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<blockquote data-quote="Empress" data-source="post: 2094482" data-attributes="member: 29753"><p>thol, that reminded me of a game where we, the players, knew that the prince of Chicago had been besieged by the primogen to have us killed, and a cutscene had shown us at least he had agreed that we were "useless".</p><p></p><p>And then came the summons to the court. We could play our characters being nervous and looking for things they'd done wrong (like when your parents called you), but there was no in-game reason to flee. So we approached our sires, asked them what they knew, and basically made use of our contacts - and then appeared before the prince and the primogen. It was eerie leading your own character to the slaughter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Soon enough, our characters understood at least that something was afoot (the sneering Brujah tipped us off), and the whole episode was spent with us trying to prove our worth. It was a great episode, and without the cutscene it wouldn't have been as great as it was. (Since, in addition to making us feel awkward, the cutscene also lessened the surprise and gave us, the players, a chance to think of a way out before meeting the prince)</p></blockquote><p></p>
[QUOTE="Empress, post: 2094482, member: 29753"] thol, that reminded me of a game where we, the players, knew that the prince of Chicago had been besieged by the primogen to have us killed, and a cutscene had shown us at least he had agreed that we were "useless". And then came the summons to the court. We could play our characters being nervous and looking for things they'd done wrong (like when your parents called you), but there was no in-game reason to flee. So we approached our sires, asked them what they knew, and basically made use of our contacts - and then appeared before the prince and the primogen. It was eerie leading your own character to the slaughter. :) Soon enough, our characters understood at least that something was afoot (the sneering Brujah tipped us off), and the whole episode was spent with us trying to prove our worth. It was a great episode, and without the cutscene it wouldn't have been as great as it was. (Since, in addition to making us feel awkward, the cutscene also lessened the surprise and gave us, the players, a chance to think of a way out before meeting the prince) [/QUOTE]
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