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Curse of Strahd Post-Mortem (Spoilers)
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<blockquote data-quote="pukunui" data-source="post: 8542260" data-attributes="member: 54629"><p>Ditto. Thanks [USER=42040]@Retreater[/USER]!</p><p></p><p>I've both played and DMed <em>Curse of Strahd</em>. I played through it first. It was a lot of fun, but we also felt that Strahd was a bit too easy to defeat. So when I ran it, I decided to beef him up some, changing his prepared spells and giving him some more HPs and the like. I probably overdid, as my run-through ended with a near-TPK.</p><p></p><p>I ran <em>Death Curse </em>as an April Fools' Day one-shot with some pregens. That was a lot of fun. I don't think I would want to run it as part of the <em>Curse of Strahd </em>campaign, though.</p><p></p><p>I think the fact that <em>Curse of Strahd </em>was originally written for levels 8-11 shows in a few places (Old Bonegrinder, anyone?). I've thought about running it again, but I'd need to be in the right mood for it, and I think I'd probably shorten the level span. And not beef up Strahd so much.</p><p></p><p>I also cheated with the Tarokka cards and pre-chose the ones I wanted then put them at the top of the deck. None of my players noticed. I did it that way to prevent the game from randomly putting all the macguffins in close proximity or in anti-climactic / lackluster places.</p><p></p><p>I didn't use the Amber Temple section in my run-through because I'd previously used it as a stand-alone adventure location in a previous episodic campaign. (The PCs were looking for a way to raise someone from the dead in a world that didn't have easy access to resurrection magic.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 8542260, member: 54629"] Ditto. Thanks [USER=42040]@Retreater[/USER]! I've both played and DMed [I]Curse of Strahd[/I]. I played through it first. It was a lot of fun, but we also felt that Strahd was a bit too easy to defeat. So when I ran it, I decided to beef him up some, changing his prepared spells and giving him some more HPs and the like. I probably overdid, as my run-through ended with a near-TPK. I ran [I]Death Curse [/I]as an April Fools' Day one-shot with some pregens. That was a lot of fun. I don't think I would want to run it as part of the [I]Curse of Strahd [/I]campaign, though. I think the fact that [I]Curse of Strahd [/I]was originally written for levels 8-11 shows in a few places (Old Bonegrinder, anyone?). I've thought about running it again, but I'd need to be in the right mood for it, and I think I'd probably shorten the level span. And not beef up Strahd so much. I also cheated with the Tarokka cards and pre-chose the ones I wanted then put them at the top of the deck. None of my players noticed. I did it that way to prevent the game from randomly putting all the macguffins in close proximity or in anti-climactic / lackluster places. I didn't use the Amber Temple section in my run-through because I'd previously used it as a stand-alone adventure location in a previous episodic campaign. (The PCs were looking for a way to raise someone from the dead in a world that didn't have easy access to resurrection magic.) [/QUOTE]
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