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<blockquote data-quote="pming" data-source="post: 6612105" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>They're different. MM came out first, then DMG. Suspicions are that the guidelines they were using when making the MM monsters got changed a bit by the time it came to putting them in the DMG.</p><p></p><p>You're best bet is to do what DM's from time immemorial have been doing...eyeball it. If you make a CR3 creature and you're thinking <em>Hmmm...sure does have a rather large bonus to-hit...</em>, then you change it to a point where you feel comfy with it. Unlike 3.x/4e/PF, the rules of 5e are definitely closer to the Pirates Code than anything else. (re: they're more of a set of 'guidelines', than actual 'rules'). Before long you will have your own internal "guidelines" for creating monsters and whatnot.</p><p></p><p>Me? I don't even use them. I just make it all up based on what I want the monster to do and go with it. If it's too tough for my players PC's, they can always run, retreat, surrender, or (more likely) do something completely unexpected and win the day anyway. Players are crafty...especially when you force them to be. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> So don't sweat it if some monster starts to kick their collective butts. It happens and it keeps them on their toes.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6612105, member: 45197"] Hiya! They're different. MM came out first, then DMG. Suspicions are that the guidelines they were using when making the MM monsters got changed a bit by the time it came to putting them in the DMG. You're best bet is to do what DM's from time immemorial have been doing...eyeball it. If you make a CR3 creature and you're thinking [I]Hmmm...sure does have a rather large bonus to-hit...[/I], then you change it to a point where you feel comfy with it. Unlike 3.x/4e/PF, the rules of 5e are definitely closer to the Pirates Code than anything else. (re: they're more of a set of 'guidelines', than actual 'rules'). Before long you will have your own internal "guidelines" for creating monsters and whatnot. Me? I don't even use them. I just make it all up based on what I want the monster to do and go with it. If it's too tough for my players PC's, they can always run, retreat, surrender, or (more likely) do something completely unexpected and win the day anyway. Players are crafty...especially when you force them to be. ;) So don't sweat it if some monster starts to kick their collective butts. It happens and it keeps them on their toes. ^_^ Paul L. Ming [/QUOTE]
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