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Curse of Strahd Advice
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<blockquote data-quote="hawkeyefan" data-source="post: 7463550" data-attributes="member: 6785785"><p>I think that there is so much material in the book, and most of it is very good, but I don’t think most games need all of it.</p><p></p><p>I ran it for characters that were higher level than the intended starting point, so I had to alter a few things, and drop some others. The things that I dropped that spring to mind most readily are Arghynvostholdt (sp?), the winery/druid plot, and the Izek Strazni as a stalker of Ireena subplot. </p><p></p><p>Arghynvostholdt just seemed a bit redundant....do we need another castle with undead in it when the main location of the adventure is going to be Castle Ravenloft? There’s some interesting backstory there, but ultimately the adventure works just fine without it.</p><p></p><p>The Wizard of Wines winery I used, but just as a way for the PCs to help out the Martikovs and strengthen their relationship. I didn’t find the blights and the dark druids all that compelling to really worry about it, and neither did my players, so we did not follow those hooks at all. </p><p></p><p>The town of Vallaki was the main settlement in our game. The PCs spent the most amount of time there, and they used it as a base of operations. I found all the situations in Vallaki to be interesting, and my players really latched on to those threads. There’s really a lot going on there that has a lot of potential. Izek Strazni is the muscle of the town’s mayor. I felt that he was menacing enough in that role and didn’t need the fixation on Ireena that’s offered in the book. Just seems like another redundant theme to have this creep stalking Ireena who is already being stalked by a much worse and more compelling villain.</p><p></p><p>I think those are the major threads that I let slide from my game. I’m sure there are one or two more I can’t think of, and I know I significantly altered a few others to fit aome ongoing threads from our campaign. There really is so much material in the book that you can really take things any way you want, and just focus on what’s interesting to you and your players and ignore the rest. And then you head to Castle Ravenloft for a final showdown.</p><p></p><p>One other thibg I’d recommend is deciding ahead of time (or determining randomly ahead of time) where all the items are located. This will let you prepare a bit more.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7463550, member: 6785785"] I think that there is so much material in the book, and most of it is very good, but I don’t think most games need all of it. I ran it for characters that were higher level than the intended starting point, so I had to alter a few things, and drop some others. The things that I dropped that spring to mind most readily are Arghynvostholdt (sp?), the winery/druid plot, and the Izek Strazni as a stalker of Ireena subplot. Arghynvostholdt just seemed a bit redundant....do we need another castle with undead in it when the main location of the adventure is going to be Castle Ravenloft? There’s some interesting backstory there, but ultimately the adventure works just fine without it. The Wizard of Wines winery I used, but just as a way for the PCs to help out the Martikovs and strengthen their relationship. I didn’t find the blights and the dark druids all that compelling to really worry about it, and neither did my players, so we did not follow those hooks at all. The town of Vallaki was the main settlement in our game. The PCs spent the most amount of time there, and they used it as a base of operations. I found all the situations in Vallaki to be interesting, and my players really latched on to those threads. There’s really a lot going on there that has a lot of potential. Izek Strazni is the muscle of the town’s mayor. I felt that he was menacing enough in that role and didn’t need the fixation on Ireena that’s offered in the book. Just seems like another redundant theme to have this creep stalking Ireena who is already being stalked by a much worse and more compelling villain. I think those are the major threads that I let slide from my game. I’m sure there are one or two more I can’t think of, and I know I significantly altered a few others to fit aome ongoing threads from our campaign. There really is so much material in the book that you can really take things any way you want, and just focus on what’s interesting to you and your players and ignore the rest. And then you head to Castle Ravenloft for a final showdown. One other thibg I’d recommend is deciding ahead of time (or determining randomly ahead of time) where all the items are located. This will let you prepare a bit more. [/QUOTE]
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