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Curse of Strahd - Death House
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<blockquote data-quote="CanadienneBacon" data-source="post: 6874437" data-attributes="member: 11146"><p>[section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri had seen halflings before, in Waterdeep, and knew the stunted man wasn't a pygmy. Still, her nerves were shot, and when the second angry man in a day barked at her that he'd ask the questions here, she felt hot anger rise in her throat. She stifled it, choosing instead to eye Kasimir. "I'm no lady. Just Girri is fine." To Mr. Aldershot, she extended a hand in greeting. "Girri, of Waterdeep. Or so I thought...." she concluded lamely, uncertainty at her surroundings returning. </p><p></p><p>Girri paused and frowned. "Do any of you know the way out of here? Have you seen anyone? Anyone alive?" Girri clarified. She and Rufus had seen two dead men, not that she was ready to offer that information. None of the three of these newcomers seemed to be authority figures in the town, after all. [/section]</p><p></p><p></p><p>[sblock=Stats]Variant Human Bard 1</p><p><strong>HP:</strong> 8/8</p><p><strong>AC:</strong> 13 </p><p><strong>Initiative:</strong> +2</p><p><strong>Saves:</strong> Dexterity, Charisma</p><p><strong>Languages:</strong> Common, Halfling (race), Vistari (background)</p><p><strong>Passive Perception:</strong> +4</p><p></p><p><strong>STR:</strong> 8 <strong>DEX:</strong> 15 <strong>CON:</strong> 10 <strong>INT: </strong> 12 <strong>WIS:</strong> 14 <strong>CHA:</strong> 15</p><p></p><p><strong>Spell Save DC:</strong> 12</p><p><strong>Spell attack modifier:</strong> +4</p><p><strong>Cantrips (2):</strong> <em>light</em>, <em>prestidigitation</em></p><p><strong>1st level (2/2):</strong> <em>cure wounds</em>, <em>dissonant whispers</em>, <em>faerie fire</em>, <em>sleep</em></p><p></p><p><strong>Bardic Inspiration:</strong> (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min.</p><p></p><p><strong>Bladed Scarf</strong> +4, 1d4+2, finesse, 10 ft reach</p><p><strong>Dagger</strong> +4, 1d4+2, thrown, finesse, light, 20'</p><p></p><p><strong>Acrobatics </strong>4</p><p><strong>Arcana </strong>3</p><p><strong>Insight </strong>4</p><p><strong>Investigation </strong>3</p><p><strong>Perception </strong>4</p><p><strong>Performance </strong>4</p><p><strong>Persuasion </strong>4</p><p><strong>Sleight of Hand </strong>4</p><p><strong>Stealth </strong>4[/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 6874437, member: 11146"] [section][align=left]http://i.imgur.com/LIEJKBB.jpg?1[/align]Girri had seen halflings before, in Waterdeep, and knew the stunted man wasn't a pygmy. Still, her nerves were shot, and when the second angry man in a day barked at her that he'd ask the questions here, she felt hot anger rise in her throat. She stifled it, choosing instead to eye Kasimir. "I'm no lady. Just Girri is fine." To Mr. Aldershot, she extended a hand in greeting. "Girri, of Waterdeep. Or so I thought...." she concluded lamely, uncertainty at her surroundings returning. Girri paused and frowned. "Do any of you know the way out of here? Have you seen anyone? Anyone alive?" Girri clarified. She and Rufus had seen two dead men, not that she was ready to offer that information. None of the three of these newcomers seemed to be authority figures in the town, after all. [/section] [sblock=Stats]Variant Human Bard 1 [B]HP:[/B] 8/8 [B]AC:[/B] 13 [B]Initiative:[/B] +2 [B]Saves:[/B] Dexterity, Charisma [b]Languages:[/b] Common, Halfling (race), Vistari (background) [b]Passive Perception:[/b] +4 [B]STR:[/B] 8 [B]DEX:[/B] 15 [B]CON:[/B] 10 [B]INT: [/B] 12 [B]WIS:[/B] 14 [B]CHA:[/B] 15 [b]Spell Save DC:[/b] 12 [b]Spell attack modifier:[/b] +4 [b]Cantrips (2):[/b] [I]light[/I], [I]prestidigitation[/I] [b]1st level (2/2):[/b] [I]cure wounds[/I], [I]dissonant whispers[/I], [I]faerie fire[/I], [I]sleep[/I] [b]Bardic Inspiration:[/b] (2/2), long rest. Bonus action, choose one creature other than yourself within 60' who can hear you. d6 to an ability check, attack roll, or save w/i 10 min. [b]Bladed Scarf[/b] +4, 1d4+2, finesse, 10 ft reach [b]Dagger[/b] +4, 1d4+2, thrown, finesse, light, 20' [b]Acrobatics [/b]4 [b]Arcana [/b]3 [b]Insight [/b]4 [b]Investigation [/b]3 [b]Perception [/b]4 [b]Performance [/b]4 [b]Persuasion [/b]4 [b]Sleight of Hand [/b]4 [b]Stealth [/b]4[/sblock] [/QUOTE]
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