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cut scenes
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<blockquote data-quote="BSF" data-source="post: 2089469" data-attributes="member: 13098"><p>I have used Cut Scenes to decent effect. The big quandry is that they might give away too much story. In the past I have worked around this in a couple of ways.</p><p></p><p>One way is to give the players the cut scene and make sure there is a way to feed them the information in-game later on. One cut scene I used was a city being overrun by an undead army. I wanted to give some serious flavor to the assault for the players to appreciate. In game, the PCs soon met some of the refugees that escaped from the city. These people were able to describe in bare detail what happened, but not with the same flavor that the players knew.</p><p></p><p>Another way to use cut scenes is when the PCs/Players are pretty sure something nasty has/is about to occur. They know there is a BBEG plotting something nasty so I might give a cut scene with lackeys being given final instructions. Of course, the BBEG isn't fully visible and the instructions are missing those crucial bits that the lackeys obviously already know, but there isn't any relevant information leak. The players don't know the full details, but they have been given a little acknowledgement that their suspicions are on the right track. </p><p></p><p>This works better at lower levels because the PCs don't have the divniation magic that would let them find this information yet. It can be tricky to pull it off convincingly and I use it sparingly. It is also part of my GM bag o tricks to bring focus back to the group.</p><p></p><p>Like if you are renewing the game after a hiatus and want to draw them back into the story, this might be a good way to begin the session. When everyone around the table has caught a case of silliness and you want to bring things a little more on track, you might be able to use a cut scene to draw the players back into the game. Right at the end of a session is a possibility as well. Do not use a cut scene when the players are already strongly engaged and wanting to get on with the game. If they are that eager to play, damn it you should play! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BSF, post: 2089469, member: 13098"] I have used Cut Scenes to decent effect. The big quandry is that they might give away too much story. In the past I have worked around this in a couple of ways. One way is to give the players the cut scene and make sure there is a way to feed them the information in-game later on. One cut scene I used was a city being overrun by an undead army. I wanted to give some serious flavor to the assault for the players to appreciate. In game, the PCs soon met some of the refugees that escaped from the city. These people were able to describe in bare detail what happened, but not with the same flavor that the players knew. Another way to use cut scenes is when the PCs/Players are pretty sure something nasty has/is about to occur. They know there is a BBEG plotting something nasty so I might give a cut scene with lackeys being given final instructions. Of course, the BBEG isn't fully visible and the instructions are missing those crucial bits that the lackeys obviously already know, but there isn't any relevant information leak. The players don't know the full details, but they have been given a little acknowledgement that their suspicions are on the right track. This works better at lower levels because the PCs don't have the divniation magic that would let them find this information yet. It can be tricky to pull it off convincingly and I use it sparingly. It is also part of my GM bag o tricks to bring focus back to the group. Like if you are renewing the game after a hiatus and want to draw them back into the story, this might be a good way to begin the session. When everyone around the table has caught a case of silliness and you want to bring things a little more on track, you might be able to use a cut scene to draw the players back into the game. Right at the end of a session is a possibility as well. Do not use a cut scene when the players are already strongly engaged and wanting to get on with the game. If they are that eager to play, damn it you should play! :) [/QUOTE]
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