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Custom Weapon for a Cavalier
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<blockquote data-quote="FieserMoep" data-source="post: 7482211" data-attributes="member: 6919650"><p>Well, if that is the combo you want to go for, it would work.</p><p>The question is just: Do you want to heavily invest into that?</p><p>Two prone people are nice for some parties (Generally the more melee builds you have) but those parties rarely need a dedicated "tank" anyway. Keep in mind that prone enemies give your ranged attack roll allies disadvantage. Your own damage would certainly benefit from it.</p><p></p><p>The thing is, it seems, you want to go for a super sticky Tank. While the Cavalier ist a somewhat sticky tank, more about engagements and threatening punishment for attack your allies, its not realy a sticky tank for it in the end is still a fighter that wants to deal damage with its core feature - plenty of attacks. </p><p></p><p>I mean you can certainly take these feats and they will work as you intend, its just that imho a Conquest Paladin would make the superior sticky tank if that is the goal you want. If you want to play a mounted fighter that happens to tank, you are fine with the feats you take. If you go for a mount, Mounted Combatant is pretty much a must have against anyone that is smart or to save your pouch from having to rebuy mounts all the time.</p><p></p><p>---- If you can adjust some things read this, if not, don't.</p><p></p><p>Instead of being sticky by proning I would build on the strength of the Cavalier - and that is Reactions, further more: Opportunity Attacks. Thus sticky by no movement.</p><p></p><p>What do we want? A Polearm with Polearm Mastery. Why do we want it? It increases your threat range. Suddenly you cover a 10ft radius instead of a 5ft radius. If you play with a grid, you dont cover just 8 fields around you but 24! You can easily fit your entire party in that area though you should have an Ancients Paladin if you do so against casters.</p><p></p><p>Why is this so important? Because we also take the Sentinel Feat. Against another opponent with only 5ft range you can trigger an opportunity attack on him and reduce him to 0 Movement. Now he stands in front of you and cant attack anymore! With this range you can keep allies close (5ft) to trigger a reaction attack or within range (10ft) your unwavering mark attack next round (That one still deals more damage than your base Bonus attack from Polearm Mastery)</p><p></p><p>It gets even better with hold the line. Notice how hold the line says "Within your reach". It does not have the regular 5ft limit but it allows you to take advantage with your entire 10ft range. Not only do they get opportunity attack when they leave your range, enter your range but now when they move within your range too!</p><p></p><p>With Vigililant Defender this then gets absurd for you get a reaction for every enemy. Ride your steed into the middle of the enemy group (Hopeully you got some buffs on you) and you will lockdown them hard. Not by making them prone but by reducing their movement to 0.</p><p></p><p>If you expect to have a mount with the Mounted Combat feat you might take Great Weapon Master to increase your damage into absurd hights.</p><p></p><p>With your +2 to strength and +2 Con you already have two ASIs planned. (You get to strength 20 that way, yes?). So take Strength +2 for your 20, then get Polearm Master, then Sentinel, then Mounted (If you want to ride), then GWM. Variant Human would have been nice here but its still possible without given Cavalier is a late bloomer with its lvl 18 ability anyway.</p></blockquote><p></p>
[QUOTE="FieserMoep, post: 7482211, member: 6919650"] Well, if that is the combo you want to go for, it would work. The question is just: Do you want to heavily invest into that? Two prone people are nice for some parties (Generally the more melee builds you have) but those parties rarely need a dedicated "tank" anyway. Keep in mind that prone enemies give your ranged attack roll allies disadvantage. Your own damage would certainly benefit from it. The thing is, it seems, you want to go for a super sticky Tank. While the Cavalier ist a somewhat sticky tank, more about engagements and threatening punishment for attack your allies, its not realy a sticky tank for it in the end is still a fighter that wants to deal damage with its core feature - plenty of attacks. I mean you can certainly take these feats and they will work as you intend, its just that imho a Conquest Paladin would make the superior sticky tank if that is the goal you want. If you want to play a mounted fighter that happens to tank, you are fine with the feats you take. If you go for a mount, Mounted Combatant is pretty much a must have against anyone that is smart or to save your pouch from having to rebuy mounts all the time. ---- If you can adjust some things read this, if not, don't. Instead of being sticky by proning I would build on the strength of the Cavalier - and that is Reactions, further more: Opportunity Attacks. Thus sticky by no movement. What do we want? A Polearm with Polearm Mastery. Why do we want it? It increases your threat range. Suddenly you cover a 10ft radius instead of a 5ft radius. If you play with a grid, you dont cover just 8 fields around you but 24! You can easily fit your entire party in that area though you should have an Ancients Paladin if you do so against casters. Why is this so important? Because we also take the Sentinel Feat. Against another opponent with only 5ft range you can trigger an opportunity attack on him and reduce him to 0 Movement. Now he stands in front of you and cant attack anymore! With this range you can keep allies close (5ft) to trigger a reaction attack or within range (10ft) your unwavering mark attack next round (That one still deals more damage than your base Bonus attack from Polearm Mastery) It gets even better with hold the line. Notice how hold the line says "Within your reach". It does not have the regular 5ft limit but it allows you to take advantage with your entire 10ft range. Not only do they get opportunity attack when they leave your range, enter your range but now when they move within your range too! With Vigililant Defender this then gets absurd for you get a reaction for every enemy. Ride your steed into the middle of the enemy group (Hopeully you got some buffs on you) and you will lockdown them hard. Not by making them prone but by reducing their movement to 0. If you expect to have a mount with the Mounted Combat feat you might take Great Weapon Master to increase your damage into absurd hights. With your +2 to strength and +2 Con you already have two ASIs planned. (You get to strength 20 that way, yes?). So take Strength +2 for your 20, then get Polearm Master, then Sentinel, then Mounted (If you want to ride), then GWM. Variant Human would have been nice here but its still possible without given Cavalier is a late bloomer with its lvl 18 ability anyway. [/QUOTE]
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