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<blockquote data-quote="GlassEye" data-source="post: 6855889" data-attributes="member: 40413"><p><strong>Kasimir</strong></p><p></p><p>[align=left]http://imageshack.com/a/img921/6126/3KR1vu.png[/align]</p><p>That Mr Aldershot offers little in the way of conversation suits Kasimir just fine. He follows along, not speaking, occasionally getting close to tromping on Mr Aldershot's heels but stopping then and sniffing deeply of the pine-scented air until enough space has opened between them before resuming his march. To Mr Aldershot's trained eye, Kasimir has some small amount of wood lore.</p><p></p><p>When the trail is found and soon after something or someone is heard moving towards them, Kasimir grins when Mr Aldershot suggests that he hide. Instead he draws a pair of handaxes, holds them ready, and steps up next to the halfling.</p><p></p><p><span style="color: orange">"Protect me? Ha!"</span> His laugh is loud and echoes strangely in the fog. <span style="color: orange">"I want for no protection."</span> Kasimir is coiled tight as a spring and seems ready to race down the trail to face whatever lies ahead of them.</p><p></p><p>[sblock=Kasimir’s Stats]</p><p>CG Variant Human Barbarian 1</p><p><strong>Init</strong> +1; <strong>Senses</strong> passive Perception 13</p><p><strong>AC</strong> 13/14 (Unarmored Defense/Dual Wield); <strong>hp</strong> 14 (1d12+2)</p><p><strong>Saves</strong> Strength +5, Constitution +4</p><p><strong>Speed</strong> 30 ft</p><p></p><p><strong>Str</strong> 16 (+3), <strong>Dex</strong> 13 (+1), <strong>Con</strong> 15 (+2), <strong>Int</strong> 8 (-1), <strong>Wis</strong> 12 (+1), <strong>Cha</strong> 10</p><p></p><p><strong>Actions</strong></p><p>Longsword +5 1d8+3 slashing</p><p>(bonus) Dual Wield - Handaxe +5 1d6 slashing</p><p>(bonus) Rage 2/2</p><p>Javelin +5 1d6+3 piercing; range (30/120)</p><p></p><p><strong>Feats</strong> Dual Wielder</p><p><strong>Skills</strong> Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3</p><p><strong>Languages</strong> Common, Abyssal, Orc</p><p><strong>Special</strong> Wanderer</p><p></p><p><strong>Gear</strong> longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp</p><p></p><p><strong>Wild</strong> I rush in, where angels fear to tread. (Trait)</p><p><strong>Rebel</strong> Your manners, your titles; they mean nothing when the dark comes for you. (Trait)</p><p><strong>Abnegation</strong> Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal)</p><p><strong>Outcast</strong> I let no one close. (Bond)</p><p><strong>Secret</strong> I crave and fear the wild power of the Labourdine curse. (Flaw)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6855889, member: 40413"] [b]Kasimir[/b] [align=left]http://imageshack.com/a/img921/6126/3KR1vu.png[/align] That Mr Aldershot offers little in the way of conversation suits Kasimir just fine. He follows along, not speaking, occasionally getting close to tromping on Mr Aldershot's heels but stopping then and sniffing deeply of the pine-scented air until enough space has opened between them before resuming his march. To Mr Aldershot's trained eye, Kasimir has some small amount of wood lore. When the trail is found and soon after something or someone is heard moving towards them, Kasimir grins when Mr Aldershot suggests that he hide. Instead he draws a pair of handaxes, holds them ready, and steps up next to the halfling. [color=orange]"Protect me? Ha!"[/color] His laugh is loud and echoes strangely in the fog. [color=orange]"I want for no protection."[/color] Kasimir is coiled tight as a spring and seems ready to race down the trail to face whatever lies ahead of them. [sblock=Kasimir’s Stats] CG Variant Human Barbarian 1 [b]Init[/b] +1; [b]Senses[/b] passive Perception 13 [b]AC[/b] 13/14 (Unarmored Defense/Dual Wield); [b]hp[/b] 14 (1d12+2) [b]Saves[/b] Strength +5, Constitution +4 [b]Speed[/b] 30 ft [b]Str[/b] 16 (+3), [b]Dex[/b] 13 (+1), [b]Con[/b] 15 (+2), [b]Int[/b] 8 (-1), [b]Wis[/b] 12 (+1), [b]Cha[/b] 10 [b]Actions[/b] Longsword +5 1d8+3 slashing (bonus) Dual Wield - Handaxe +5 1d6 slashing (bonus) Rage 2/2 Javelin +5 1d6+3 piercing; range (30/120) [b]Feats[/b] Dual Wielder [b]Skills[/b] Athletics +5, Intimidate +2, Perception +3, Stealth +3, Survival +3 [b]Languages[/b] Common, Abyssal, Orc [b]Special[/b] Wanderer [b]Gear[/b] longsword, handaxe (x2), explorer’s pack, javelin (x4), staff, hunting trap (bear trap), trophy (wolf skin cloak), traveler’s clothes, belt pouch, wooden flute, 8 gp [b]Wild[/b] I rush in, where angels fear to tread. (Trait) [b]Rebel[/b] Your manners, your titles; they mean nothing when the dark comes for you. (Trait) [b]Abnegation[/b] Labourdine honor may be lost, but no else will fall to its curse while I still draw breath. (Ideal) [b]Outcast[/b] I let no one close. (Bond) [b]Secret[/b] I crave and fear the wild power of the Labourdine curse. (Flaw) [/sblock] [/QUOTE]
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