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<blockquote data-quote="pukunui" data-source="post: 7026793" data-attributes="member: 54629"><p>Even with a limit like that, though, you can still have NPCs like Ezmerelda, who can completely overshadow the party. I regret having her agree to accompany them. I should have made it so they just run into her every so often and then maybe have her join them in the castle, if it looked like they really needed her help. I got too hung up on the bit that says that van Richten tries to manipulate PCs into keeping an eye on Ezmerelda and had him convince them to take her with them, despite the fact that she's considerably more powerful than they are at the moment.</p><p></p><p></p><p>I dunno. I think it's an interesting conundrum. I might just leave it in the castle. If they really want their ally (and the benefits of the beacon, which I'll have to telegraph to them somehow), then they'll have to find a way to get themselves and the heavy skull out of the castle.</p><p></p><p>Yes. When I played it, we had a hard time with her hut until one PC got inside and ripped out the gem. Then it was pretty much all over for Baba. Her insect swarms couldn't save her, nor could her ability to fly. We trounced her. (And yes, we had that one PC who had to set off the skull-fence alarm too.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 7026793, member: 54629"] Even with a limit like that, though, you can still have NPCs like Ezmerelda, who can completely overshadow the party. I regret having her agree to accompany them. I should have made it so they just run into her every so often and then maybe have her join them in the castle, if it looked like they really needed her help. I got too hung up on the bit that says that van Richten tries to manipulate PCs into keeping an eye on Ezmerelda and had him convince them to take her with them, despite the fact that she's considerably more powerful than they are at the moment. I dunno. I think it's an interesting conundrum. I might just leave it in the castle. If they really want their ally (and the benefits of the beacon, which I'll have to telegraph to them somehow), then they'll have to find a way to get themselves and the heavy skull out of the castle. Yes. When I played it, we had a hard time with her hut until one PC got inside and ripped out the gem. Then it was pretty much all over for Baba. Her insect swarms couldn't save her, nor could her ability to fly. We trounced her. (And yes, we had that one PC who had to set off the skull-fence alarm too.) [/QUOTE]
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