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Cyberpunk Conversion
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<blockquote data-quote="Alyss_Silence" data-source="post: 6767373" data-attributes="member: 6805380"><p>I was looking around for cyberpunk-based systems for a while, because it's a genre me and my group are all very big on. But I didn't really like anything I found; I think 5e has nice mechanics, and my group all know them. So I converted 5e into a cyberpunk setting. I basically just reskinned all the classes, wrote different races, and incorporated a lot of the stuff from dn20 and its splatbooks modern for equipment.</p><p></p><p>There's probably still a lot more stuff I'll add in future, but wanted to actually start running games with what I had first (I've got no energy weapons yet for example, and one of my players is already asking for them).</p><p></p><p>I've also not done conversion for the VRNet yet either, just the equipment to get into it. So I'll get that done at some point.</p><p></p><p>Everything's also been done with the setting in mind, so it might not be as generic as some people would like. I've stolen the Warp from from 40k because it can explain psionics easily. On that score, I just rejigged and renamed classes and kept all the spells as written (they're just powers rather than spells now). Mostly because I never actually used psionics back in 3.5 and can't be bothered to rewrite the entire magic system of the game.</p><p></p><p>Anyway everything's attached below, if anyone's interested. Expect typos and mistakes, this is real first draft tier because I mashed it all out in a couple of weeks.</p></blockquote><p></p>
[QUOTE="Alyss_Silence, post: 6767373, member: 6805380"] I was looking around for cyberpunk-based systems for a while, because it's a genre me and my group are all very big on. But I didn't really like anything I found; I think 5e has nice mechanics, and my group all know them. So I converted 5e into a cyberpunk setting. I basically just reskinned all the classes, wrote different races, and incorporated a lot of the stuff from dn20 and its splatbooks modern for equipment. There's probably still a lot more stuff I'll add in future, but wanted to actually start running games with what I had first (I've got no energy weapons yet for example, and one of my players is already asking for them). I've also not done conversion for the VRNet yet either, just the equipment to get into it. So I'll get that done at some point. Everything's also been done with the setting in mind, so it might not be as generic as some people would like. I've stolen the Warp from from 40k because it can explain psionics easily. On that score, I just rejigged and renamed classes and kept all the spells as written (they're just powers rather than spells now). Mostly because I never actually used psionics back in 3.5 and can't be bothered to rewrite the entire magic system of the game. Anyway everything's attached below, if anyone's interested. Expect typos and mistakes, this is real first draft tier because I mashed it all out in a couple of weeks. [/QUOTE]
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