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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6241165" data-attributes="member: 11368"><p>Cool! That makes sense as an expansion of the existing Effects.</p><p></p><p></p><p></p><p>I think the up-bracketing power is a little much. For Divine Effect, you have to take Cosmic Effect (or six purchases of Divine Effect) to upgrade to d20, and Transcendental to upgrade to d100s. Doing d1000s for a single Divine slot is overpowered.</p><p></p><p>Also, Time Lords and High Lords ARE Eternals, so that should probably say "Demiurges deal d100s".</p><p></p><p></p><p><strong><strong>Bloody Effect (Su):</strong></strong></p><p><strong>You bleed your foes dry.</strong></p><p><strong>Prerequisites: Mighty Rage, Blood Boil, Blood Strike</strong></p><p><strong>Benefits: Your deal 1d6 bleed damage per hit dice of the Deity, you also gain an amount of temporary hp equal to the damage done, temporary hp lasts for 24 hours, and all damage dealt is applied. Bleed damage repeats itself each round until a single point of magic healing, regeneration, fast healing occurs, or a DC 10 heal check is applied, creatures without blood are immune.</strong></p></blockquote><p><strong></strong></p><p><strong></strong></p><p><strong>Cool. Bleed damage is a Pathfinder concept, do you use Ascension with PF core rules?</strong></p><p><strong></strong></p><p><strong>Given that bleed damage is trivial to heal, I think I'd make it d8 or maybe even d10-- Writhing Effect deals d6s of repeating damage you can't really get rid of.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Should this really be 100x stronger than the equivalent Divine Ability? Remember a Lesser Deity with way fewer HD could have this as an Esoteric, if they traded in one Artifact or something. (Even a Demigod technically could, for the cost of one Artifact. Though personally I wouldn't allow Demigods and below to have Cosmics at all.)</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Remember, you can get infinite hit points as an Omnific. So I don't see the point (sorry).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Cool, Metempiric write-ups!</strong></p><p><strong></strong></p><p><strong>Have you ever actually used these in a game?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Given that even a Time Lord has about a billion hp, d10,000 may not be that much at the level of somebody who can actually take Metempirics (even a High Lord can't, btw).</strong></p><p><strong></strong></p><p><strong>I like the immunity penetrating bit. Probably should just say "any barrier and any effect whatsoever that would prevent the damage", should also work on stuff like Thelemic Damage Reduction etc.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Again, you can get infinite hp as an Omnific.</strong></p><p><strong></strong></p><p><strong>Also, you get d1000 hp as a Transcendental, so even if there wasn't the infinite option, d10,000s would be Omnific not Metempiric.</strong></p><p>[/QUOTE]</p>
[QUOTE="Khisanth the Ancient, post: 6241165, member: 11368"] Cool! That makes sense as an expansion of the existing Effects. I think the up-bracketing power is a little much. For Divine Effect, you have to take Cosmic Effect (or six purchases of Divine Effect) to upgrade to d20, and Transcendental to upgrade to d100s. Doing d1000s for a single Divine slot is overpowered. Also, Time Lords and High Lords ARE Eternals, so that should probably say "Demiurges deal d100s". [B][B]Bloody Effect (Su):[/B] You bleed your foes dry. Prerequisites: Mighty Rage, Blood Boil, Blood Strike Benefits: Your deal 1d6 bleed damage per hit dice of the Deity, you also gain an amount of temporary hp equal to the damage done, temporary hp lasts for 24 hours, and all damage dealt is applied. Bleed damage repeats itself each round until a single point of magic healing, regeneration, fast healing occurs, or a DC 10 heal check is applied, creatures without blood are immune.[/quote] Cool. Bleed damage is a Pathfinder concept, do you use Ascension with PF core rules? Given that bleed damage is trivial to heal, I think I'd make it d8 or maybe even d10-- Writhing Effect deals d6s of repeating damage you can't really get rid of. Should this really be 100x stronger than the equivalent Divine Ability? Remember a Lesser Deity with way fewer HD could have this as an Esoteric, if they traded in one Artifact or something. (Even a Demigod technically could, for the cost of one Artifact. Though personally I wouldn't allow Demigods and below to have Cosmics at all.) Remember, you can get infinite hit points as an Omnific. So I don't see the point (sorry). Cool, Metempiric write-ups! Have you ever actually used these in a game? Given that even a Time Lord has about a billion hp, d10,000 may not be that much at the level of somebody who can actually take Metempirics (even a High Lord can't, btw). I like the immunity penetrating bit. Probably should just say "any barrier and any effect whatsoever that would prevent the damage", should also work on stuff like Thelemic Damage Reduction etc. Again, you can get infinite hp as an Omnific. Also, you get d1000 hp as a Transcendental, so even if there wasn't the infinite option, d10,000s would be Omnific not Metempiric.[/B] [/QUOTE]
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