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Custom Race Idea.... The Living Weapon
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7352529" data-attributes="member: 82106"><p>This is of course a legitimate way of portraying things. It has the advantage of comporting well with the modernistic viewpoint of the players. In my main D&D campaign world, Erithnoi, such things ARE actually concrete, much as they were thought to be in old times. I like the idea of constructing an antique mindset to go along with the medievalesque world being depicted. Diseases are also caused by character flaws, curses, etc. Crops grow because the goddess of the field is properly propitiated, and the forging of metal is a type of magic. Kings rule by the divine will of Atur, King of Gods and God of Kings. Teelia protects and blesses the homes of those who perform the proper obeisances, etc.</p><p></p><p>I don't think one or the other way of building a world is better. I just aim to give the players a little bit different experience than they normally get in generic fantasy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7352529, member: 82106"] This is of course a legitimate way of portraying things. It has the advantage of comporting well with the modernistic viewpoint of the players. In my main D&D campaign world, Erithnoi, such things ARE actually concrete, much as they were thought to be in old times. I like the idea of constructing an antique mindset to go along with the medievalesque world being depicted. Diseases are also caused by character flaws, curses, etc. Crops grow because the goddess of the field is properly propitiated, and the forging of metal is a type of magic. Kings rule by the divine will of Atur, King of Gods and God of Kings. Teelia protects and blesses the homes of those who perform the proper obeisances, etc. I don't think one or the other way of building a world is better. I just aim to give the players a little bit different experience than they normally get in generic fantasy. [/QUOTE]
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Custom Race Idea.... The Living Weapon
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