I] Aura of Evil, Tomfoolery 40d6, Charisma Bonus to AC +20, Claws and Bite, Clown Gags, All in Good Fun, Vanishing, Regen =to Charisma, Aura of Menace, Eater of Children, Clown Car, Eater of the World, Tent of Horrors, 4th Wall, Cotton Candy Contraption, Worst Nightmare, Last Trick Evil Clown can be found here: [URL='https://www.dandwiki.com/wiki/Evil_Clown_(3.5e_NPC_Class)']Evil Clown (3.5e NPC Class) - D&D Wiki[/URL] [I]Assassin: [/I]Spells, Sneak Attack 5d6, Assassinate [I]Pathfinder Assassin:[/I] Angel of Death, Sneak Attack 5d6, True Death, Quiet Death, Hidden Weapons [I]Tome Shadowdancer: [/I]See in Darkness, Shadow Slide, Shadow strike, Darkness, Hide in Plain Sight, Sneak Attack 30d6, Improved Shadow Slide, Shadow Door, Shadow Walk, Deeper Darkness, Shadow Pounce, Improved Shadow Strike, Shadow Friends, Shadow Vanish, Mirrorshard Blade, Phantasmal Image Tome Shadowdancer can be found here: [URL='https://dungeons.fandom.com/wiki/Shadowdancer,_Tome_(3.5e_Prestige_Class)']Shadowdancer, Tome (3.5e Prestige Class)[/URL] _________________________ [B]New Divine Abilities: -Agile Mind/ Body/ Soul/ Spirit:[/B] You are so deft it affects every facet of your existence Prerequisites: Dexterity 100 Benefit: Dexterity to respective stats, Circumstance bonus. Divine Bonus, Circumstance, to AC. [B]-Mithril Body (Ex): [/B] Your manifestation is made of ultra light yet strong and beautiful Mithril. Prerequisites: Dex 70, Ersatz (Or Living Construct) You gain +10 to Strength, +40 to Dex, Add 15/- to DR, gain +15 to Natural AC, Weight reverts back to base creature's weight -[B]Love Effect[/B]: You use the power of love as a powerful weapon against those who have emotions. Prerequisite: Charisma 40, Must have found true love You can assault your foes with powerful emotional energy dealing d8s of damage per HD and causing the enemy's eyes to uncontrollably tear up. This damage can be made into subdual damage at your choosing. If subdual damage deals enough to knock an enemy unconscious, they become tortured with guilt and lose the will to fight for an amount of hours equal to your divine rank being treated as under a [I]sanctuary[/I] effect. Attacking such a foe allows for a new saving throw and the enemy can fight normally, though shaken, for the encounter regardless of success or not. A successful Will saving throw negates the depression effect. This ability does not effect mindless creatures or beings without emotions. Immunity to mind influencing effects negates the depression but not the damage. [B]-Living Construct:[/B] You gain the Living Construct subtype, this ability can be used in place of the Ersatz ability for all "Body" type abilities associated with that ability. Prerequisites: none Benefit: Gain the Living Construct subtype [HEADING=2][URL='http://eberronunlimited.wikidot.com/living-construct']Living Construct Subtype - Eberron Unlimited[/URL][/HEADING] [IMG alt="eberronunlimited.wikidot.com"]http://eberronunlimited.wikidot.com/local--favicon/favicon.gif[/IMG] eberronunlimited.wikidot.com [B]New Cosmic Abilities:[/B] -[B]Heartbreak Effect[/B]: You fuel your powers with devastating emotional forces that shatter foes psyches causing lasting damage in the minds of attackers Prerequisites: Charisma 100, Wisdom 70, Uncanny Love Effect, must have experienced great personal tragedy You can assault your foes with devastating emotional energy making foes relive their most enduring failures and sadnesses, dealing 2d30 points of damage per HD and causing the enemy's eyes to uncontrollably tear up. This damage can be made into subdual damage at your choosing. If subdual damage deals enough to knock an enemy unconscious, upon recovery they become tortured with absolute emotional agony and lose the will to fight for an amount of days equal to your divine rank being treated as under a [I]sanctuary[/I] effect. Attacking such a foe allows for a new saving throw and allows the opponent to be considered staggered and shaken for the encounter regardless of success or not. A successful Will saving throw reduces the depression effect to a shaken and staggered effect for an amount of hours equal to your Divine Bonus instead of days. This ability does not effect mindless creatures or beings without emotions. Immunity to mind influencing effects negates the depression but not the damage. -------------------------------------------------------- Equipment: [B]-Claws of the Wicked King: [/B]+20 enchanted claws, not an artifact as much as a reskin of his Mirrorshard Blade power to work with his Evil Clown Claws power, he does have enchantments on his claws granting him a speed enchantment and +20 bonus on his claws however, and if his hands were to be removed and they were fashioned into weapons, they would impart these enchantments. [B]-The Steihl:[/B] The Steihl is a powerful Keneshin dagger of ancient origin. It has Chaos runes up the length of it's black blade and steals the memories of those it strikes. It is an unbreakable +36 Dagger which deals an additional 10d4 Wisdom Drain from those it strikes. Immunity to Ability Drain is ineffective against this weapon and if killed the Steihl steals the soul of the opponent soul trapping them within the blade to be held indefinitely until released by Capricus himself or whomever wields the blade. 3 divine artifacts liquidated for x4 divine abilities, Boon of the 7 Springs is a stacking 'Toughness' feat for various holy hot springs visited in my world, Epic toughness in my campaigns grants +20 hp per level [/QUOTE]
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