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Curse of Strahd - Death House
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<blockquote data-quote="CanadienneBacon" data-source="post: 6850245" data-attributes="member: 11146"><p>[section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri skidded to a stop at the looming dead end stone wall. <em>No way out!</em> Her heart thrummed hard and fast, panic robbing thought but spurring action. She cast her eyes upward, looking to see whether she could climb. The stone wall rose high and straight, wedged between the sides of two multi-storey buildings; there was no foot- or handhold, and no window through which to slip. Girri spun around and peered back down the narrow alley, trying to catch a glimpse of her pursuer. There was nowhere to hide, no crate, no barrel, no midden heap. She pressed herself against the side of the building and wrapped the length of an orange patterned scarf around her right hand, letting the end fall freely at her side. <em>Let him come, then.</em> She readied herself for a fight, muttering a quick prayer to Istus that her fate cord not be snipped today.[/section]</p><p></p><p>[ooc][roll0]. What does Girri see?[/ooc]</p><p></p><p>[sblock]<strong>HP:</strong> 8/8</p><p><strong>AC:</strong> 13 </p><p><strong>Initiative:</strong> +2</p><p><strong>Saves:</strong> Dexterity, Charisma</p><p><strong>Languages:</strong> Common, Halfling (race), Vistari (background)</p><p><strong>Passive Perception:</strong> +4</p><p></p><p><strong>STR:</strong> 8 <strong>DEX:</strong> 15 <strong>CON:</strong> 10 <strong>INT: </strong> 12 <strong>WIS:</strong> 14 <strong>CHA:</strong> 15</p><p></p><p><strong>Spell Save DC:</strong> 12</p><p><strong>Spell attack modifier:</strong> +4</p><p><strong>Cantrips (2):</strong> <em>light</em>, <em>prestidigitation</em></p><p><strong>1st level (2/2):</strong> <em>cure wounds</em>, <em>dissonant whispers</em>, <em>faerie fire</em>, <em>sleep</em></p><p></p><p><strong>Bardic Inspiration:</strong> (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.</p><p></p><p><strong>Bladed Scarf</strong> +4, 1d4+2, finesse, 10 ft reach</p><p><strong>Dagger</strong> +4, 1d4+2, thrown, finesse, light, 20'</p><p></p><p><strong>Acrobatics 4</strong></p><p><strong>Arcana 3</strong></p><p><strong>Insight 4</strong></p><p><strong>Investigation 3</strong></p><p><strong>Perception 4</strong></p><p><strong>Performance 4</strong></p><p><strong>Persuasion 4</strong></p><p><strong>Sleight of Hand 4</strong></p><p><strong>Stealth 4</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6850245, member: 11146"] [section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri skidded to a stop at the looming dead end stone wall. [I]No way out![/I] Her heart thrummed hard and fast, panic robbing thought but spurring action. She cast her eyes upward, looking to see whether she could climb. The stone wall rose high and straight, wedged between the sides of two multi-storey buildings; there was no foot- or handhold, and no window through which to slip. Girri spun around and peered back down the narrow alley, trying to catch a glimpse of her pursuer. There was nowhere to hide, no crate, no barrel, no midden heap. She pressed herself against the side of the building and wrapped the length of an orange patterned scarf around her right hand, letting the end fall freely at her side. [I]Let him come, then.[/I] She readied herself for a fight, muttering a quick prayer to Istus that her fate cord not be snipped today.[/section] [ooc][roll0]. What does Girri see?[/ooc] [sblock][B]HP:[/B] 8/8 [B]AC:[/B] 13 [B]Initiative:[/B] +2 [B]Saves:[/B] Dexterity, Charisma [b]Languages:[/b] Common, Halfling (race), Vistari (background) [b]Passive Perception:[/b] +4 [B]STR:[/B] 8 [B]DEX:[/B] 15 [B]CON:[/B] 10 [B]INT: [/B] 12 [B]WIS:[/B] 14 [B]CHA:[/B] 15 [b]Spell Save DC:[/b] 12 [b]Spell attack modifier:[/b] +4 [b]Cantrips (2):[/b] [I]light[/I], [I]prestidigitation[/I] [b]1st level (2/2):[/b] [I]cure wounds[/I], [I]dissonant whispers[/I], [I]faerie fire[/I], [I]sleep[/I] [b]Bardic Inspiration:[/b] (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min. [b]Bladed Scarf[/b] +4, 1d4+2, finesse, 10 ft reach [b]Dagger[/b] +4, 1d4+2, thrown, finesse, light, 20' [b]Acrobatics 4[/b] [b]Arcana 3[/b] [b]Insight 4[/b] [b]Investigation 3[/b] [b]Perception 4[/b] [b]Performance 4[/b] [b]Persuasion 4[/b] [b]Sleight of Hand 4[/b] [b]Stealth 4[/b][/sblock] [/QUOTE]
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