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Curtains Ch.04 - Shell Games
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<blockquote data-quote="Rybaer" data-source="post: 2925499" data-attributes="member: 118"><p>Everyone hovers just outside the 43rd floor of the Watchtower. Soundtrack tunes himself into the ambient sound and then creates the complex waves of destructive interference to make the immediate area go almost completely silent. Granite pries his fingers into the frame of one of the windows and is able to quickly work the pane loose - without shattering it and sending dangerous shard raining onto the cops and bystanders below. He rotates the glass and props it against a wall on the room inside the building.</p><p></p><p>The room the group enters is a conference room, elegantely appointed and bearing a corporate logo on one wall. No one recognizes the name, but it sounds like a law, advertising, or consulting type of place. There is no one around and, once Soundtrack re-enables sound, it is quiet.</p><p></p><p>Outside the conference room is a hall linking a series of offices, smaller conference rooms, and a break room. It is entirely vacant of people. Laurence unlocks the reception lobby's main door and finds a foyer with elevators and a door marked stairway beyond.</p><p></p><p>"Well, stairs or elevator?" Soundtrack asks.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 2925499, member: 118"] Everyone hovers just outside the 43rd floor of the Watchtower. Soundtrack tunes himself into the ambient sound and then creates the complex waves of destructive interference to make the immediate area go almost completely silent. Granite pries his fingers into the frame of one of the windows and is able to quickly work the pane loose - without shattering it and sending dangerous shard raining onto the cops and bystanders below. He rotates the glass and props it against a wall on the room inside the building. The room the group enters is a conference room, elegantely appointed and bearing a corporate logo on one wall. No one recognizes the name, but it sounds like a law, advertising, or consulting type of place. There is no one around and, once Soundtrack re-enables sound, it is quiet. Outside the conference room is a hall linking a series of offices, smaller conference rooms, and a break room. It is entirely vacant of people. Laurence unlocks the reception lobby's main door and finds a foyer with elevators and a door marked stairway beyond. "Well, stairs or elevator?" Soundtrack asks. [/QUOTE]
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