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Story Hour
Curse of the Crimson Throne
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<blockquote data-quote="mxyzplk" data-source="post: 4620972" data-attributes="member: 16450"><p>We wrapped up the chapter in <a href="http://mxyzplk.wordpress.com/session-summaries/curse-of-the-crimson-throne-session-summaries/seven-days-to-the-grave/" target="_blank">Seven Days to the Grave, Part IV</a>. It was a little disjointed, as we left and returned to the warehouse/dungeon sooo many times. I halfway hoped the nurse that fled would bring down the Queen's goon squad or something so that we didn't have unlimited back-and-forth. It becomes too tempting to play it safe (clear a room, rest, clear a room...)</p><p></p><p>We fought Nosferatu. Not sure if that is what it was called, but the pic was a total copy of the original from the movie. Then we leave, and go back to free the ocarina player, then leave, and go back to clear the place.</p><p></p><p>I was a little unhappy with the writing towards the end, though. In both chapters there's been some "Korvosa is totally rioting and there's starvation! Well, not really. Plague has closed down the city! Well, not really. They all hate the Queen! Well, not really." Last we heard, the city was in flames because of the city being enraged that this new Queen was now in charge, but when we come up with proof that her own hand-picked SS guys and goon squad are behind the plague, Guard captain and populace alike are all "Oh, must be a coincidence." What!?! But to no useful end, since immediately afterwards, in a cutscene we're not there for, she reveals herself as evil anyway. It seemed like a big "f*ck you" to the players.</p><p></p><p>I am not allergic to story - all the "sandbox" or "old school" gamers out there say "story baaaad!" But this is really the first time in the APs I've felt like they were more in love with their own story than the PCs' part in it.</p><p></p><p>Sure, Paul our DM hews very close to the written word and you could say he should just change it, but having to change it reveals a weakness.</p><p></p><p>Anyway, in the end it's a minor nit - the chapter was still enjoyable overall - but it seems to me a bit of a warning sign. Interesting characters and driving plots are great, but should never threaten the primacy of the PCs in the story.</p><p></p><p>Best session quote:</p><p></p><p> </p><p></p><p>Next time - Escape from Old Korvosa!</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 4620972, member: 16450"] We wrapped up the chapter in [url="http://mxyzplk.wordpress.com/session-summaries/curse-of-the-crimson-throne-session-summaries/seven-days-to-the-grave/"]Seven Days to the Grave, Part IV[/url]. It was a little disjointed, as we left and returned to the warehouse/dungeon sooo many times. I halfway hoped the nurse that fled would bring down the Queen's goon squad or something so that we didn't have unlimited back-and-forth. It becomes too tempting to play it safe (clear a room, rest, clear a room...) We fought Nosferatu. Not sure if that is what it was called, but the pic was a total copy of the original from the movie. Then we leave, and go back to free the ocarina player, then leave, and go back to clear the place. I was a little unhappy with the writing towards the end, though. In both chapters there's been some "Korvosa is totally rioting and there's starvation! Well, not really. Plague has closed down the city! Well, not really. They all hate the Queen! Well, not really." Last we heard, the city was in flames because of the city being enraged that this new Queen was now in charge, but when we come up with proof that her own hand-picked SS guys and goon squad are behind the plague, Guard captain and populace alike are all "Oh, must be a coincidence." What!?! But to no useful end, since immediately afterwards, in a cutscene we're not there for, she reveals herself as evil anyway. It seemed like a big "f*ck you" to the players. I am not allergic to story - all the "sandbox" or "old school" gamers out there say "story baaaad!" But this is really the first time in the APs I've felt like they were more in love with their own story than the PCs' part in it. Sure, Paul our DM hews very close to the written word and you could say he should just change it, but having to change it reveals a weakness. Anyway, in the end it's a minor nit - the chapter was still enjoyable overall - but it seems to me a bit of a warning sign. Interesting characters and driving plots are great, but should never threaten the primacy of the PCs in the story. Best session quote: Next time - Escape from Old Korvosa! [/QUOTE]
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