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Curse of Strahd - Death House
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<blockquote data-quote="CanadienneBacon" data-source="post: 6849582" data-attributes="member: 11146"><p>[section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri scrubbed sleep from her eyes. Her hands were sticky. <em>Wh--?</em> It was the smell that did it. Copper hung thick in the air, cloying. Her eyes swam, then refocused on the ruin of a man at her feet, at the ragged flesh that had been his throat. And at the wide pool of congealed blood drying beneath her right boot. Panic rose like bile in her throat; she shifted her head to the right and retched, sicking up last night's meal of ale. Then retched again as the new smell mingled with the tang of blood from the dead man. <em>Dead men,</em> she corrected herself, sitting up gingerly. <em>Why does this always happen to me?</em> </p><p></p><p>Boot heels clicked on cobblestones somewhere close at hand. Girri used the lip of a barrel to pull herself to standing, startling a pair of pigeons, who took to wing with a cry and a whir. <span style="color: blue">"Shhhh!"</span> Shushing birds was boneheaded, she realized a beat later. They'd already gone anyway, preferring to roost on an upper storey window ledge. The clicking of heels got louder. <em>Not a passer-by, then.</em> Her panic returned, slamming into her with full force and stealing breath. <em>Hide or run. Hide or run. Hide or run. But where?</em> The fog was thick--when was the last time it was foggy this time of year? She dismissed the errant thought, shaking her head as if by doing so she might rid herself of tangents and <em>focus.</em> Girri's eyes flicked involuntarily to the dead men. She turned tail and fled.[/section]</p><p></p><p>[sblock]<strong>HP:</strong> 8/8</p><p><strong>AC:</strong> 13 </p><p><strong>Initiative:</strong> +2</p><p><strong>Saves:</strong> Dexterity, Charisma</p><p><strong>Languages:</strong> Common, Halfling (race), Vistari (background)</p><p><strong>Passive Perception:</strong> +4</p><p></p><p><strong>STR:</strong> 8 <strong>DEX:</strong> 15 <strong>CON:</strong> 10 <strong>INT: </strong> 12 <strong>WIS:</strong> 14 <strong>CHA:</strong> 15</p><p></p><p><strong>Spell Save DC:</strong> 12</p><p><strong>Spell attack modifier:</strong> +4</p><p><strong>Cantrips (2):</strong> <em>light</em>, <em>prestidigitation</em></p><p><strong>1st level (2/2):</strong> <em>cure wounds</em>, <em>dissonant whispers</em>, <em>faerie fire</em>, <em>sleep</em></p><p></p><p><strong>Bardic Inspiration:</strong> (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.</p><p></p><p><strong>Bladed Scarf</strong> +4, 1d4+2, finesse, 10 ft reach</p><p><strong>Dagger</strong> +4, 1d4+2, thrown, finesse, light, 20'</p><p></p><p><strong>Acrobatics 4</strong></p><p><strong>Arcana 3</strong></p><p><strong>Insight 4</strong></p><p><strong>Investigation 3</strong></p><p><strong>Perception 4</strong></p><p><strong>Performance 4</strong></p><p><strong>Persuasion 4</strong></p><p><strong>Sleight of Hand 4</strong></p><p><strong>Stealth 4</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6849582, member: 11146"] [section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri scrubbed sleep from her eyes. Her hands were sticky. [I]Wh--?[/I] It was the smell that did it. Copper hung thick in the air, cloying. Her eyes swam, then refocused on the ruin of a man at her feet, at the ragged flesh that had been his throat. And at the wide pool of congealed blood drying beneath her right boot. Panic rose like bile in her throat; she shifted her head to the right and retched, sicking up last night's meal of ale. Then retched again as the new smell mingled with the tang of blood from the dead man. [I]Dead men,[/I] she corrected herself, sitting up gingerly. [I]Why does this always happen to me?[/I] Boot heels clicked on cobblestones somewhere close at hand. Girri used the lip of a barrel to pull herself to standing, startling a pair of pigeons, who took to wing with a cry and a whir. [color=blue]"Shhhh!"[/color] Shushing birds was boneheaded, she realized a beat later. They'd already gone anyway, preferring to roost on an upper storey window ledge. The clicking of heels got louder. [I]Not a passer-by, then.[/I] Her panic returned, slamming into her with full force and stealing breath. [I]Hide or run. Hide or run. Hide or run. But where?[/I] The fog was thick--when was the last time it was foggy this time of year? She dismissed the errant thought, shaking her head as if by doing so she might rid herself of tangents and [I]focus.[/I] Girri's eyes flicked involuntarily to the dead men. She turned tail and fled.[/section] [sblock][B]HP:[/B] 8/8 [B]AC:[/B] 13 [B]Initiative:[/B] +2 [B]Saves:[/B] Dexterity, Charisma [b]Languages:[/b] Common, Halfling (race), Vistari (background) [b]Passive Perception:[/b] +4 [B]STR:[/B] 8 [B]DEX:[/B] 15 [B]CON:[/B] 10 [B]INT: [/B] 12 [B]WIS:[/B] 14 [B]CHA:[/B] 15 [b]Spell Save DC:[/b] 12 [b]Spell attack modifier:[/b] +4 [b]Cantrips (2):[/b] [I]light[/I], [I]prestidigitation[/I] [b]1st level (2/2):[/b] [I]cure wounds[/I], [I]dissonant whispers[/I], [I]faerie fire[/I], [I]sleep[/I] [b]Bardic Inspiration:[/b] (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min. [b]Bladed Scarf[/b] +4, 1d4+2, finesse, 10 ft reach [b]Dagger[/b] +4, 1d4+2, thrown, finesse, light, 20' [b]Acrobatics 4[/b] [b]Arcana 3[/b] [b]Insight 4[/b] [b]Investigation 3[/b] [b]Perception 4[/b] [b]Performance 4[/b] [b]Persuasion 4[/b] [b]Sleight of Hand 4[/b] [b]Stealth 4[/b][/sblock] [/QUOTE]
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