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<blockquote data-quote="Savage Wombat" data-source="post: 7026755" data-attributes="member: 1932"><p>My PCs are almost ready to go finish Strahd off, so I'll try to give my thoughts. In no particular order:</p><p></p><p>In Vallaki, I'd simply point out to the players that they're probably being looked for, and should make some attempt at concealing their identities. Cloaks and hoods and the like should suffice for most guards. It adds to the tension, and also lets you pull a sudden "aha!" moment if you feel like it.</p><p></p><p>While I agree that the module itself seems to imply that the PCs should make multiple trips to the castle, the castle itself seems to intend to keep them there. You'll need to take that into account when you plan. The module also implies a 8th-9th level party when they enter the castle, so they really should have the opportunities to level up.</p><p></p><p>Strahd wants to fight the party in the castle itself, partially for drama and partially to get to use all his cool lair actions. He probably even has a "reason" why he wants to fight them where the Tarokka reading says he will. I was able to take opportunities to remind them of his presence, but if they've saved Ireena they're probably at the top of his list now. I would suggest having him torment the party as much as possible. Kill friendly NPCs, leave terrifying threats, attacks that look like you're trying to kill the party outright. Make them feel like they can't just wander willy-nilly, but they can crawl like frightened mice in the tall grass, desperately trying to get around unseen.</p><p></p><p>Sir Godfrey is a very powerful ally choice. I'd be happy to make it hard for the PCs to recruit him, so that he doesn't trivialize a whole bunch of encounters.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 7026755, member: 1932"] My PCs are almost ready to go finish Strahd off, so I'll try to give my thoughts. In no particular order: In Vallaki, I'd simply point out to the players that they're probably being looked for, and should make some attempt at concealing their identities. Cloaks and hoods and the like should suffice for most guards. It adds to the tension, and also lets you pull a sudden "aha!" moment if you feel like it. While I agree that the module itself seems to imply that the PCs should make multiple trips to the castle, the castle itself seems to intend to keep them there. You'll need to take that into account when you plan. The module also implies a 8th-9th level party when they enter the castle, so they really should have the opportunities to level up. Strahd wants to fight the party in the castle itself, partially for drama and partially to get to use all his cool lair actions. He probably even has a "reason" why he wants to fight them where the Tarokka reading says he will. I was able to take opportunities to remind them of his presence, but if they've saved Ireena they're probably at the top of his list now. I would suggest having him torment the party as much as possible. Kill friendly NPCs, leave terrifying threats, attacks that look like you're trying to kill the party outright. Make them feel like they can't just wander willy-nilly, but they can crawl like frightened mice in the tall grass, desperately trying to get around unseen. Sir Godfrey is a very powerful ally choice. I'd be happy to make it hard for the PCs to recruit him, so that he doesn't trivialize a whole bunch of encounters. [/QUOTE]
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