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Cyberpunk Red: One Year Later
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<blockquote data-quote="MGibster" data-source="post: 8468994" data-attributes="member: 4534"><p>I haven't had an opportunity to run Cyberpunk Red yet, but it's on my list. The PDF was on sale recently for something like $15, so I suggested my players pick it up because I'm interested in running it. I don't expect any system to be perfect, even my go-to system, Savage Worlds, has flaws I readily admit, and I have some misgivings about Cyberpunk Red. </p><p></p><p>Skills - Most of the skills seem okay. Concentration is an odd skill in that I'm not sure when it'll be used. It's supposed to be used for recalling facts from memory and keeping your cool in a firefight. So I know you can use it to resist suppressing fire, but when use would you use it? In the midst of a firefight, could I have a player make a Concentration check to remember which hallway to go down to complete their mission? It's just not super clear to me. I also dislike having both an Autofire skill and a Shoulder Arms skill. It just seems needless to have players get both skills just so they can fire their rifle on full auto. </p><p></p><p>One issue I have with almost every cyberpunk type game I've played is how to make money. Quite frankly, in most games within the genre, making money was stupid and Cyberpunk Red is no different. In Red, you sell goods for what they're worth in the book. A group of edgerunners are going to make a lot more boosting cars for a living than they are running missions for anyone.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8468994, member: 4534"] I haven't had an opportunity to run Cyberpunk Red yet, but it's on my list. The PDF was on sale recently for something like $15, so I suggested my players pick it up because I'm interested in running it. I don't expect any system to be perfect, even my go-to system, Savage Worlds, has flaws I readily admit, and I have some misgivings about Cyberpunk Red. Skills - Most of the skills seem okay. Concentration is an odd skill in that I'm not sure when it'll be used. It's supposed to be used for recalling facts from memory and keeping your cool in a firefight. So I know you can use it to resist suppressing fire, but when use would you use it? In the midst of a firefight, could I have a player make a Concentration check to remember which hallway to go down to complete their mission? It's just not super clear to me. I also dislike having both an Autofire skill and a Shoulder Arms skill. It just seems needless to have players get both skills just so they can fire their rifle on full auto. One issue I have with almost every cyberpunk type game I've played is how to make money. Quite frankly, in most games within the genre, making money was stupid and Cyberpunk Red is no different. In Red, you sell goods for what they're worth in the book. A group of edgerunners are going to make a lot more boosting cars for a living than they are running missions for anyone. [/QUOTE]
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