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Curse of Strahd Suggestions for a 2-Person Campaign
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<blockquote data-quote="WarpedAcorn" data-source="post: 7298672" data-attributes="member: 6819400"><p>Hey Guys!</p><p></p><p>So the situation is that I have lured my girlfriend to the dork-side and now after hearing about D&D, playing a 1-on-1 session, and having had her first legit game, she is totally in. She mentioned that she REALLY wanted us to continue playing 1-on-1 sessions, AND she is a HUGE Horror movie buff. So immediately I thought that the Curse of Strahd would be a great campaign to run (mainly for the setting since I know she will like it and I have always loved Ravenloft). </p><p></p><p>This obviously going to be tough, and I KNOW I am going to have to adjust a lot of the encounters. I plan on adjusting HP and Damage, as well as possibly the number of enemies per encounter (although not completely nerfing the fights into the trivial realm...I have a reputation of a killer-DM to uphold). I am also going to have a DMPC* in there to help add another punching bag, skill resource, and means to survive in case of a few bad rolls. We've already rolled up the characters and given what I call "Hero Stats" (meaning the average score is 14-15), and I've decided on Max HP / Level. </p><p></p><p>With that being said, for those that have run the Curse of Strahd, are there any suggestions or tips you would advise when modifying it for a 2-Character adventure? </p><p></p><p>One thing I had considered (but quickly declined) was letting her play multiple characters. I declined because she is still new to D&D and I don't want to drown her in learning multiple characters and classes. She said she specifically wanted to do something a little more difficult to play, so she is playing a Druid. Her previous character is a Rogue, but she wanted to learn more about the rules without being in front of an entire table of experienced players. </p><p></p><p>*As for the DMPC, I know that is a slippery slope that a lot of people don't like. Playing with a handful of friends back in High School and College, I got really good at having DMPC's that helped fill out the party (no one wants to be a healer right) but did not steal the players' thunder or ruin the fun. So I'm not looking for advice in that arena, but instead specifically just about the module being run for the fewer than recommended numbers.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7298672, member: 6819400"] Hey Guys! So the situation is that I have lured my girlfriend to the dork-side and now after hearing about D&D, playing a 1-on-1 session, and having had her first legit game, she is totally in. She mentioned that she REALLY wanted us to continue playing 1-on-1 sessions, AND she is a HUGE Horror movie buff. So immediately I thought that the Curse of Strahd would be a great campaign to run (mainly for the setting since I know she will like it and I have always loved Ravenloft). This obviously going to be tough, and I KNOW I am going to have to adjust a lot of the encounters. I plan on adjusting HP and Damage, as well as possibly the number of enemies per encounter (although not completely nerfing the fights into the trivial realm...I have a reputation of a killer-DM to uphold). I am also going to have a DMPC* in there to help add another punching bag, skill resource, and means to survive in case of a few bad rolls. We've already rolled up the characters and given what I call "Hero Stats" (meaning the average score is 14-15), and I've decided on Max HP / Level. With that being said, for those that have run the Curse of Strahd, are there any suggestions or tips you would advise when modifying it for a 2-Character adventure? One thing I had considered (but quickly declined) was letting her play multiple characters. I declined because she is still new to D&D and I don't want to drown her in learning multiple characters and classes. She said she specifically wanted to do something a little more difficult to play, so she is playing a Druid. Her previous character is a Rogue, but she wanted to learn more about the rules without being in front of an entire table of experienced players. *As for the DMPC, I know that is a slippery slope that a lot of people don't like. Playing with a handful of friends back in High School and College, I got really good at having DMPC's that helped fill out the party (no one wants to be a healer right) but did not steal the players' thunder or ruin the fun. So I'm not looking for advice in that arena, but instead specifically just about the module being run for the fewer than recommended numbers. [/QUOTE]
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