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Curse of Strahd -- Quest XP
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<blockquote data-quote="77IM" data-source="post: 6957353" data-attributes="member: 12377"><p>[MENTION=97077]iserith[/MENTION] I think that's a great idea. One big problem with milestone levelling is that it tends to be all-or-nothing, so you might go several sessions with no reward, and then BAM! A whole level! Your Hero Point rewards should solve that nicely, by giving players a little boost in between levels.</p><p></p><p>Another problem with milestone levelling that is specific to "sandboxy" adventures like CoS is that the players can go wherever and might go for a long time without doing ANYTHING worthy of a milestone. E.g., beat the first half of 3 different dungeons, but don't actually beat the big boss of any of those dungeons. I've got a couple of ideas how you might address that, but I'll admit these ideas are a bit weak.</p><p></p><p>You could track fractional milestones, in secret. Like for certain successes, the PCs would get a Hero Point, but also get +1/3 of a milestone. You wouldn't need to tell them that. But this way if they complete three such sub-tasks, they'll get a milestone for that, too. The other thing you might fiddle with is the cap on the number of Hero Points. (As an aside, I don't see why the character level should matter to the cap, even though that's how previous editions did it.) Maybe as a consolation prize, any session in which the PC's don't level up, they gain an extra Hero Point and their Hero Point maximum increases by one. Or they gain a special Hero Point that is allowed to exceed the maximum.</p><p></p><p>I'd advise you to look at the "Areas by Level" table (page 6) very carefully when deciding where to put your milestones. I don't think you need to strictly adhere to that progression but it shows roughly how frequent the milestones should be. I'm not sure you need to be quite so careful about pre-planning when to issue Hero Points because they are a transient benefit.</p><p></p><p>Please let us know how this goes! And if you come up with a good set of milestones I'd love to see that too!</p></blockquote><p></p>
[QUOTE="77IM, post: 6957353, member: 12377"] [MENTION=97077]iserith[/MENTION] I think that's a great idea. One big problem with milestone levelling is that it tends to be all-or-nothing, so you might go several sessions with no reward, and then BAM! A whole level! Your Hero Point rewards should solve that nicely, by giving players a little boost in between levels. Another problem with milestone levelling that is specific to "sandboxy" adventures like CoS is that the players can go wherever and might go for a long time without doing ANYTHING worthy of a milestone. E.g., beat the first half of 3 different dungeons, but don't actually beat the big boss of any of those dungeons. I've got a couple of ideas how you might address that, but I'll admit these ideas are a bit weak. You could track fractional milestones, in secret. Like for certain successes, the PCs would get a Hero Point, but also get +1/3 of a milestone. You wouldn't need to tell them that. But this way if they complete three such sub-tasks, they'll get a milestone for that, too. The other thing you might fiddle with is the cap on the number of Hero Points. (As an aside, I don't see why the character level should matter to the cap, even though that's how previous editions did it.) Maybe as a consolation prize, any session in which the PC's don't level up, they gain an extra Hero Point and their Hero Point maximum increases by one. Or they gain a special Hero Point that is allowed to exceed the maximum. I'd advise you to look at the "Areas by Level" table (page 6) very carefully when deciding where to put your milestones. I don't think you need to strictly adhere to that progression but it shows roughly how frequent the milestones should be. I'm not sure you need to be quite so careful about pre-planning when to issue Hero Points because they are a transient benefit. Please let us know how this goes! And if you come up with a good set of milestones I'd love to see that too! [/QUOTE]
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