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Custom Aasimar/Celestial Race: Nephilim
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<blockquote data-quote="Quickleaf" data-source="post: 4180375" data-attributes="member: 20323"><p>I like the fluff of the race and think it's a worthy successor to the aasimar. Good job incorporating the robes and masks to hide their unique appearance. I'd like to know more about why the nephilim are hunted by the gods.</p><p></p><p>Since they have angelic roots, I'd give them +2 Cha instead of Int...make them more awe-inspiring than tactical masterminds (save that for the tiefling).</p><p></p><p>Maybe instead of low-light vision they could have flare-vision, allowing them to retain normal sight even in blinding light.</p><p></p><p>While +2 Streetwise is plausible, I could see them getting a bonus to Perception, Religion, or even Stealth.</p><p></p><p>>Radiant Resistance< makes sense given that "radiance" seems to be domain of the cleric.</p><p></p><p>The >Wary Eyed< ability is the same as the Warlord's >Combat Leader< feature. Compare it to the Elf's >Group Awareness< which grants +1 Perception - clearly it needs to be powered down. I also think you need something unique to reflect the Nephilim being on the lookout for servitors of an angered god. </p><p></p><p>>Light of Feet< bears some resemblance to the Halfling's >Nimble Reaction< which provides </p><p>+2 AC vs. Opportunity Attacks. I guess the idea is the Nephilim is constantly ready to dive out of the way of an incoming angel's/cleric's attack. Using the other races as a model, I'd suggest +5 saves vs. <em>something</em> (celestial attacks? blindness/deafness? infernal energy?).</p><p></p><p>>Astral Radiance< makes sense given their angelic heritage, but it seems like a very "loud" power for a race which is trying to keep a low profile to avoid being found out.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4180375, member: 20323"] I like the fluff of the race and think it's a worthy successor to the aasimar. Good job incorporating the robes and masks to hide their unique appearance. I'd like to know more about why the nephilim are hunted by the gods. Since they have angelic roots, I'd give them +2 Cha instead of Int...make them more awe-inspiring than tactical masterminds (save that for the tiefling). Maybe instead of low-light vision they could have flare-vision, allowing them to retain normal sight even in blinding light. While +2 Streetwise is plausible, I could see them getting a bonus to Perception, Religion, or even Stealth. >Radiant Resistance< makes sense given that "radiance" seems to be domain of the cleric. The >Wary Eyed< ability is the same as the Warlord's >Combat Leader< feature. Compare it to the Elf's >Group Awareness< which grants +1 Perception - clearly it needs to be powered down. I also think you need something unique to reflect the Nephilim being on the lookout for servitors of an angered god. >Light of Feet< bears some resemblance to the Halfling's >Nimble Reaction< which provides +2 AC vs. Opportunity Attacks. I guess the idea is the Nephilim is constantly ready to dive out of the way of an incoming angel's/cleric's attack. Using the other races as a model, I'd suggest +5 saves vs. [i]something[/i] (celestial attacks? blindness/deafness? infernal energy?). >Astral Radiance< makes sense given their angelic heritage, but it seems like a very "loud" power for a race which is trying to keep a low profile to avoid being found out. [/QUOTE]
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Custom Aasimar/Celestial Race: Nephilim
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